我想等待这段代码继续执行,但是因为这些块被异步调用我不知道怎么办???
NSURL *asseturl;
NSMutableArray *tmpListAsset = [[NSMutableArray alloc] init];
ALAssetsLibrary *library = [[[ALAssetsLibrary alloc] init] autorelease];
NSMutableArray *objectsToRemove = [[NSMutableArray alloc] init];
for (NSDictionary *dico in assetsList) {
asseturl = [NSURL URLWithString:[dico objectForKey:@"assetUrl"]];
NSLog(@"asset url %@", asseturl);
// Try to load asset at mediaURL
[library assetForURL:asseturl resultBlock:^(ALAsset *asset) {
// If asset doesn't exists
if (!asset){
[objectsToRemove addObject:dico];
}else{
[tmpListAsset addObject:[asseturl absoluteString]];
NSLog(@"tmpListAsset : %@", tmpListAsset);
}
} failureBlock:^(NSError *error) {
// Type your code here for failure (when user doesn't allow location in your app)
}];
}
答案 0 :(得分:44)
GCD信号量方法:
dispatch_semaphore_t sema = dispatch_semaphore_create(0);
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0);
for (NSURL *url in self.assetUrls) {
dispatch_async(queue, ^{
[library assetForURL:url resultBlock:^(ALAsset *asset) {
[self.assets addObject:asset];
dispatch_semaphore_signal(sema);
} failureBlock:^(NSError *error) {
dispatch_semaphore_signal(sema);
}];
});
dispatch_semaphore_wait(sema, DISPATCH_TIME_FOREVER);
}
dispatch_release(sema);
/* Check out ALAssets */
NSLog(@"%@", self.assets);
答案 1 :(得分:6)
解决方案就在这里 http://omegadelta.net/2011/05/10/how-to-wait-for-ios-methods-with-completion-blocks-to-finish/
答案 2 :(得分:4)
请注意,如果主线程在没有运行RunLoop的情况下等待,则assetForURL:resultBlock:failureBlock:将卡住。这是另一种选择(清洁:-))解决方案:
#import <libkern/OSAtomic.h>
...
ALAssetsLibrary *library;
NSMutableArray *assets;
...
__block int32_t counter = 0;
for (NSURL *url in urls) {
OSAtomicIncrement32(&counter);
[library assetForURL:url resultBlock:^(ALAsset *asset) {
if (asset)
[assets addObject:asset];
OSAtomicDecrement32(&counter);
} failureBlock:^(NSError *error) {
OSAtomicDecrement32(&counter);
}];
}
while (counter > 0) {
[[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:0.01]];
}
答案 3 :(得分:1)
最简单的方法是将代码移到resultBlock
或failureBlock
的内部(最后)。这样,您的代码将以正确的顺序运行,并且您还将保留异步行为。
答案 4 :(得分:1)
这是一种简单的方法。也许不像使用GCD那样优雅但它应该完成工作......这将使你的方法阻塞而不是非阻塞。
__block BOOL isFinished = NO;
NSURL *asseturl;
NSMutableArray *tmpListAsset = [[NSMutableArray alloc] init];
ALAssetsLibrary *library = [[[ALAssetsLibrary alloc] init];
NSMutableArray *objectsToRemove = [[NSMutableArray alloc] init];
for (NSDictionary *dico in assetsList) {
asseturl = [NSURL URLWithString:[dico objectForKey:@"assetUrl"]];
NSLog(@"asset url %@", asseturl);
// Try to load asset at mediaURL
[library assetForURL:asseturl resultBlock:^(ALAsset *asset) {
// If asset doesn't exists
if (!asset){
[objectsToRemove addObject:dico];
}else{
[tmpListAsset addObject:[asseturl absoluteString]];
NSLog(@"tmpListAsset : %@", tmpListAsset);
}
if (objectsToRemove.count + tmpListAsset.count == assetsList.count) {
isFinished = YES;
}
} failureBlock:^(NSError *error) {
// Type your code here for failure (when user doesn't allow location in your app)
isFinished = YES;
}];
}
while (!isFinished) {
[[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:0.01f]];
}