这似乎不可能,我确信有一个简单的解决方案,但我无法解决。我的高中矩阵数学有点生疏:)
我正在构建CGAffineTransform
来对CGRect
进行翻译 - 轮换 - 翻译,然后尝试使用反向CGAffineTransformInvert返回原始位置。但事实并非如此。我已设法将其减少到:
// start building the transform...
// translate so (0,0) is at centre of image
CGAffineTransform affine = CGAffineTransformMakeTranslation(-100, -100);
// add a rotate
affine = CGAffineTransformConcat(affine, CGAffineTransformMakeRotation(M_PI/4));
// get the inverse
CGAffineTransform inverseAffine = CGAffineTransformInvert(affine);
// now test this: pick a starting CGRect
CGRect start = CGRectMake(50, 40, 10, 20);
// use my CGAffineTransform to move "start" to "midpoint"
CGRect midpoint = CGRectApplyAffineTransform(start, affine);
// use the inverse to move "midpoint" to "finish"
CGRect finish = CGRectApplyAffineTransform(midpoint, inverseAffine);
// what did we get
NSLog(@"start %5.1f %5.1f %5.1f %5.1f", start.origin.x, start.origin.y, start.size.width, start.size.height);
NSLog(@"midpoint %5.1f %5.1f %5.1f %5.1f", midpoint.origin.x, midpoint.origin.y, midpoint.size.width, midpoint.size.height);
NSLog(@"finish %5.1f %5.1f %5.1f %5.1f", finish.origin.x, finish.origin.y, finish.size.width, finish.size.height);
输出如下:
2011-09-29 ... start 50.0 40.0 10.0 20.0
2011-09-29 ... midpoint -7.1 -77.8 21.2 21.2
2011-09-29 ... finish 40.0 35.0 30.0 30.0
结束矩形不应该与开始相同吗?这不是CGAffineTransformInvert
应该做的吗?
如果我使用CGPoint
代替CGRect
做同样的事情,它似乎工作正常。
答案 0 :(得分:7)
从documentation复制:
您可以通过调用函数CGRect
来操作CGRectApplyAffineTransform
结构。此函数返回包含传递给它的矩形的变换角点的最小矩形。如果对矩形进行操作的仿射变换执行仅缩放和平移操作,则返回的矩形与从四个变换角构造的矩形重合。
答案 1 :(得分:6)