请告诉我如何使用c#代码将音频文件录制并保存到硬盘中。 我已从其中一个技术网页下载了代码。 这可能是我不太了解它也可以支持录音和保存功能。 请让我告诉你一些我下载的代码,以便你能给我任何建议。我应该怎么做。
[WaveIn.CS]
using System;
using System.Threading;
using System.Runtime.InteropServices;
namespace SoundViewer
{
internal class WaveInHelper
{
public static void Try(int err)
{
if (err != WaveNative.MMSYSERR_NOERROR)
throw new Exception(err.ToString());
}
}
public delegate void BufferDoneEventHandler(IntPtr data, int size);
internal class WaveInBuffer : IDisposable
{
public WaveInBuffer NextBuffer;
private AutoResetEvent m_RecordEvent = new AutoResetEvent(false);
private IntPtr m_WaveIn;
private WaveNative.WaveHdr m_Header;
private byte[] m_HeaderData;
private GCHandle m_HeaderHandle;
private GCHandle m_HeaderDataHandle;
private bool m_Recording;
internal static void WaveInProc(IntPtr hdrvr, int uMsg, int dwUser, ref WaveNative.WaveHdr wavhdr, int dwParam2)
{
if (uMsg == WaveNative.MM_WIM_DATA)
{
try
{
GCHandle h = (GCHandle)wavhdr.dwUser;
WaveInBuffer buf = (WaveInBuffer)h.Target;
buf.OnCompleted();
}
catch
{
}
}
}
public WaveInBuffer(IntPtr waveInHandle, int size)
{
m_WaveIn = waveInHandle;
m_HeaderHandle = GCHandle.Alloc(m_Header, GCHandleType.Pinned);
m_Header.dwUser = (IntPtr)GCHandle.Alloc(this);
m_HeaderData = new byte[size];
m_HeaderDataHandle = GCHandle.Alloc(m_HeaderData, GCHandleType.Pinned);
m_Header.lpData = m_HeaderDataHandle.AddrOfPinnedObject();
m_Header.dwBufferLength = size;
WaveInHelper.Try(WaveNative.waveInPrepareHeader(m_WaveIn, ref m_Header, Marshal.SizeOf(m_Header)));
}
~WaveInBuffer()
{
Dispose();
}
public void Dispose()
{
if (m_Header.lpData != IntPtr.Zero)
{
WaveNative.waveInUnprepareHeader(m_WaveIn, ref m_Header, Marshal.SizeOf(m_Header));
m_HeaderHandle.Free();
m_Header.lpData = IntPtr.Zero;
}
m_RecordEvent.Close();
if (m_HeaderDataHandle.IsAllocated)
m_HeaderDataHandle.Free();
GC.SuppressFinalize(this);
}
public int Size
{
get { return m_Header.dwBufferLength; }
}
public IntPtr Data
{
get { return m_Header.lpData; }
}
public bool Record()
{
lock(this)
{
m_RecordEvent.Reset();
m_Recording = WaveNative.waveInAddBuffer(m_WaveIn, ref m_Header, Marshal.SizeOf(m_Header)) == WaveNative.MMSYSERR_NOERROR;
System.Diagnostics.Debug.Write(string.Format("\n m_WaveIn: {0}, m_Header.dwBytesRecorded: {1}", m_WaveIn, m_Header.dwBytesRecorded));
//m_WaveIn.ToPointer();
return m_Recording;
}
}
public void WaitFor()
{
if (m_Recording)
m_Recording = m_RecordEvent.WaitOne();
else
Thread.Sleep(0);
}
private void OnCompleted()
{
m_RecordEvent.Set();
m_Recording = false;
}
}
public class WaveInRecorder : IDisposable
{
private IntPtr m_WaveIn;
private WaveInBuffer m_Buffers; // linked list
private WaveInBuffer m_CurrentBuffer;
private Thread m_Thread;
private BufferDoneEventHandler m_DoneProc;
private bool m_Finished;
private WaveNative.WaveDelegate m_BufferProc = new WaveNative.WaveDelegate(WaveInBuffer.WaveInProc);
public static int DeviceCount
{
get { return WaveNative.waveInGetNumDevs(); }
}
public WaveInRecorder(int device, WaveFormat format, int bufferSize, int bufferCount, BufferDoneEventHandler doneProc)
