制作圆形表格的UIImage

时间:2011-09-13 09:06:47

标签: iphone objective-c xcode uiimageview uiimage

我一直试图将UIImage掩盖成一个圆圈。 我现在正在使用在其他答案上流行的代码,但是虽然我得到一个圆圈,但它的边缘非常锯齿状而且不平滑。 有人可以帮忙吗?我能得到一个完美,流畅的圆圈吗?

我用来创建掩码的代码是:

  (UIImage*) maskImage:(UIImage *)image withMask:(UIImage *)maskImage {

    CGImageRef imageNoAlpha = image.CGImage;

    CGColorSpaceRef cs = CGColorSpaceCreateDeviceRGB();

    CGFloat width = CGImageGetWidth(imageNoAlpha);
    CGFloat height = CGImageGetWidth(imageNoAlpha);

    CGContextRef ctxWithAlpha = CGBitmapContextCreate(nil, width, height, 8, 4*width, cs, kCGImageAlphaPremultipliedFirst);

    CGContextDrawImage(ctxWithAlpha, CGRectMake(0, 0, width, height), imageNoAlpha);

    CGImageRef imageWithAlpha = CGBitmapContextCreateImage(ctxWithAlpha);

    CGImageRef maskRef = maskImage.CGImage; 

    CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef),
                                        CGImageGetHeight(maskRef),
                                        CGImageGetBitsPerComponent(maskRef),
                                        CGImageGetBitsPerPixel(maskRef),
                                        CGImageGetBytesPerRow(maskRef),
                                        CGImageGetDataProvider(maskRef), NULL, false);

    CGImageRef masked = CGImageCreateWithMask(imageWithAlpha, mask);

    UIImage* retImage= [UIImage imageWithCGImage:masked];
    UIImage* retImageFixed = [retImage transparentBorderImage:1];

    CGImageRelease(mask);
    CGImageRelease(masked);
    CGImageRelease(imageWithAlpha);
    CGContextRelease(ctxWithAlpha);
    CGColorSpaceRelease(cs);

    return retImageFixed;

提前致谢...

10 个答案:

答案 0 :(得分:49)

试试这段代码

yourImageView.layer.cornerRadius = yourImageView.frame.size.height /2;
yourImageView.layer.masksToBounds = YES;
yourImageView.layer.borderWidth = 0;

这个显示图像像ios 7圈图像谢谢

答案 1 :(得分:25)

这可能对您有所帮助,将角半径作为参考视图的一半传递到您想要显示图像的位置,或者您可以设置自定义矩形,

例如。在我的情况下,我想在“imageView”上显示图像,因此在这种情况下,角半径将是 imageView.frame.size.width / 2

- (void)displayImage
{
    imageView.image = [self getRoundedRectImageFromImage:@"Test.png" onReferenceView:imageView withCornerRadius: imageView.frame.size.width/2];
}



- (UIImage *)getRoundedRectImageFromImage :(UIImage *)image onReferenceView :(UIImageView*)imageView withCornerRadius :(float)cornerRadius
{
    UIGraphicsBeginImageContextWithOptions(imageView.bounds.size, NO, 1.0);
    [[UIBezierPath bezierPathWithRoundedRect:imageView.bounds
                                cornerRadius:cornerRadius] addClip];
    [image drawInRect:imageView.bounds];
    UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    return finalImage;
}

答案 2 :(得分:15)

抱歉丑陋的格式化。 更好的版本aToz的答案。

@interface UIImage (CircleMask)

+ (UIImage *)roundedRectImageFromImage :(UIImage *)image
                                  size :(CGSize)imageSize
                      withCornerRadius :(float)cornerRadius;

@end

@implementation UIImage(CircleMask)

+(UIImage*)roundedRectImageFromImage:(UIImage *)image
                                size:(CGSize)imageSize
                    withCornerRadius:(float)cornerRadius
{
    UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0.0);   //  <= notice 0.0 as third scale parameter. It is important cause default draw scale ≠ 1.0. Try 1.0 - it will draw an ugly image..
    CGRect bounds=(CGRect){CGPointZero,imageSize};
    [[UIBezierPath bezierPathWithRoundedRect:bounds
                                cornerRadius:cornerRadius] addClip];
    [image drawInRect:bounds];
    UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    return finalImage;
}

