我正在尝试用OpenGL编程。
所以写了一个测试程序调用t_gl1.cpp
我用
成功构建了它$ g ++ t_gl1.cpp -lglut -lGL -lGLU -o t_gl1
没有任何错误。
然而,如果我尝试运行它,我得到了
freeglut(./t_gl1):错误:函数fgOpenWindow中的内部错误 X请求失败的错误:BadWindow(Window参数无效) 失败请求的主要操作码:4(X_DestroyWindow) 失败请求中的资源ID:0x0 失败请求的序列号:26 输出流中的当前序列号:29
有人知道发生了什么吗?
以下是在Windows和Mac上测试的代码,没问题。但无法让它在Fedora和Ubuntu上运行
#include <iostream>
#include <stdlib.h>
#ifdef __APPLE__
#include <OpenGL/OpenGL.h>
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
using namespace std;
//Called when a key is pressed
void handleKeypress(unsigned char key, //The key that was pressed
int x, int y) { //The current mouse coordinates
switch (key) {
case 27: //Escape key
exit(0); //Exit the program
}
}
//Initializes 3D rendering
void initRendering() {
//Makes 3D drawing work when something is in front of something else
glEnable(GL_DEPTH_TEST);
glEnable(GL_COLOR_MATERIAL); //NEW OF THIS
glClearColor(0.7f,0.9f,1.0f,1.0f); //background, last number to be 1.0f
}
//Called when the window is resized
void handleResize(int w, int h) {
//Tell OpenGL how to convert from coordinates to pixel values
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION); //Switch to setting the camera perspective
//Set the camera perspective
glLoadIdentity(); //Reset the camera
gluPerspective(45.0, //The camera angle
(double)w / (double)h, //The width-to-height ratio
1.0, //The near z clipping coordinate
200.0); //The far z clipping coordinate
}
float _angle=30.0f; //kinda global variable
//Draws the 3D scene
void drawScene() {
//Clear information from last draw
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW); //Switch to the drawing perspective
glLoadIdentity(); //Reset the drawing perspective
glTranslatef(0.0f,0.0f,-5.0f);
glPushMatrix();
glRotatef(_angle, 0.0f, 1.0f , 0.0f);
glColor3f(0.5f,0.0f,0.8f);
glBegin(GL_QUADS); //Begin quadrilateral coordinates
//Trapezoid
glVertex3f(-0.7f, -1.5f, 0.0f);
glVertex3f(0.7f, -1.5f, 0.0f);
glVertex3f(0.4f, -0.5f, 0.0f);
glVertex3f(-0.4f, -0.5f, 0.0f);
glEnd(); //End quadrilateral coordinates
glPopMatrix();
glPushMatrix(); //push
glRotatef(_angle, 1.0f, 0.0f, 0.0f);
glBegin(GL_TRIANGLES); //Begin triangle coordinates Begin Pentagon
glColor3f(1.0f,0.0f,0.0f);
//Pentagon
glVertex3f(0.5f, 0.5f, -0.0f);
glVertex3f(1.5f, 0.5f, -0.0f);
glVertex3f(0.5f, 1.0f, -0.0f);
glVertex3f(0.5f, 1.0f, -0.0f);
glVertex3f(1.5f, 0.5f, -0.0f);
glVertex3f(1.5f, 1.0f, -0.0f);
glVertex3f(0.5f, 1.0f, -0.0f);
glVertex3f(1.5f, 1.0f, -0.0f);
glVertex3f(1.0f, 1.5f, -0.0f);
glEnd(); //end Pentagon
glPopMatrix(); //pop
glPushMatrix();
glRotatef(_angle, -1.0f, 1.0f, 0.0f);
glBegin(GL_TRIANGLES);
//Triangle
glVertex3f(-0.5f, 0.5f, 0.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(-1.0f, 1.5f, -0.0f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(-1.5f, 0.5f, -0.0f);
glEnd(); //End triangle coordinates
glPopMatrix();
glutSwapBuffers(); //Send the 3D scene to the screen
}
void update(int value)
{
_angle+=2.0f;
if(_angle>360)
_angle-=360;
glutPostRedisplay();
glutTimerFunc(25,update,0);
}
int main(int argc, char** argv) {
//Initialize GLUT
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(400, 400); //Set the window size
//Create the window
glutCreateWindow("window");
initRendering(); //Initialize rendering
//Set handler functions for drawing, keypresses, and window resizes
glutDisplayFunc(drawScene); //display the "drwwScene" most important part, others are settings
glutKeyboardFunc(handleKeypress);
glutReshapeFunc(handleResize);
glutTimerFunc(25,update,0); //add the timer function to make animation
glutMainLoop(); //Start the main loop. glutMainLoop doesn't return.
return 0; //This line is never reached
}
答案 0 :(得分:2)
我与爪子合作。 这是因为Nvidia的问题。我找不到在Fedora 15上安装Nvidia开发者驱动程序的官方方法。所以我使用了rpmfusion。驱动程序运行,我可以运行CUDA。只有GLX相关的东西搞砸了。然而,它也搞砸了Gnome 3。
所以我切换到Arch Linux。有了一个非常干净的开始,安装Nvida并根据ArchWiki安装Xorg。然后安装Gnome。令人惊讶的是,OpenGL可以工作。我想Arch repo中的驱动程序不是开发人员的驱动程序。也许只是为显示驱动程序。但是,CUDA可以工作。
我很高兴。希望这对其他想要在Linux上运行CUDA和OpenGL的人有所帮助。
谢谢, 阿尔弗雷德
答案 1 :(得分:1)
代码没有问题。我可以使用NVIDIA版本280.13驱动程序在正确配置的64位Linux系统上成功编译和运行它。您有驱动程序或X11驱动程序安装或配置问题。此问题无需编程帮助。
答案 2 :(得分:0)
由于您标记了此问题cuda
,我将假设您正在运行NVidia硬件。