Fedora 15上的OpenGL

时间:2011-08-19 20:37:10

标签: opengl glut fedora freeglut

我正在尝试用OpenGL编程。

所以写了一个测试程序调用t_gl1.cpp

我用

成功构建了它

$ g ++ t_gl1.cpp -lglut -lGL -lGLU -o t_gl1

没有任何错误。

然而,如果我尝试运行它,我得到了

freeglut(./t_gl1):错误:函数fgOpenWindow中的内部错误 X请求失败的错误:BadWindow(Window参数无效)   失败请求的主要操作码:4(X_DestroyWindow)   失败请求中的资源ID:0x0   失败请求的序列号:26   输出流中的当前序列号:29

有人知道发生了什么吗?

以下是在Windows和Mac上测试的代码,没问题。但无法让它在Fedora和Ubuntu上运行

#include <iostream>
#include <stdlib.h> 

#ifdef __APPLE__
#include <OpenGL/OpenGL.h>
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif

using namespace std;

//Called when a key is pressed
void handleKeypress(unsigned char key, //The key that was pressed
                int x, int y) {    //The current mouse coordinates
    switch (key) {
        case 27: //Escape key
            exit(0); //Exit the program
    }
}

//Initializes 3D rendering
void initRendering() {
    //Makes 3D drawing work when something is in front of something else
    glEnable(GL_DEPTH_TEST);
    glEnable(GL_COLOR_MATERIAL); //NEW OF THIS
    glClearColor(0.7f,0.9f,1.0f,1.0f); //background, last number to be 1.0f
}

//Called when the window is resized
void handleResize(int w, int h) {
    //Tell OpenGL how to convert from coordinates to pixel values
    glViewport(0, 0, w, h);

    glMatrixMode(GL_PROJECTION); //Switch to setting the camera perspective

    //Set the camera perspective
    glLoadIdentity(); //Reset the camera
    gluPerspective(45.0,                  //The camera angle
                   (double)w / (double)h, //The width-to-height ratio
                   1.0,                   //The near z clipping coordinate
                   200.0);                //The far z clipping coordinate
}

float _angle=30.0f; //kinda global variable


//Draws the 3D scene
void drawScene() {
    //Clear information from last draw
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glMatrixMode(GL_MODELVIEW); //Switch to the drawing perspective
    glLoadIdentity(); //Reset the drawing perspective

    glTranslatef(0.0f,0.0f,-5.0f);


    glPushMatrix();

    glRotatef(_angle, 0.0f, 1.0f , 0.0f);

    glColor3f(0.5f,0.0f,0.8f);
    glBegin(GL_QUADS); //Begin quadrilateral coordinates

    //Trapezoid

    glVertex3f(-0.7f, -1.5f, 0.0f);
    glVertex3f(0.7f, -1.5f, 0.0f);
    glVertex3f(0.4f, -0.5f, 0.0f);
    glVertex3f(-0.4f, -0.5f, 0.0f);

    glEnd(); //End quadrilateral coordinates
    glPopMatrix();



    glPushMatrix(); //push
    glRotatef(_angle, 1.0f, 0.0f, 0.0f);

    glBegin(GL_TRIANGLES); //Begin triangle coordinates Begin Pentagon
    glColor3f(1.0f,0.0f,0.0f);
    //Pentagon
    glVertex3f(0.5f, 0.5f, -0.0f);
    glVertex3f(1.5f, 0.5f, -0.0f);
    glVertex3f(0.5f, 1.0f, -0.0f);

    glVertex3f(0.5f, 1.0f, -0.0f);
    glVertex3f(1.5f, 0.5f, -0.0f);
    glVertex3f(1.5f, 1.0f, -0.0f);

    glVertex3f(0.5f, 1.0f, -0.0f);
    glVertex3f(1.5f, 1.0f, -0.0f);
    glVertex3f(1.0f, 1.5f, -0.0f);

    glEnd(); //end Pentagon
    glPopMatrix(); //pop

    glPushMatrix();

    glRotatef(_angle, -1.0f, 1.0f, 0.0f);

    glBegin(GL_TRIANGLES);

    //Triangle
    glVertex3f(-0.5f, 0.5f, 0.0f);
    glColor3f(0.0f, 1.0f, 0.0f);
    glVertex3f(-1.0f, 1.5f, -0.0f);
    glColor3f(0.0f, 0.0f, 1.0f);
    glVertex3f(-1.5f, 0.5f, -0.0f);

    glEnd(); //End triangle coordinates
    glPopMatrix();

    glutSwapBuffers(); //Send the 3D scene to the screen
}

void update(int value)
{
    _angle+=2.0f;
    if(_angle>360)
        _angle-=360;
    glutPostRedisplay();
    glutTimerFunc(25,update,0);
}

int main(int argc, char** argv) {
    //Initialize GLUT
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
    glutInitWindowSize(400, 400); //Set the window size

    //Create the window
    glutCreateWindow("window");
    initRendering(); //Initialize rendering

    //Set handler functions for drawing, keypresses, and window resizes
    glutDisplayFunc(drawScene); //display the "drwwScene" most important part, others are settings
    glutKeyboardFunc(handleKeypress);
    glutReshapeFunc(handleResize);

    glutTimerFunc(25,update,0); //add the timer function to make animation

    glutMainLoop(); //Start the main loop.  glutMainLoop doesn't return.
    return 0; //This line is never reached
}

3 个答案:

答案 0 :(得分:2)

我与爪子合作。 这是因为Nvidia的问题。我找不到在Fedora 15上安装Nvidia开发者驱动程序的官方方法。所以我使用了rpmfusion。驱动程序运行,我可以运行CUDA。只有GLX相关的东西搞砸了。然而,它也搞砸了Gnome 3。

所以我切换到Arch Linux。有了一个非常干净的开始,安装Nvida并根据ArchWiki安装Xorg。然后安装Gnome。令人惊讶的是,OpenGL可以工作。我想Arch repo中的驱动程序不是开发人员的驱动程序。也许只是为显示驱动程序。但是,CUDA可以工作。

我很高兴。希望这对其他想要在Linux上运行CUDA和OpenGL的人有所帮助。

谢谢, 阿尔弗雷德

答案 1 :(得分:1)

代码没有问题。我可以使用NVIDIA版本280.13驱动程序在正确配置的64位Linux系统上成功编译和运行它。您有驱动程序或X11驱动程序安装或配置问题。此问题无需编程帮助。

答案 2 :(得分:0)

由于您标记了此问题cuda,我将假设您正在运行NVidia硬件。

尝试installing some drivers