我正在尝试旋转NSImageView的CALayer。我的问题是anchorPoint默认显示为(0.0,0.0),但我希望它是图像的中心(Apple的文档表明默认值应该是中心(0.5,0.5),但它不在我的系统操作系统上X 10.7),当我修改锚点时,图像中心的原点移动到左下角。
以下是我用来旋转图层的代码:
CALayer *myLayer = [imageView layer];
CGFloat myRotationAngle = -M_PI_2;
NSNumber *rotationAtStart = [myLayer valueForKeyPath:@"transform.rotation"];
CATransform3D myRotationTransform = CATransform3DRotate(myLayer.transform, myRotationAngle, 0.0, 0.0, 1.0);
myLayer.transform = myRotationTransform;
CABasicAnimation *myAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
myAnimation.duration = 1.0;
myAnimation.fromValue = rotationAtStart;
myAnimation.toValue = [NSNumber numberWithFloat:([rotationAtStart floatValue] + myRotationAngle)];
[myLayer addAnimation:myAnimation forKey:@"transform.rotation"];
myLayer.anchorPoint = CGPointMake(0.5, 0.5);
[myLayer addAnimation:myAnimation forKey:@"transform.rotation"];
答案 0 :(得分:4)
似乎改变某些东西的锚点也会改变它的位置。以下代码段修复了此问题:
CGPoint anchorPoint = CGPointMake(0.5, 0.5);
CGPoint newPoint = CGPointMake(disclosureTriangle.bounds.size.width * anchorPoint.x,
disclosureTriangle.bounds.size.height * anchorPoint.y);
CGPoint oldPoint = CGPointMake(disclosureTriangle.bounds.size.width * disclosureTriangle.layer.anchorPoint.x,
disclosureTriangle.bounds.size.height * disclosureTriangle.layer.anchorPoint.y);
newPoint = CGPointApplyAffineTransform(newPoint,
[disclosureTriangle.layer affineTransform]);
oldPoint = CGPointApplyAffineTransform(oldPoint,
[disclosureTriangle.layer affineTransform]);
CGPoint position = disclosureTriangle.layer.position;
position.x -= oldPoint.x;
position.x += newPoint.x;
position.y -= oldPoint.y;
position.y += newPoint.y;
disclosureTriangle.layer.position = position;
disclosureTriangle.layer.anchorPoint = anchorPoint;