@end

Swift中同样的事情:

extension UIImage{

    class func roundedRectImageFromImage(image:UIImage,imageSize:CGSize,cornerRadius:CGFloat)->UIImage{
        UIGraphicsBeginImageContextWithOptions(imageSize,false,0.0)
        let bounds=CGRect(origin: CGPointZero, size: imageSize)
        UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius).addClip()
        image.drawInRect(bounds)
        let finalImage=UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return finalImage
    }

}

答案 3 :(得分:12)

更好的版本的aToz和fnc12的答案(在Swift中):

extension UIImage
{
    func roundImage() -> UIImage
    {
        let newImage = self.copy() as! UIImage
        let cornerRadius = self.size.height/2
        UIGraphicsBeginImageContextWithOptions(self.size, false, 1.0)
        let bounds = CGRect(origin: CGPointZero, size: self.size)
        UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius).addClip()
        newImage.drawInRect(bounds)
        let finalImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return finalImage
    }
}

用法:

self.userImageView.image = image.roundedImage()

答案 4 :(得分:1)

如何从UIImageView获取帮助

+ (UIImage *)circularImage:(UIImage *)image withDiameter:(NSUInteger)diameter
{
    CGRect frame = CGRectMake(0.0f, 0.0f, diameter, diameter);
    UIImageView *imageView = [[UIImageView alloc] initWithFrame:frame];
    imageView.contentMode = UIViewContentModeScaleAspectFill;
    imageView.clipsToBounds = YES;
    imageView.image = image;
    CALayer *layer = imageView.layer;


    layer.masksToBounds = YES;

    layer.cornerRadius =MAX( imageView.frame.size.height,imageView.frame.size.width)/2;

    UIGraphicsBeginImageContextWithOptions(imageView.bounds.size,NO, [UIScreen mainScreen].scale);
    CGContextRef context = UIGraphicsGetCurrentContext();
    [layer renderInContext:context];


    UIImage *roundedImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    return roundedImage;
}

答案 5 :(得分:0)

如果您使用UIImageView并且想要在保持圆角的同时设置图像大小的动画,则可以按如下方式应用转换:

目标C

// Our UIImageView reference
@property (weak, nonatomic) IBOutlet UIImageView *myImageView;

- (void)viewDidLoad {
    [super viewDidLoad];

     myImageView.layer.cornerRadius = myImageView.frame.size.width / 2.0f;
     myImageView.transform = CGAffineTransformScale(CGAffineTransformIdentity, 0.4f, 0.4f);
}

- (void)viewDidAppear:(BOOL)animated {
    [UIView animateWithDuration:1.0 animations:^{
        myImageView.transform = CGAffineTransformIdentity;
    }];
}

夫特

// Our UIImageView reference
@IBOutlet weak var myImageView:UIImageView!

override func viewDidLoad() {
    super.viewDidLoad()

    myImageView.layer.cornerRadius = myImageView.frame.size.width / 2;
    myImageView.transform = CGAffineTransformScale(CGAffineTransformIdentity, 0.4, 0.4)
}

override func viewDidAppear(animated: Bool) {
    UIView.animateWithDuration(1.0) {
        myImageView.transform = CGAffineTransformIdentity;
    }
}

注意:这也会保留任何自动布局 constraints

答案 6 :(得分:0)

如果您正在使用Swift,则可以导入“AlamofireImage”,并使用其中一个func。对于带圆圈的图像:

let roundImage = UIImage(named: "myImage")!.af_imageRoundedIntoCircle()

答案 7 :(得分:0)

试试这个

UIImageView *circleImageview=[[UIImageView alloc]init];
circleImageview.frame=CGRectMake(0,10, 80, 80)]; 
circleImageview.layer.cornerRadius=circleimagview.frame.size.height/2;
 circleImageview.userInteractionEnabled=YES;
 [self.view addSubview:circleImageview];

注意:确保高度和宽度与该视图相同。

答案 8 :(得分:0)

感觉就像我应该把帽子扔进戒指。有效,紧凑的 Swift 5 解决方案:

extension UIImage {

    var rounded: UIImage? {
        UIGraphicsBeginImageContextWithOptions(size, false, UIScreen.main.scale)
        defer { UIGraphicsEndImageContext() }
        let bounds = CGRect(origin: .zero, size: size)
        UIBezierPath(roundedRect: bounds, cornerRadius: size.height/2.0).addClip()
        draw(in: bounds)
        return UIGraphicsGetImageFromCurrentImageContext()
    }

}

答案 9 :(得分:-1)

我使用 UIBezierPath

解决了我的问题
UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:yourImageView.bounds];
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.path = path.CGPath;
yourImageView.layer.mask = maskLayer;