如果我这样做
NSMutableArray *allColors;
NSData *dataColor = [dictPLIST objectForKey:@"allColors"];
if (dataColor != nil) {
allColors = [NSMutableArray arrayWithArray:
[NSKeyedUnarchiver unarchiveObjectWithData:dataColor]];
}
dataColor = nil;
我的allColors可变数组有有效内容,但如果我创建一个GGC组并执行此操作...
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0);
dispatch_group_t group = dispatch_group_create();
__block NSMutableArray *allColors;
dispatch_group_async(group, queue, ^{
NSData *dataColor = [dictPLIST objectForKey:@"allColors"];
if (dataColor != nil) {
allColors = [NSMutableArray arrayWithArray:
[NSKeyedUnarchiver unarchiveObjectWithData:dataColor]];
}
dataColor = nil;
});
// .... other stuff is added to the group
dispatch_group_notify(group, queue, ^{
dispatch_group_async(group, queue, ^{
// if I try to access allColors here, the app crashes
});
});
dispatch_release(group);
我错过了什么吗?
感谢。
答案 0 :(得分:2)
您正在创建一个自动释放的数组,并且在第一个块执行和第二个块执行之间的某个时间GCD正在耗尽自动释放池。
无论是通过线程还是使用GCD,无论何时进行并发编程,都必须始终坚持保留任何超出一个执行范围的对象。