Silverlight Rotate&缩放位图图像以适合矩形而不进行裁剪

时间:2011-07-23 15:52:57

标签: c# silverlight windows-phone-7 rotation windows-phone

我需要旋转WriteableBitmap并在裁剪之前将其缩小或缩小。

我的当前代码会旋转,但如果高度大于宽度,则裁剪边缘。

我认为我需要扩展?

 public WriteableBitmap Rotate(WriteableBitmap Source, double Angle)
        {
            RotateTransform rt = new RotateTransform();
            rt.Angle = Angle;

            TransformGroup transform = new TransformGroup();
            transform.Children.Add(rt);

            Image tempImage2 = new Image();
            WriteableBitmap wb;
            rt.CenterX = Source.PixelWidth / 2;
            rt.CenterY = Source.PixelHeight / 2;
            tempImage2.Width = Source.PixelWidth;
            tempImage2.Height = Source.PixelHeight;
            wb = new WriteableBitmap((int)(Source.PixelWidth), Source.PixelHeight);
            tempImage2.Source = Source;
            tempImage2.UpdateLayout();

            wb.Render(tempImage2, transform);
            wb.Invalidate();

            return wb;

        }

如何缩小图像以使其不会被裁剪?或者还有另一种方式吗?

1 个答案:

答案 0 :(得分:53)

您需要根据角点相对于中心的旋转来计算缩放比例。

如果图像是正方形,则只需要一个角,但对于矩形,您需要检查2个角,以查看垂直或水平边是否重叠。此检查是矩形高度和宽度超出量的线性比较。

Click here for the working testbed app created for this answer (image below):

enter image description here

double CalculateConstraintScale(double rotation, int pixelWidth, int pixelHeight)

伪代码如下(最后的实际C#代码):

  • 将旋转角度转换为Radians
  • 计算从矩形中心到角落的“半径”
  • 将BR角位置转换为极坐标
  • 将BL角位置转换为极坐标
  • 将旋转应用于两个极坐标
  • 将新位置转换回笛卡尔坐标(ABS值)
  • 找出2个水平位置中最大的位置
  • 找出2个垂直位置中最大的位置
  • 计算水平尺寸的增量变化
  • 计算垂直尺寸的增量变化
  • 如果水平变化更大,返回宽度/ 2 / x
  • 如果垂直变化更大,返回高度/ 2 / y

结果是一个乘数,无论旋转如何,都会缩小图像以适合原始矩形。

**注意:虽然可以使用矩阵运算来完成大部分数学运算,但没有足够的计算来保证这一点。我还认为它会从第一原则中得到一个更好的例子。*

C#代码:

    /// <summary>
    /// Calculate the scaling required to fit a rectangle into a rotation of that same rectangle
    /// </summary>
    /// <param name="rotation">Rotation in degrees</param>
    /// <param name="pixelWidth">Width in pixels</param>
    /// <param name="pixelHeight">Height in pixels</param>
    /// <returns>A scaling value between 1 and 0</returns>
    /// <remarks>Released to the public domain 2011 - David Johnston (HiTech Magic Ltd)</remarks>
    private double CalculateConstraintScale(double rotation, int pixelWidth, int pixelHeight)
    {
        // Convert angle to radians for the math lib
        double rotationRadians = rotation * PiDiv180;

        // Centre is half the width and height
        double width = pixelWidth / 2.0;
        double height = pixelHeight / 2.0;
        double radius = Math.Sqrt(width * width + height * height);

        // Convert BR corner into polar coordinates
        double angle = Math.Atan(height / width);

        // Now create the matching BL corner in polar coordinates
        double angle2 = Math.Atan(height / -width);

        // Apply the rotation to the points
        angle += rotationRadians;
        angle2 += rotationRadians;

        // Convert back to rectangular coordinate
        double x = Math.Abs(radius * Math.Cos(angle));
        double y = Math.Abs(radius * Math.Sin(angle));
        double x2 = Math.Abs(radius * Math.Cos(angle2));
        double y2 = Math.Abs(radius * Math.Sin(angle2));

        // Find the largest extents in X & Y
        x = Math.Max(x, x2);
        y = Math.Max(y, y2);

        // Find the largest change (pixel, not ratio)
        double deltaX = x - width;
        double deltaY = y - height;

        // Return the ratio that will bring the largest change into the region
        return (deltaX > deltaY) ? width / x : height / y;
    }

使用示例:

    private WriteableBitmap GenerateConstrainedBitmap(BitmapImage sourceImage, int pixelWidth, int pixelHeight, double rotation)
    {
        double scale = CalculateConstraintScale(rotation, pixelWidth, pixelHeight);

        // Create a transform to render the image rotated and scaled
        var transform = new TransformGroup();
        var rt = new RotateTransform()
            {
                Angle = rotation,
                CenterX = (pixelWidth / 2.0),
                CenterY = (pixelHeight / 2.0)
            };
        transform.Children.Add(rt);
        var st = new ScaleTransform()
            {
                ScaleX = scale,
                ScaleY = scale,
                CenterX = (pixelWidth / 2.0),
                CenterY = (pixelHeight / 2.0)
            };
        transform.Children.Add(st);

        // Resize to specified target size
        var tempImage = new Image()
            {
                Stretch = Stretch.Fill,
                Width = pixelWidth,
                Height = pixelHeight,
                Source = sourceImage,
            };
        tempImage.UpdateLayout();

        // Render to a writeable bitmap
        var writeableBitmap = new WriteableBitmap(pixelWidth, pixelHeight);
        writeableBitmap.Render(tempImage, transform);
        writeableBitmap.Invalidate();
        return writeableBitmap;
    }

I released a Test-bed of the code on my website so you can try it for real - click to try it