我需要在pygame中创建一个可点击的8 x 8网格。 现在我有这样的事情:
#!/usr/bin/python2
#-------------------------------------------------------------------------------
# Imports & Inits
import pygame, sys
from pygame.locals import *
pygame.init()
#-------------------------------------------------------------------------------
# Settings
WIDTH = 105
HEIGHT = 105
FPS = 60
#-------------------------------------------------------------------------------
# Screen Setup
WINDOW = pygame.display.set_mode([WIDTH,HEIGHT])
CAPTION = pygame.display.set_caption('Test')
SCREEN = pygame.display.get_surface()
TRANSPARENT = pygame.Surface([WIDTH,HEIGHT])
TRANSPARENT.set_alpha(255)
TRANSPARENT.fill((255,255,255))
#-------------------------------------------------------------------------------
# Misc stuff
rect1 = pygame.draw.rect(SCREEN, (255, 255, 255), (0,0, 50, 50))
rect2 = pygame.draw.rect(SCREEN, (255, 255, 255), (0,55, 50, 50))
rect3 = pygame.draw.rect(SCREEN, (255, 255, 255), (55,0, 50, 50))
rect4 = pygame.draw.rect(SCREEN, (255, 255, 255), (55,55, 50, 50))
...
#-------------------------------------------------------------------------------
# Refresh Display
pygame.display.flip()
#-------------------------------------------------------------------------------
# Main Loop
while True:
pos = pygame.mouse.get_pos()
mouse = pygame.draw.circle(TRANSPARENT, (0, 0, 0), pos , 0)
# Event Detection---------------
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
elif event.type == MOUSEBUTTONDOWN:
if rect1.contains(mouse):
rect1 = pygame.draw.rect(SCREEN, (155, 155, 155), (0,0, 50, 50))
pygame.display.flip()
现在,在我的原始代码中,我有更多的矩形,我需要一种方法来做这样的事情:
for i in rectangles:
if i hasbeenclickedon:
change color
显然,我的解决方案太过于静态。 那么,我怎么能做到这一点?
答案 0 :(得分:4)
虽然你的解决方案确实有点麻烦,但我先说
rectangles = (rect1, rect2, ...)
然后你可以按照预期迭代它们。
试试......
pos = pygame.mouse.get_pos()
for rect in rectangles:
if rect.collidepoint(pos):
changecolor(rect)
当然,您必须实施changecolor
方法。
通常,我建议为您定义方法changecolor
的可点击字段创建一个类。
答案 1 :(得分:0)
Color("red")
Color(255,255,255)
Color("#fefefe")
import pygame
# This makes event handling, rect, and colors simpler.
# Now you can refer to `Sprite` or `Rect()` vs `pygame.sprite.Sprite` or `pygame.Rect()`
from pygame.locals import *
from pygame import Color, Rect, Surface
pygame.draw.rect(screen, Color("blue"), Rect(10,10,200,200), width=0)
pygame.draw.rect(screen, Color("darkred"), Rect(210,210,400,400), width=0)