我可以找到iPhone / Windows的问题/答案,但X11没有 此外,如果有任何具有大量OpenGL经验的人可以解释任何窗口系统所涉及的一般概念吗?
答案 0 :(得分:3)
是的,这是可能的。我修改了 fungus 编写的示例程序来创建RGBA OpenGL窗口。如果启用了合成器,则结果与我在此处发布的视频类似:http://www.youtube.com/watch?v=iHZfH1Qhonk
/*------------------------------------------------------------------------
The simplest possible Linux OpenGL program? Maybe...
Modification for creating a RGBA window (transparency with compositors)
by Wolfgang 'datenwolf' Draxinger
(c) 2002 by FTB. See me in comp.graphics.api.opengl
(c) 2011 Wolfgang Draxinger. See me in comp.graphics.api.opengl and on StackOverflow
License agreement: This source code is provided "as is". You
can use this source code however you want for your own personal
use. If you give this source code to anybody else then you must
leave this message in it.
--
<\___/>
/ O O \
\_____/ FTB.
--
datenwolf
------------------------------------------------------------------------*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#include <GL/glx.h>
#include <X11/Xatom.h>
#include <X11/extensions/Xrender.h>
typedef struct
{
Visual *visual;
VisualID visualid;
int screen;
unsigned int depth;
int klass;
unsigned long red_mask;
unsigned long green_mask;
unsigned long blue_mask;
int colormap_size;
int bits_per_rgb;
} XVisualInfo_CPP;
/*------------------------------------------------------------------------
Something went horribly wrong
------------------------------------------------------------------------*/\
static void fatalError(const char *why)
{
fprintf(stderr, "%s", why);
exit(0x666);
}
/*------------------------------------------------------------------------
Global vars
------------------------------------------------------------------------*/
static int Xscreen;
static Atom del_atom;
static Colormap cmap;
static Display *Xdisplay;
static XVisualInfo_CPP *visual;
static XRenderPictFormat *pictFormat;
static GLXFBConfig *fbconfigs, fbconfig;
static int numfbconfigs;
static GLXContext RenderContext;
static Window Xroot, WindowHandle, GLXWindowHandle;
static int width, height; /* Size of the window */
int const tex_width=512;
int const tex_height=512;
static GLuint texture;
static int VisData[] = {
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_DOUBLEBUFFER, True,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_ALPHA_SIZE, 1,
GLX_DEPTH_SIZE, 1,
None
};
/*------------------------------------------------------------------------
Create a window
------------------------------------------------------------------------*/
static Bool WaitForMapNotify(Display *d, XEvent *e, char *arg)
{
return (e->type == MapNotify) && (e->xmap.window == *(Window*)arg);
}
static void createTheWindow()
{
XEvent event;
int x,y, attr_mask;
XSizeHints hints;
XWMHints *StartupState;
XTextProperty textprop;
XSetWindowAttributes attr;
static char *title = "FTB's little OpenGL example";
/* Connect to the X server */
Xdisplay = XOpenDisplay(NULL);
if (!Xdisplay) {
fatalError("Couldn't connect to X server\n");
}
Xscreen = DefaultScreen(Xdisplay);
Xroot = RootWindow(Xdisplay, Xscreen);
fbconfigs = glXChooseFBConfig(Xdisplay, Xscreen, VisData, &numfbconfigs);
for(int i = 0; i<numfbconfigs; i++) {
visual = (XVisualInfo_CPP*) glXGetVisualFromFBConfig(Xdisplay, fbconfigs[i]);
if(!visual)
continue;
pictFormat = XRenderFindVisualFormat(Xdisplay, visual->visual);
if(!pictFormat)
continue;
if(pictFormat->direct.alphaMask > 0) {
fbconfig = fbconfigs[i];
break;
}
}
/* Create a colormap - only needed on some X clients, eg. IRIX */
cmap = XCreateColormap(Xdisplay, Xroot, visual->visual, AllocNone);
/* Prepare the attributes for our window */
attr.colormap = cmap;
attr.border_pixel = 0;
attr.event_mask =
StructureNotifyMask |
EnterWindowMask |
LeaveWindowMask |
ExposureMask |
ButtonPressMask |
ButtonReleaseMask |
OwnerGrabButtonMask |
KeyPressMask |
KeyReleaseMask;
attr.background_pixmap = None;
attr_mask =
CWBackPixmap|
CWColormap|
CWBorderPixel|
CWEventMask; /* What's in the attr data */
/* Create the window */
width = DisplayWidth(Xdisplay, DefaultScreen(Xdisplay))/2;
height = DisplayHeight(Xdisplay, DefaultScreen(Xdisplay))/2;
x=width/2, y=height/2;
/* Create the window */
WindowHandle = XCreateWindow( Xdisplay, /* Screen */