{
m_DoneProc = doneProc;
WaveInHelper.Try(WaveNative.waveInOpen(out m_WaveIn, device, format, m_BufferProc, 0, WaveNative.CALLBACK_FUNCTION));
AllocateBuffers(bufferSize, bufferCount);
for (int i = 0; i < bufferCount; i++)
{
SelectNextBuffer();
m_CurrentBuffer.Record();
}
WaveInHelper.Try(WaveNative.waveInStart(m_WaveIn));
m_Thread = new Thread(new ThreadStart(ThreadProc));
m_Thread.Start();
}
public void Recording()
{
//int rawsize = Marshal.SizeOf(m_WaveIn);
//byte[] rawdata = new byte[256 * 1024];
////Marshal.Copy(m_WaveIn, rawdata, 0, rawsize);
////System.IO.File.WriteAllBytes(string.Format("C:\\TempImage\\audio_{0}.wav", Guid.NewGuid()), rawdata );
//Marshal.Copy(rawdata, 0, m_WaveIn, rawdata.Length);
////System.IO.File.WriteAllBytes(string.Format("C:\\TempImage\\audio_{0}.wav", Guid.NewGuid()), rawdata);
////Marshal.FreeHGlobal(m_WaveIn);
//System.IO.MemoryStream ms = new System.IO.MemoryStream(
//int elementSize = Marshal.SizeOf(typeof(IntPtr));
//System.Diagnostics.Debug.Print("Reading unmanaged memory:");
//// Print the 10 elements of the C-style unmanagedArray
//for (int i = 0; i < 10; i++)
//{
// System.Diagnostics.Debug.Print(Marshal.ReadIntPtr(m_WaveIn, i * elementSize));
//}
}
~WaveInRecorder()
{
Dispose();
}
public void Dispose()
{
if (m_Thread != null)
try
{
m_Finished = true;
if (m_WaveIn != IntPtr.Zero)
WaveNative.waveInReset(m_WaveIn);
WaitForAllBuffers();
m_Thread.Join();
m_DoneProc = null;
FreeBuffers();
if (m_WaveIn != IntPtr.Zero)
WaveNative.waveInClose(m_WaveIn);
}
finally
{
m_Thread = null;
m_WaveIn = IntPtr.Zero;
}
GC.SuppressFinalize(this);
}
private void ThreadProc()
{
while (!m_Finished)
{
Advance();
if (m_DoneProc != null && !m_Finished)
m_DoneProc(m_CurrentBuffer.Data, m_CurrentBuffer.Size);
m_CurrentBuffer.Record();
}
}
private void AllocateBuffers(int bufferSize, int bufferCount)
{
FreeBuffers();
if (bufferCount > 0)
{
m_Buffers = new WaveInBuffer(m_WaveIn, bufferSize);
WaveInBuffer Prev = m_Buffers;
try
{
for (int i = 1; i < bufferCount; i++)
{
WaveInBuffer Buf = new WaveInBuffer(m_WaveIn, bufferSize);
Prev.NextBuffer = Buf;
Prev = Buf;
}
}
finally
{
Prev.NextBuffer = m_Buffers;
}
}
}
private void FreeBuffers()
{
m_CurrentBuffer = null;
if (m_Buffers != null)
{
WaveInBuffer First = m_Buffers;
m_Buffers = null;
WaveInBuffer Current = First;
do
{
WaveInBuffer Next = Current.NextBuffer;
Current.Dispose();
Current = Next;
} while(Current != First);
}
}
private void Advance()
{
SelectNextBuffer();
m_CurrentBuffer.WaitFor();
}
private void SelectNextBuffer()
{
m_CurrentBuffer = m_CurrentBuffer == null ? m_Buffers : m_CurrentBuffer.NextBuffer;
}
private void WaitForAllBuffers()
{
WaveInBuffer Buf = m_Buffers;
while (Buf.NextBuffer != m_Buffers)
{
Buf.WaitFor();
Buf = Buf.NextBuffer;
}
}
}
}
[WaveNative.cs]
internal class WaveNative
{
// consts
public const int MMSYSERR_NOERROR = 0; // no error
public const int MM_WOM_OPEN = 0x3BB;
public const int MM_WOM_CLOSE = 0x3BC;
public const int MM_WOM_DONE = 0x3BD;
public const int MM_WIM_OPEN = 0x3BE;
