我正在为UIView设置动画,并想检查它的框架是否与另一个UIView的框架相交。这就是我“生成”其中一个UIViews的方法:
- (void) spawnOncomer
{
oncomer1 = [[Oncomer alloc] initWithType:@"car"];
[self.view addSubview:oncomer1];
//make the oncomer race across the screen
[UIView beginAnimations:nil context:NULL]; {
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationDuration:3.0];
[UIView setAnimationDelegate:self];
CGRect f = oncomer1.frame;
f.origin.y = self.view.frame.size.height+oncomer1.frame.size.height;
oncomer1.frame = f;
[UIView setAnimationDidStopSelector:@selector(decountCar)];
}
[UIView commitAnimations];
}
到目前为止一切顺利。现在我想检查这个UIView和我的其他UIView是否发生冲突:
- (void) checkCollision {
bool collision = CGRectIntersectsRect(car.frame, oncomer1.frame);
if (collision) {
NSLog(@"BOOOOOOOM");
} else {
NSLog(@"Oncomer: %@", NSStringFromCGRect(oncomer1.frame));
}
}
然而,他们永远不会发生碰撞。虽然我看到oncomer1在屏幕上移动,但loggin oncomer1.frame永远不会改变:它会一直输出Oncomer: {{50, 520}, {30, 60}}
(这是动画后的值)。
有谁知道这是为什么?
P.S。这两种方法都是使用NSTimer直接或间接调用的,因此在后台执行
答案 0 :(得分:3)
UIView
几何更新也会立即应用于CALayer
。要获取应用了动画的图层版本,您可以使用-[CALayer presentationLayer]
,如下所示(警告 - 未经测试的代码):
- (void) checkCollision {
CGRect oncomerFrame = oncomer1.layer.presentationLayer.frame;
bool collision = CGRectIntersectsRect(car.frame, oncomerFrame);
if (collision) {
NSLog(@"BOOOOOOOM");
} else {
NSLog(@"Oncomer: %@", NSStringFromCGRect(oncomerFrame));
}
}
答案 1 :(得分:0)
从你的代码:
CGRect f = oncomer1.frame;
f.origin.y = self.view.frame.size.height+oncomer1.frame.size.height;
oncomer1.frame = f;
框架永远不会改变的逻辑解释是,您只是更改框架的y
,并且始终将其设置为由两个height
确定的相同值。