Xroot, /* Parent */
x, y, width, height,/* Position */
1,/* Border */
visual->depth,/* Color depth*/
InputOutput,/* klass */
visual->visual,/* Visual */
attr_mask, &attr);/* Attributes*/
if( !WindowHandle ) {
fatalError("Couldn't create the window\n");
}
/* Configure it... (ok, ok, this next bit isn't "minimal") */
textprop.value = (unsigned char*)title;
textprop.encoding = XA_STRING;
textprop.format = 8;
textprop.nitems = strlen(title);
hints.x = x;
hints.y = y;
hints.width = width;
hints.height = height;
hints.flags = USPosition|USSize;
StartupState = XAllocWMHints();
StartupState->initial_state = NormalState;
StartupState->flags = StateHint;
XSetWMProperties(Xdisplay, WindowHandle,&textprop, &textprop,/* Window title/icon title*/
NULL, 0,/* Argv[], argc for program*/
&hints, /* Start position/size*/
StartupState,/* Iconised/not flag */
NULL);
XFree(StartupState);
/* Open it, wait for it to appear */
XMapWindow(Xdisplay, WindowHandle);
XIfEvent(Xdisplay, &event, WaitForMapNotify, (char*)&WindowHandle);
/* Set the kill atom so we get a message when the user tries to close the window */
if ((del_atom = XInternAtom(Xdisplay, "WM_DELETE_WINDOW", 0)) != None) {
XSetWMProtocols(Xdisplay, WindowHandle, &del_atom, 1);
}
}
/*------------------------------------------------------------------------
Create the OpenGL rendering context
------------------------------------------------------------------------*/
static void createTheRenderContext()
{
/* See if we can do OpenGL on this visual */
int dummy;
if (!glXQueryExtension(Xdisplay, &dummy, &dummy)) {
fatalError("OpenGL not supported by X server\n");
}
/* Create the OpenGL rendering context */
RenderContext = glXCreateNewContext(Xdisplay, fbconfig, GLX_RGBA_TYPE, 0, True);
if (!RenderContext) {
fatalError("Failed to create a GL context\n");
}
GLXWindowHandle = glXCreateWindow(Xdisplay, fbconfig, WindowHandle, NULL);
/* Make it current */
if (!glXMakeContextCurrent(Xdisplay, GLXWindowHandle, GLXWindowHandle, RenderContext)) {
fatalError("glXMakeCurrent failed for window\n");
}
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
}
/*------------------------------------------------------------------------
Window messages
------------------------------------------------------------------------*/
static int updateTheMessageQueue()
{
XEvent event;
XConfigureEvent *xc;
while (XPending(Xdisplay))
{
XNextEvent(Xdisplay, &event);
switch (event.type)
{
case ClientMessage:
if (event.xclient.data.l[0] == del_atom)
{
return 0;
}
break;
case ConfigureNotify:
xc = &(event.xconfigure);
width = xc->width;
height = xc->height;
break;
}
}
return 1;
}
/*------------------------------------------------------------------------
Redraw the window
------------------------------------------------------------------------*/
float const light_dir[]={1,1,1,0};
float const light_color[]={1,0.95,0.9,1};
static void redrawTheWindow()
{
int size;
static float a=0;
static float b=0;
static float c=0;
glViewport(0,0,width,height);
/* Clear the screen */
// glClearColor(0.750,0.750,1.0,0.5);
glClearColor(0.0,0.0,0.0,0.);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45, (float)width/(float)height, 1, 10);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glEnable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glLightfv(GL_LIGHT0, GL_POSITION, light_dir);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_color);
glTranslatef(0,0,-5);
glRotatef(a, 1, 0, 0);
glRotatef(b, 0, 1, 0);
glRotatef(c, 0, 0, 1);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glutSolidTeapot(1);
a=fmod(a+0.1, 360.);
b=fmod(b+0.5, 360.);
c=fmod(c+0.25, 360.);
/* Swapbuffers */
glXSwapBuffers(Xdisplay, GLXWindowHandle);
}
/*------------------------------------------------------------------------
Program entry point
------------------------------------------------------------------------*/
int main(int argc, char *argv[])
{
/* instead of a triangle I wanted a teapot. GLUT has it.
GLUT is NOT used for window creation, but just the teapot
primitive. Nevertheless it must be initialized */
glutInit(&argc, argv);
createTheWindow();
createTheRenderContext();
while (updateTheMessageQueue()) {
redrawTheWindow();
}
return 0;
}