VC ++:奇怪的编译器错误

时间:2011-09-09 20:09:40

标签: c++ visual-studio-2010 compiler-construction compiler-errors directx

我正在使用DirectX在visual studio中工作,今天我遇到了一些奇怪的编译器错误(对我来说没有任何意义)......

这些是我得到的错误:

错误C2143:语法错误:缺少';'在'。'之前 错误C2059:语法错误:')'

我已经仔细检查了我的代码并没有发现任何错别字/错误(我可能错了......)

我希望有人能告诉我这个错误通常意味着什么以及在哪里看......

我会在下面添加一些代码,指出发生错误的行(如果你想检查的话)


额外信息: m_ImTexture2D是一个成员结构。 Vertex.PosTex是结构

中的结构
GameManager.cpp:

(231): error C2143: syntax error : missing ';' before '.'
(231): error C2143: syntax error : missing ';' before '.'
(232): error C2143: syntax error : missing ';' before '{'
(233): error C2143: syntax error : missing ';' before '}'
(233): error C2143: syntax error : missing ';' before ','
(234): error C2143: syntax error : missing ';' before '{'
(234): error C2143: syntax error : missing ';' before '}'
(234): error C2143: syntax error : missing ';' before ','
(235): error C2143: syntax error : missing ';' before '{'
(235): error C2143: syntax error : missing ';' before '}'
(235): error C2143: syntax error : missing ';' before ','
(237): error C2143: syntax error : missing ';' before '{'
(237): error C2143: syntax error : missing ';' before '}'
(237): error C2143: syntax error : missing ';' before ','
(238): error C2143: syntax error : missing ';' before '{'
(238): error C2143: syntax error : missing ';' before '}'
(238): error C2143: syntax error : missing ';' before ','
(239): error C2143: syntax error : missing ';' before '{'
(239): error C2143: syntax error : missing ';' before '}'
(246): error C2143: syntax error : missing ')' before '.'
(246): error C2143: syntax error : missing ';' before '.'
(246): error C2143: syntax error : missing ';' before '.'
(246): error C2059: syntax error : ')'
(249): error C2065: 'vertices' : undeclared identifier

bool GameManager::GMLoadImage(Image** ppImage, const char* pkcFilePath, ImageDesc* pImDesc)
{
    (*ppImage) = new Image();

    ID3D11ShaderResourceView** ppColorMap = (*ppImage)->GetppColorMap();


/// CREATE SHADER RESOURCE VIEW (from file) ///
    HRESULT result = D3DX11CreateShaderResourceViewFromFileA(m_pDevice,
                                                             pkcFilePath,
                                                             0,
                                                             0,
                                                             ppColorMap,
                                                             0);
    if (FAILED(result)) {
        MessageBoxA(NULL,"Error loading ShaderResourceView from file","Error",MB_OK);
        return false;
    }


/// RECEIVE TEXTURE DESC ///
    ID3D11Resource* pColorTex;
    (*ppColorMap)->GetResource(&pColorTex);
    ((ID3D11Texture2D*)pColorTex)->GetDesc(&((*ppImage)->GetColorTexDesc()));
    pColorTex->Release();

/// CREATE VERTEX BUFFER ///
    D3D11_TEXTURE2D_DESC colorTexDesc = (*ppImage)->GetColorTexDesc();
    float halfWidth = static_cast<float>(colorTexDesc.Width)/2.0f;
    float halfHeight = static_cast<float>(colorTexDesc.Height)/2.0f;

/*231*/ Vertex.PosTex vertices[]=
/*232*/ {
/*233*/     {XMFLOAT3( halfWidth, halfHeight, 1.0f ),   XMFLOAT2( 1.0f, 0.0f )},
/*234*/     {XMFLOAT3( halfWidth, -halfHeight, 1.0f ),  XMFLOAT2( 1.0f, 1.0f )},
/*235*/     {XMFLOAT3( -halfWidth, -halfHeight, 1.0f ), XMFLOAT2( 0.0f, 1.0f )},
/*236*/
/*237*/     {XMFLOAT3( -halfWidth, -halfHeight, 1.0f ), XMFLOAT2( 0.0f, 1.0f )},
/*238*/     {XMFLOAT3( -halfWidth, halfHeight, 1.0f ),  XMFLOAT2( 0.0f, 0.0f )},
/*239*/     {XMFLOAT3( halfWidth, halfHeight, 1.0f ),   XMFLOAT2( 1.0f, 0.0f )}
        };

        D3D11_BUFFER_DESC vertexDesc;
        ZeroMemory(&vertexDesc,sizeof(vertexDesc));
        vertexDesc.Usage = D3D11_USAGE_DEFAULT;
        vertexDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
/*246*/ vertexDesc.ByteWidth = sizeof(Vertex.PosTex)*6;

        D3D11_SUBRESOURCE_DATA resourceData;
/*249*/ resourceData.pSysMem = vertices;

    ID3D11Buffer** ppVBuffer = (*ppImage)->GetppVertexBuffer();
    result = m_pDevice->CreateBuffer(&vertexDesc,&resourceData,ppVBuffer);

    if (FAILED(result)) {
        MessageBoxA(NULL,"Error Creating VBuffer","Error",MB_OK);
        return false;
    }



/// SET POINTER TO IMAGEDESC
    ImageDesc** ppThisImDesc = (*ppImage)->GetppImageDesc();
    (*ppThisImDesc) = pImDesc;

    return true;
}

DxTetris.cpp:

(27): error C2143: syntax error : missing ')' before '.'
(27): error C2143: syntax error : missing ';' before '.'
(27): error C2143: syntax error : missing ';' before '.'
(27): error C2059: syntax error : ')'

bool DxTetris::LoadContent()
{
    GameManager::GMInitSingleton(m_pD3DDevice,m_pD3DContext,m_pBackBufferTarget);

    m_ImTexture2DDesc.Topology = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
/*27*/m_ImTexture2DDesc.VertexSize = sizeof(Vertex.PosTex);

    //.....(code goes on)
}

1 个答案:

答案 0 :(得分:6)

在C ++中,范围解析运算符为::,而不是.;因此,您需要使用Vertex::PosTex而不是Vertex.PosTex