我正在尝试理解如何使用协同例程来“暂停”脚本并等待一些处理完成后再恢复。
也许我正在以错误的方式看待惯例。但我的尝试结构类似于此answer中给出的示例。
loop.lua
中的循环永远不会达到第二次迭代,因此永远不会达到退出C代码中运行循环所需的i == 4
条件。如果我不在loop.lua
中产生,那么此代码将按预期执行。
的main.cpp
#include <lua/lua.hpp>
bool running = true;
int lua_finish(lua_State *) {
running = false;
printf("lua_finish called\n");
return 0;
}
int lua_sleep(lua_State *L) {
printf("lua_sleep called\n");
return lua_yield(L,0);
}
int main() {
lua_State* L = lua_open();
luaL_openlibs(L);
lua_register(L, "sleep", lua_sleep);
lua_register(L, "finish", lua_finish);
luaL_dofile(L, "scripts/init.lua");
lua_State* cL = lua_newthread(L);
luaL_dofile(cL, "scripts/loop.lua");
while (running) {
int status;
status = lua_resume(cL,0);
if (status == LUA_YIELD) {
printf("loop yielding\n");
} else {
running=false; // you can't try to resume if it didn't yield
// catch any errors below
if (status == LUA_ERRRUN && lua_isstring(cL, -1)) {
printf("isstring: %s\n", lua_tostring(cL, -1));
lua_pop(cL, -1);
}
}
}
luaL_dofile(L, "scripts/end.lua");
lua_close(L);
return 0;
}
loop.lua
print("loop.lua")
local i = 0
while true do
print("lua_loop iteration")
sleep()
i = i + 1
if i == 4 then
break
end
end
finish()
编辑:增加了赏金,希望能得到一些如何实现这一目标的帮助。
答案 0 :(得分:2)
lua_resume
的返回代码2是LUA_ERRRUN
。检查Lua堆栈顶部的字符串以查找错误消息。
类似的模式对我有用,虽然我确实使用coroutine.yield
而不是lua_yield
而我使用的是C而不是C ++。我不明白为什么你的解决方案不起作用
在你的简历电话中,目前尚不清楚你是否过度简化了一个例子,但我会在你的while循环中进行以下更改:
int status;
status=lua_resume(cL,0);
if (status == LUA_YIELD) {
printf("loop yielding\n");
}
else {
running=false; // you can't try to resume if it didn't yield
// catch any errors below
if (status == LUA_ERRRUN && lua_isstring(cL, -1)) {
printf("isstring: %s\n", lua_tostring(cL, -1));
lua_pop(cL, -1);
}
}
编辑2:
要进行调试,请在运行简历之前添加以下内容。你有一个字符串被推到堆栈的某个地方:
int status;
// add this debugging code
if (lua_isstring(cL, -1)) {
printf("string on stack: %s\n", lua_tostring(cL, -1));
exit(1);
}
status = lua_resume(cL,0);
编辑3:
哦,好悲伤,我不敢相信我已经没有看到这一点,你不想在你要收益时运行luaL_dofile
,因为你不能直接屈服于pcall我知道,这是dofile中发生的事情(5.2会传递它,但我认为你仍然需要lua_resume)。切换到:
luaL_loadfile(cL, "scripts/loop.lua");
答案 1 :(得分:0)
上次我搞乱Lua协同程序时,我结束了这样的代码
const char *program =
"function hello()\n"
" io.write(\"Hello world 1!\")\n"
" io.write(\"Hello world 2!\")\n"
" io.write(\"Hello world 3!\")\n"
"end\n"
"function hate()\n"
" io.write(\"Hate world 1!\")\n"
" io.write(\"Hate world 2!\")\n"
" io.write(\"Hate world 3!\")\n"
"end\n";
const char raw_program[] =
"function hello()\n"
" io.write(\"Hello World!\")\n"
"end\n"
"\n"
"cos = {}\n"
"\n"
"for i = 0, 1000, 1 do\n"
" cos[i] = coroutine.create(hello)\n"
"end\n"
"\n"
"for i = 0, 1000, 1 do\n"
" coroutine.resume(cos[i])\n"
"end";
int _tmain(int argc, _TCHAR* argv[])
{
lua_State *L = lua_open();
lua_State *Lt[1000];
global_State *g = G(L);
printf("Lua memory usage after open: %d\n", g->totalbytes);
luaL_openlibs(L);
printf("Lua memory usage after openlibs: %d\n", g->totalbytes);
lua_checkstack(L, 2048);
printf("Lua memory usage after checkstack: %d\n", g->totalbytes);
//lua_load(L, my_lua_Reader, (void *)program, "code");
luaL_loadbuffer(L, program, strlen(program), "line");
printf("Lua memory usage after loadbuffer: %d\n", g->totalbytes);
int error = lua_pcall(L, 0, 0, 0);
if (error) {
fprintf(stderr, "%s", lua_tostring(L, -1));
lua_pop(L, 1);
}
printf("Lua memory usage after pcall: %d\n", g->totalbytes);
for (int i = 0; i < 1000; i++) {
Lt[i] = lua_newthread(L);
lua_getglobal(Lt[i], i % 2 ? "hello" : "hate");
}
printf("Lua memory usage after creating 1000 threads: %d\n", g->totalbytes);
for (int i = 0; i < 1000; i++) {
lua_resume(Lt[i], 0);
}
printf("Lua memory usage after running 1000 threads: %d\n", g->totalbytes);
lua_close(L);
return 0;
}
好像你无法加载文件作为协同程序?但是使用函数而应该选择它到堆栈的顶部。
lua_getglobal(Lt[i], i % 2 ? "hello" : "hate");