我正在学习 python,现在我在 pygame 中。有一些我从教程开始写的教程游戏,但是在自动启动它之后,敌人的弹簧从右向左移动。我整天都在寻找一个错误,我的代码是否有任何更改,但看不到任何更改,但是在我启动我的应用程序后(使用 Replit 可能很重要),只有玩家精灵,但没有敌人。我做错了什么?为什么我的敌人没有出现?
下面的代码
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super(Enemy, self).__init__()
self.surf = pygame.Surface((20, 10))
self.surf.fill((255, 255, 255))
self.rect = self.surf.get_rect(
center=(
random.randint(screen_WIDTH + 20, screen_WIDTH + 100),
random.randint(0, screen_HEIGHT),
)
)
self.speed = random.randint(5, 20)
# Move the sprite based on speed
# Remove the sprite when it passes the left edge of the screen
def update(self):
self.rect.move_ip(-self.speed, 0)
if self.rect.right < 0:
self.kill()
# Create groups to hold enemy sprites and all sprites
# - enemies is used for collision detection and position updates
# - all_sprites is used for rendering
enemies = pygame.sprite.Group()
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
主循环
while running:
# Look at every event in the queue
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
running = False
elif event.type == QUIT:
running = False
# Add a new enemy?
elif event.type == addEnemy:
# Create the new enemy and add it to sprite groups
new_enemy = Enemy()
enemies.add(new_enemy)
all_sprites.add(new_enemy)
# Get the set of keys pressed and check for user input
pressed_keys = pygame.key.get_pressed()
player.update(pressed_keys)
enemies.update()
# Fill the screen with black
screen.fill((0, 0, 0))
# Draw all sprites
for entity in all_sprites:
screen.blit(entity.surf, entity.rect)
if pygame.sprite.spritecollideany(player, enemies):
player.kill()
print("You lose")
running = False
# Update the display
pygame.display.flip()
答案 0 :(得分:1)
好的,我发现了一个问题。有时必须有人向您展示一个地方,而您开始寻找附近的地方。感谢 @JanWilamowski,除了触发 addEnemy 的事件之外,一切都很好……缩进太多了。