public const int MM_WIM_CLOSE = 0x3BF;
public const int MM_WIM_DATA = 0x3C0;
public const int CALLBACK_FUNCTION = 0x00030000; // dwCallback is a FARPROC
public const int TIME_MS = 0x0001; // time in milliseconds
public const int TIME_SAMPLES = 0x0002; // number of wave samples
public const int TIME_BYTES = 0x0004; // current byte offset
// callbacks
public delegate void WaveDelegate(IntPtr hdrvr, int uMsg, int dwUser, ref WaveHdr wavhdr, int dwParam2);
// structs
[StructLayout(LayoutKind.Sequential)] public struct WaveHdr
{
public IntPtr lpData; // pointer to locked data buffer
public int dwBufferLength; // length of data buffer
public int dwBytesRecorded; // used for input only
public IntPtr dwUser; // for client's use
public int dwFlags; // assorted flags (see defines)
public int dwLoops; // loop control counter
public IntPtr lpNext; // PWaveHdr, reserved for driver
public int reserved; // reserved for driver
}
private const string mmdll = "winmm.dll";
// WaveOut calls
[DllImport(mmdll)]
public static extern int waveOutGetNumDevs();
[DllImport(mmdll)]
public static extern int waveOutPrepareHeader(IntPtr hWaveOut, ref WaveHdr lpWaveOutHdr, int uSize);
[DllImport(mmdll)]
public static extern int waveOutUnprepareHeader(IntPtr hWaveOut, ref WaveHdr lpWaveOutHdr, int uSize);
[DllImport(mmdll)]
public static extern int waveOutWrite(IntPtr hWaveOut, ref WaveHdr lpWaveOutHdr, int uSize);
[DllImport(mmdll)]
public static extern int waveOutOpen(out IntPtr hWaveOut, int uDeviceID, WaveFormat lpFormat, WaveDelegate dwCallback, int dwInstance, int dwFlags);
[DllImport(mmdll)]
public static extern int waveOutReset(IntPtr hWaveOut);
[DllImport(mmdll)]
public static extern int waveOutClose(IntPtr hWaveOut);
[DllImport(mmdll)]
public static extern int waveOutPause(IntPtr hWaveOut);
[DllImport(mmdll)]
public static extern int waveOutRestart(IntPtr hWaveOut);
[DllImport(mmdll)]
public static extern int waveOutGetPosition(IntPtr hWaveOut, out int lpInfo, int uSize);
[DllImport(mmdll)]
public static extern int waveOutSetVolume(IntPtr hWaveOut, int dwVolume);
[DllImport(mmdll)]
public static extern int waveOutGetVolume(IntPtr hWaveOut, out int dwVolume);
// WaveIn calls
[DllImport(mmdll)]
public static extern int waveInGetNumDevs();
[DllImport(mmdll)]
public static extern int waveInAddBuffer(IntPtr hwi, ref WaveHdr pwh, int cbwh);
[DllImport(mmdll)]
public static extern int waveInClose(IntPtr hwi);
[DllImport(mmdll)]
public static extern int waveInOpen(out IntPtr phwi, int uDeviceID, WaveFormat lpFormat, WaveDelegate dwCallback, int dwInstance, int dwFlags);
[DllImport(mmdll)]
public static extern int waveInPrepareHeader(IntPtr hWaveIn, ref WaveHdr lpWaveInHdr, int uSize);
[DllImport(mmdll)]
public static extern int waveInUnprepareHeader(IntPtr hWaveIn, ref WaveHdr lpWaveInHdr, int uSize);
[DllImport(mmdll)]
public static extern int waveInReset(IntPtr hwi);
[DllImport(mmdll)]
public static extern int waveInStart(IntPtr hwi);
[DllImport(mmdll)]
public static extern int waveInStop(IntPtr hwi);
}