所以我有一个非常基本的PyGame Python程序,这是一个' car'用户控制的是一个用户控制的一个人。一旦它离开屏幕,我怎样才能让NPC车回到原来的位置?我现在的代码如下所示,感谢您提供的任何帮助!
import pygame, random
from car import Car
from car import AutoCar
pygame.init()
play = True
clock = pygame.time.Clock()
screen = pygame.display.set_mode((700, 750))
pygame.display.set_caption("Car Game")
# Define a bunch of colours
GREEN = (20, 255, 100)
GREY = (210, 210, 210)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
PURPLE = (255, 0, 255)
BLUE = (0, 0, 255)
all_sprites = pygame.sprite.Group() # Creates a list of all sprites in the game
playerCar = Car(RED, 20, 30) # Defines the car, its colour, and its
size
playerCar.rect.x = 200
playerCar.rect.y = 300
AutoCar1 = AutoCar(BLUE, 20, 30)
AutoCar1.rect.x = 200
AutoCar1.rect.y = 20
all_sprites.add(playerCar) # Adds the playerCar to the list of sprites
all_sprites.add(AutoCar1) # Adds an automated 'enemy' car which you must avoid
while play:
for event in pygame.event.get():
if event.type == pygame.QUIT: # If the detected event is clicking the exit button, stop the program.
play = False
elif event.type == pygame.KEYDOWN: # If a key is pressed and the key is 'x', quit the game.
if event.key == pygame.K_x:
play = False
keys = pygame.key.get_pressed() # Defines a variable keys that consists of whatever event is happening in the game
if keys[pygame.K_LEFT]:
playerCar.move_left(5)
if keys[pygame.K_RIGHT]:
playerCar.move_right(5)
if keys[pygame.K_DOWN]:
playerCar.move_backward(5)
if keys[pygame.K_UP]:
playerCar.move_forward(5)
all_sprites.update() # Draws in all sprites
AutoCar1.auto_move_forward(3) # Makes the 'enemy' move forward automatically.
# Create the background
screen.fill(GREEN)
# Create the road
pygame.draw.rect(screen, GREY, [100, 0, 500, 750])
# Draw the lines on the road
pygame.draw.line(screen, WHITE, [340, 0], [340, 750], 5)
# Draw in all the sprites
all_sprites.draw(screen)
pygame.display.flip()
clock.tick(60) # Cap limit at 60FPS
pygame.quit()
我还有一个定义Car和Autocar类的文件:
import pygame
WHITE = (255, 255, 255)
class Car(pygame.sprite.Sprite): # Creates a class representing a car, derived from the sprite class
def __init__(self, color, width, height):
# Call the parent class (i.e. Sprite) constructor
super().__init__()
self.image = pygame.Surface([width,height])
self.image.fill(WHITE)
self.image.set_colorkey(WHITE) # Sets white as transparent for this class
# alternatively load a proper car picture:
# self.image = pygame.image.load("car.png").convert_alpha()
pygame.draw.rect(self.image, color, [0, 0, width, height])
self.rect = self.image.get_rect() # Fetches the rectangle with the dimensions of the image
def move_right(self, pixels): # Adds to the x value of the car the desired amount of pixels
self.rect.x += pixels
def move_left(self, pixels): # Same as move_right()
self.rect.x -= pixels
def move_forward(self, pixels):
self.rect.y -= pixels
def move_backward(self, pixels):
self.rect.y += pixels
class AutoCar(pygame.sprite.Sprite):
def __init__(self, color, width, height):
super().__init__()
self.image = pygame.Surface([width, height])
self.image.fill(WHITE)
self.image.set_colorkey(WHITE)
pygame.draw.rect(self.image, color, [0, 0, width, height])
self.rect = self.image.get_rect()
def auto_move_forward(self, pixels):
self.rect.y += pixels
def return_to_top(self):
答案 0 :(得分:1)
只需将起始位置存储为AutoCar
的属性,如果精灵位于屏幕下方,请检查update
方法,然后设置self.rect.topleft
(或另一个rect属性)到self.start_position
。
class AutoCar(pygame.sprite.Sprite):
def __init__(self, color, width, height):
super().__init__()
self.image = pygame.Surface([width, height])
self.image.fill(WHITE)
self.image.set_colorkey(WHITE)
pygame.draw.rect(self.image, color, [0, 0, width, height])
self.rect = self.image.get_rect()
self.start_position = (200, -50)
self.rect.topleft = self.start_position
def auto_move_forward(self, pixels):
self.rect.y += pixels
def return_to_top(self):
self.rect.topleft = self.start_position
def update(self):
if self.rect.top > 750: # Screen height.
self.rect.topleft = self.start_position