public enum MyEnum{Value1, Value2}
class MyClass
{
private MyEnum _field;
public MyEnum Field // added for convenience
{
get { return _field; }
set { Interlocked.Exchange(ref _field, value); // ERROR CS0452 }
}
}
可以通过以下方式解决:
public enum MyEnum{Value1, Value2}
public class MyClass2
{
private int _field; //change to int
public MyEnum Field // added for convenience
{
get { return (MyEnum)_field; }
set { System.Threading.Interlocked.Exchange(ref _field, (int)value); }
}
}
有没有更好的方法解决这个问题?
答案 0 :(得分:7)
有没有更好的方法解决这个问题?
如果您需要使用Interlocked.Exchange
,那么这是最好的方式,事实上我认为这是交换枚举的唯一方法。
您收到编译器错误的原因是编译器认为您要使用Exchange<T>
,但T需要是一个引用类型才能使用,因为您没有使用它失败的引用类型。因此,最好的解决方法是像你一样强制转换为int
,从而强制编译器使用非泛型Exchange(int, int)
。
答案 1 :(得分:5)
您似乎不需要Interlocked.Exchange的“exchange”功能,因为您忽略了它的返回值。因此,我认为可能让您最开心的解决方案是将_field标记为volatile:
private volatile MyEnum _field;
答案 2 :(得分:2)
Interlocked
方法很好。你可以使用普通的lock
,但这似乎有些过分。但是,您需要在getter中使用某种保护读取,否则可能会遇到内存障碍问题。由于您已在setter中使用Interlocked
方法,因此在getter中执行相同操作是有意义的。
public MyEnum Field // added for convenience
{
get { return (MyEnum)Interlocked.CompareExchange(ref _field, 0, 0); }
set { Interlocked.Exchange(ref _field, (int)value); }
}
如果您愿意,也可以将字段标记为volatile
。
答案 3 :(得分:0)
为什么不简单地同步线程?
protected static object _lockObj = new object();
set
{
lock(_lockObj)
{
_field = value;
}
}
答案 4 :(得分:0)
有没有更好的方法解决这个问题?
我使用的是一个类而不是枚举:
public class DataCollectionManagerState
{
public static readonly DataCollectionManagerState Off = new DataCollectionManagerState() { };
public static readonly DataCollectionManagerState Starting = new DataCollectionManagerState() { };
public static readonly DataCollectionManagerState On = new DataCollectionManagerState() { };
private DataCollectionManagerState() { }
public override string ToString()
{
if (this == Off) return "Off";
if (this == Starting) return "Starting";
if (this == On) return "On";
throw new Exception();
}
}
public class DataCollectionManager
{
private static DataCollectionManagerState _state = DataCollectionManagerState.Off;
public static void StartDataCollectionManager()
{
var originalValue = Interlocked.CompareExchange(ref _state, DataCollectionManagerState.Starting, DataCollectionManagerState.Off);
if (originalValue != DataCollectionManagerState.Off)
{
throw new InvalidOperationException(string.Format("StartDataCollectionManager can be called when it's state is Off only. Current state is \"{0}\".", originalValue.ToString()));
}
// Start Data Collection Manager ...
originalValue = Interlocked.CompareExchange(ref _state, DataCollectionManagerState.On, DataCollectionManagerState.Starting);
if (originalValue != DataCollectionManagerState.Starting)
{
// Your code is really messy
throw new Exception(string.Format("Unexpected error occurred. Current state is \"{0}\".", originalValue.ToString()));
}
}
}