我正在为我正在制作的益智游戏的一部分进行动态遮蔽。
我有一个6件套的测试拼图。这个难题有三层:
黑色形状没有问题,这只是对结果精灵的简单颜色转换。
当我在一个精灵中组合完成的碎片时,我注意到碎片之间的细线间隙小。这看起来不太好,所以我一直在考虑解决这个问题:
我想到的一种方法是在完整的结果精灵上放置一个遮罩,这样只有找到的碎片可见。我会在碎片周围添加1px边框以避免发丝间隙。
所以,我开始玩面具:
// test
var test: Sprite = new TestSprite() as Sprite;
test.x = test.y = 100;
addChild(test);
// puzzle pieces
var pieces: Vector.<Sprite> = new Vector.<Sprite>;
pieces.push(new TurtlePiece1());
pieces.push(new TurtlePiece2());
//pieces.push(new TurtlePiece3());
//pieces.push(new TurtlePiece4());
pieces.push(new TurtlePiece5());
pieces.push(new TurtlePiece6());
// finished locations for each piece
var points: Vector.<Point> = new Vector.<Point>;
points.push(new Point(0.3, 7.25));
points.push(new Point(110.35, 0));
//points.push(new Point(98.25, 52.6));
//points.push(new Point(23.95, 69.30));
points.push(new Point(157.25, 61.95));
points.push(new Point(146.7, 100.70));
var mask: Sprite = new Sprite();
for (var i: int = 0; i < pieces.length; i++) {
pieces[i].x = points[i].x;
pieces[i].y = points[i].y;
mask.addChild(pieces[i]);
}
test.mask = mask;
完整形状和面具形状如下所示:
应用蒙版后,它看起来像这样:
我尝试过缓存为位图,没有结果。任何人都知道问题可能是什么?
提前Tnx,
亲切的问候, 的Jeroen
答案 0 :(得分:1)
我看到你正在尝试做什么,但我不确定为什么它不适合你。我创建了一个类似的程序,它按预期工作:
//Imports
import flash.display.Shape;
import flash.display.Sprite;
//Draw Background Rect
var backgroundRect:Shape = new Shape();
backgroundRect.graphics.beginFill(0x000000, 1.0);
backgroundRect.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
backgroundRect.graphics.endFill();
addChild(backgroundRect);
//Build Mask From Circles
var backgroundMask:Sprite = new Sprite();
var circleA:Shape = circle(50, 0xFF0000);
circleA.x = 50;
circleA.y = 50;
var circleB:Shape = circle(50, 0x00FF00);
circleB.x = 100;
circleB.y = 50;
var circleC:Shape = circle(50, 0x0000FF);
circleC.x = 150;
circleC.y = 75;
backgroundMask.addChild(circleA);
backgroundMask.addChild(circleB);
backgroundMask.addChild(circleC);
addChild(backgroundMask);
//Assign Mask
backgroundRect.mask = backgroundMask;
//Create Circle
function circle(radius:uint, color:uint):Shape
{
var result:Shape = new Shape();
result.graphics.beginFill(color, 1.0);
result.graphics.drawCircle(0, 0, radius);
result.graphics.endFill();
return result;
}
我唯一可以想到的是,你添加到蒙版精灵中的碎片相互重叠,类似于在单个图形调用中重叠两个或多个形状时发生的情况:
//Imports
import flash.display.Shape;
import flash.display.Sprite;
//Draw Circle
var circleA:Shape = circle(50, 0xFF0000);
circleA.x = 50;
circleA.y = 50;
addChild(circleA);
//Create Circle
function circle(radius:uint, color:uint):Shape
{
var result:Shape = new Shape();
result.graphics.beginFill(color, 1.0);
result.graphics.drawCircle(0, 0, radius);
result.graphics.drawCircle(50, 50, radius);
result.graphics.endFill();
return result;
}