我正在制作一个二十一点游戏,其中一张牌需要在最后一张牌后显示一秒钟。 我用Google搜索并看到了Thread.Sleep - 但人们说定时器会更好。 我如何用计时器做到这一点? 谢谢!
答案 0 :(得分:10)
float WaitTimeToShowCard = 0;
public void Update(GameTime gametime)
{
if (HasToShowCard ())
{
WaitTimeToShowCard = 1;
}
if (WaitTimeToShowCard >0)
{
WaitTimeToShowCard -= (float) gametime.Elapsed.TotalSeconds;
if (WaitTimeToShowCard <=0)
{
WaitTimeToShowCard = 0;
ShowCard();
}
}
}
或
public class Timer
{
public Action Trigger;
public float Interval;
float Elapsed;
Timer() {}
public void Update(float Seconds)
{
Elapsed+= Seconds;
if (Elapsed>= Interval)
{
Trigger.Invoke();
Destroy();
}
}
public void Destroy()
{
TimerManager.Remove(this);
}
public static void Create(float Interval, Action Trigger)
{
Timer Timer = new Timer() { Interval = Interval, Trigger = Trigger }
TimerManager.Add(this);
}
}
public class TimerManager : GameComponent
{
List<Timer> ToRemove = new List<Timer>();
List<Timer> Timers = new List<Timer>();
public static TimerManager Instance;
public static void Add(Timer Timer) { Instance.Timers.Add( Timer ); }
public static void Remove(Timer Timer) { Instance.ToRemove.Add(Timer); }
public void Update(GameTime gametime)
{
foreach (Timer timer in ToRemove) Timers.Remove(timer);
ToRemove.Clear();
foreach (Timer timer in Timers) timer.Update( (float) gametime.Elapsed.Totalseconds);
}
}
public class Game
{
public void Initialize() { Components.Add(new TimerManager(this);}
public Update()
{
if (HasToShowCard(out card))
{
Timer.Create(1, () => card.Show());
}
}
}
答案 1 :(得分:0)
using System.Timers;
.
.
.
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
Timer t = new Timer(1000);
//The number is the interval in miliseconds
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
t.Elapsed += new ElapsedEventHandler(t_Elapsed);
t.Enabled = true;
}
void t_Elapsed(object sender, ElapsedEventArgs e)
{
//code
}
.
.
.
}
我复制了一些代码来显示添加代码的位置...... 此外,键入“t.Elapsed + =”后按TAB两次,以创建事件处理程序。 如果要停止计时器,请将“已启用”属性设置为false。 ('t'是一个错误的变量名称)