我需要在着色器文件中传递纹理,但它给出了错误“无效调用”。请帮忙告诉我哪里做错了? 跟随是我写的代码。我可以设置除Texture之外的所有参数。
float progress;
float4 colBack;
float reverse;
sampler input : register(s0);
sampler Texture2 : register(s1);
//Code to get the parameterhandle
progressHandle = transitionEffect.GetParameter(null, "progress"));
reverseHandle= transitionEffect.GetParameter(null, "Reverse"));
Texture2Handle= transitionEffect.GetParameter(null, "Texture2"));
//Code to set the value
transitionEffect.SetValue(progressHandle, progress);
transitionEffect.SetValue(reverseHandle, Reverse);
transitionEffect.SetValue(Texture2Handle, smapleTexture);
答案 0 :(得分:0)
我找到了解决方案,这可能会用于其他人同样的问题。
我需要使纹理结构在着色器文件中传递纹理。代码如下。
texture Texture;
sampler Texture2 = sampler_state
{
texture = <Texture>;
magfilter = LINEAR;
minfilter = LINEAR;
mipfilter = LINEAR;
AddressU = mirror;
AddressV = mirror;
};