对于我的计算项目,我需要制作某种应用或游戏。我决定让太空入侵者。我已经设法使基础工作,玩家精灵会产生我可以移动它,背景和音乐工作正常,但现在当我试图创建敌人的精灵时,我一直收到这个错误:
import pygame
import random
# --- constants --- (UPPER_CASE names)
WHITE = (255, 255, 255)
BLACK = ( 0, 0, 0)
RED = (255, 0, 0)
GREEN = ( 0, 255, 0)
BLUE = ( 0, 0, 255)
ORANGE = (255, 255, 0)
YELLOW = ( 0, 255, 255)
DISPLAY_WIDTH = 720
DISPLAY_HEIGHT = 720
FPS = 60
# --- classes --- (CamelCase names)
class Player(pygame.sprite.Sprite):
# <-- empty line for readabelity
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("images\\user1.gif").convert()
self.image = pygame.transform.scale(self.image, (50, 50))
self.rect = self.image.get_rect()
self.speed_x = 0
def update(self):
self.speed_x = 0
keystate = pygame.key.get_pressed()
if keystate[pygame.K_LEFT]:
self.speed_x = -7
if keystate[pygame.K_RIGHT]:
self.speed_x = 7
self.rect.x += self.speed_x
if self.rect.right > DISPLAY_WIDTH:
self.rect.right = DISPLAY_WIDTH
if self.rect.left < 0:
self.rect.left = 0
class Mob(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((30, 40))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.x = random.randrange(0, DISPLAY_WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedy = random.randrange(1, 8)
def update(self):
self.rect.y +=self.speedy
if self.rect.top > DISPLAY_HEIGHT + 10:
self.rect.x = random.randrange(0, DISPLAY_WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedy = random.randrange(1, 8)
# --- functions --- (lower_case names)
# empty
# --- main --- (lower_case names)
# - init -
pygame.init()
pygame.mixer.init()
display = pygame.display.set_mode((DISPLAY_WIDTH, DISPLAY_HEIGHT))
display_rect = display.get_rect()
# - objects -
all_sprites = pygame.sprite.Group()
mobs = pygame.sprite.Group()
player = Player()
player.rect.center = ((DISPLAY_WIDTH / 2), 650)
all_sprites.add(player)
for z in range(8):
mobs = Mob()
all_sprites.add(mobs)
mobs.add(Mob)
background = pygame.image.load("C:\\Users\\Harry\\Desktop\\Computing Project\\images\\background.jpg")
background = pygame.transform.scale(background, (DISPLAY_WIDTH, DISPLAY_HEIGHT))
# - other -
pygame.mixer.music.load("C:\\Users\\Harry\\Desktop\\Computing Project\\Audio\\music\\soundtrack.mp3")
pygame.mixer.music.play(-1)
pygame.mixer.music.set_volume(0.4)
# - mainloop -
crashed = False
clock = pygame.time.Clock()
while not crashed:
# - events -
for event in pygame.event.get():
if event.type == pygame.QUIT:
crashed = True
print(event)
# - updates (without draws) -
all_sprites.update()
# - draws (without updates) -
display.blit(background, (0, 0))
all_sprites.draw(display)
pygame.display.update()
# - FPS -
clock.tick(FPS)
# - end -
pygame.quit()
如果有人可以提供帮助,我会非常感激!这是我的代码:
{{1}}
答案 0 :(得分:0)
TypeError: unbound method add() must be called with Mob instance as first argument (got type instance instead)
问题是您已调用add
方法并传入了类Mob
的名称,但未传递Mob
的实例。
all_sprites.add(player)
for z in range(8):
mobs = Mob()
all_sprites.add(mobs)
mobs.add(Mob) # This is the class name
取决于add()
您可能想要做的界面:
mob = Mob()
mobs.add(mob)
但这里有点不清楚你正在努力实现的目标