如何让处理程序重复UIView animateWithDuration?

时间:2011-07-20 18:52:41

标签: iphone ios animation uiview repeat

我正在使用UIView类方法animateWithDuration来重复我的视图动画。我怎么能有一个可以用来稍后停止这个动画的处理程序?例如,重复动画在一个方法中启动,我需要稍后从另一个方法停止它。

4 个答案:

答案 0 :(得分:8)

假设您已创建已取消的属性,则可以执行此类操作。如注释中所述,完成块的startAnimation调用需要包含在异步调用中以避免堆栈溢出。请务必将“id”替换为您实际拥有的任何类型。

- (void)startAnimation {
    [UIView animateWithDuration:1.0
                          delay:0.0
                        options:UIViewAnimationOptionCurveLinear | UIViewAnimationOptionAllowUserInteraction
                     animations:^(void) {
                         //animate
                     }
                     completion:^(BOOL finished) {
                         if(!self.canceled) {
                             __weak id weakSelf = self;
                             [[NSOperationQueue mainQueue] addOperationWithBlock:^{
                                 [weakSelf startAnimation];
                             }];
                         }
                     }
     ];
}

答案 1 :(得分:8)

动画的目的是重复动画图像的反弹。如果不用担心手动停止它,那么您只需要设置三个属性(UIViewAnimationOptionCurveEaseIn | UIViewAnimationOptionAutoreverse | UIViewAnimationOptionRepeat)和用于移动图像的动画块代码 - self.image.center = CGPointMake(self.image.center.x, self.image.center.y+25);以下是动画的完整代码:

[UIView animateWithDuration:0.5 delay:0 options:( UIViewAnimationOptionCurveEaseIn | 
 UIViewAnimationOptionAutoreverse | UIViewAnimationOptionRepeat | 
 UIViewAnimationOptionAllowUserInteraction) animations:^{self.image.center = 
 CGPointMake(self.image.center.x, self.image.center.y+25);} completion:nil];

就是这样。但如果您需要手动控制,则需要一些额外的代码。首先,根据jaminguy,你需要有一个BOOL属性用于指示循环/停止(self.playAnimationForImage)动画和清理单独的方法,动画代码将从其他地方调用。这是方法:

-(void)animateImageBounce{
 [UIView animateWithDuration:0.5 delay:0 options:( 
  UIViewAnimationOptionCurveEaseIn | UIViewAnimationOptionAutoreverse |  
  UIViewAnimationOptionAllowUserInteraction) animations:^{self.image.center = 
  CGPointMake(self.image.center.x, self.image.center.y+25);} completion:^(BOOL finished){if 
  (finished && self.playAnimationForImage){
    self.image.center = CGPointMake(self.image.center.x, self.image.center.y-25); 
    [self animateImageBounce];
  }}]; 

这是从某个方法开始的动画调用

-(void)someMethod{
...
self.playAnimationForFingers = YES;
[self animateImageBounce];

}

我想要注意的是,在手动控制中,您需要在执行下一次递归调用之前重置图像的center.y。

答案 2 :(得分:3)

实际上,递归调用的解决方案对我来说没有用。动画开始表现得很奇怪:每2到3个动画重复周期,我得到动画片断。在项目的第一个弹跳部分(向下移动项目)之后,第二部分(向上移动)几乎立即执行。我认为它与递归调用有关。

因此,我拒绝使用它。解决方案是使用自动反转和重复选项启动动画,并在完整的块中检查标志(self.playAnimationForFingers)是否指示停止动画。

-(void)animateFingersForLevelCompleteScreen{
  //fix: reset the place of bouncing fingers (starting place). 
  //Otherwise the fingers will slowly move to the bottom at every level. 
  //This resetting is not working when placed inside UIView 
  //animate complete event block

  self.image.center = CGPointMake(10 + self.image.frame.size.width/2, 
                                  95 + self.image.frame.size.height/2); 

  [UIView animateWithDuration:0.5 delay:0 
    options:(UIViewAnimationOptionCurveEaseIn | 
             UIViewAnimationOptionAutoreverse | 
             UIViewAnimationOptionRepeat |
             UIViewAnimationOptionAllowUserInteraction) 
    animations:^{
      self.image.center = CGPointMake(self.image.center.x, 
                                      self.image.center.y+25);
    } 
    completion:^(BOOL finished){
      /*finished not approapriate: finished will not be TRUE if animation 
      was interrupted. It is very likely to happen because animation repeats && */
      if (!self.playAnimationForFingers){
         [UIView setAnimationRepeatAutoreverses:NO]; 
      }
  }];
}

答案 3 :(得分:0)

U可以改为使用CABasicAnimation。

    CABasicAnimation *appDeleteShakeAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
appDeleteShakeAnimation.autoreverses = YES;
appDeleteShakeAnimation.repeatDuration = HUGE_VALF;
appDeleteShakeAnimation.duration = 0.2;
appDeleteShakeAnimation.fromValue = [NSNumber numberWithFloat:-degreeToRadian(5)];
appDeleteShakeAnimation.toValue=[NSNumber numberWithFloat:degreeToRadian(5)];
[self.layer addAnimation:appDeleteShakeAnimation forKey:@"appDeleteShakeAnimation"];

然后,当你想要停止它时,你可以打电话

[self.layer removeAnimationForKey:@"appDeleteShakeAnimation"];