颤动 - 糟糕的性能 - 建议

时间:2021-05-03 12:08:33

标签: performance flutter flutter-layout

我正在使用 Flutter 开发我的第一个应用程序。有时我想知道:我是否正确地开发了 UX 部分?意思是我使用了正确的小部件,有没有更好的方法来做到这一点等等。我在 Intellj Idea 上发现了 Flutter Performance,我看到我开发的大部分页面都是红色的...

仅供参考:我为一个简单页面创建的代码

Flutter 检查器结果 => radio-btn-aligned

import 'package:flutter/material.dart';
import 'package:testapp/my_theme.dart';

void main() => runApp(new MyApp());

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return new MaterialApp(
      title: 'Flutter Demo',
      theme: MyAppTheme(ctx: context).defaultTheme,
      home: new Scaffold(
          appBar: new AppBar(
            title: new Text("Title"),
          ),
          body: AddDailyTaskPage()),
    );
  }
}

enum Options { goal, category }

class AddDailyTaskPage extends StatefulWidget {
  @override
  _AddDailyTaskPageState createState() => new _AddDailyTaskPageState();
}

class _AddDailyTaskPageState extends State<AddDailyTaskPage> {
  Options _options = Options.goal;

  @override
  Widget build(BuildContext context) {
    return Container(
      child: Column(
        children: [
          Container(
            child: Text("Task Description"),
          ),
          Container(child: Row(
            children: [
              Expanded(
                child: Row(
                  children: [
                    Radio<Options>(
                      value: Options.goal,
                      groupValue: _options,
                      onChanged: (Options value) {
                        setState(() {
                          _options = value;
                        });
                      },
                    ),
                   Text(
                      'Goal',
                      style: new TextStyle(fontSize: 16.0),
                    )
                  ]
                )
              ),
              Expanded(
                child: Row(
                  children: [
                    Container(
                      child: Radio(
                        value: Options.category,
                        groupValue: _options,
                        onChanged: (Options value) {
                          setState(() {
                            _options = value;
                          });
                        },
                      ),
                    ),
                    Container(
                      child: Text(
                        'Category',
                        style: new TextStyle(
                          fontSize: 16.0,
                        ),
                      ),
                    )
                  ],
                )
              )
            ],
          ),)
          // Container(
          //   child: TextField(
          //     maxLines: 10,
          //     decoration: InputDecoration(
          //       // suffixIcon:
          //       focusedBorder: OutlineInputBorder(
          //         borderSide: BorderSide(color: Colors.grey, width: 5.0),
          //       ),
          //       enabledBorder: OutlineInputBorder(
          //         borderSide: BorderSide(color: Colors.black, width: 5.0),
          //       ),
          //       hintText: 'Description task',
          //     ),
          //   ),
          // )
        ],
      ),
    );
  }
}

为了查看差异,我查看了创建flutter项目时提供的示例代码

仅供参考: 颤振性能结果:auto-increment 正如我们在上一张图片中看到的那样,它似乎没有优化.. :/

import 'package:flutter/material.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        // This is the theme of your application.
        //
        // Try running your application with "flutter run". You'll see the
        // application has a blue toolbar. Then, without quitting the app, try
        // changing the primarySwatch below to Colors.green and then invoke
        // "hot reload" (press "r" in the console where you ran "flutter run",
        // or simply save your changes to "hot reload" in a Flutter IDE).
        // Notice that the counter didn't reset back to zero; the application
        // is not restarted.
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);

  // This widget is the home page of your application. It is stateful, meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.

  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".

  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;

  void _incrementCounter() {
    setState(() {
      // This call to setState tells the Flutter framework that something has
      // changed in this State, which causes it to rerun the build method below
      // so that the display can reflect the updated values. If we changed
      // _counter without calling setState(), then the build method would not be
      // called again, and so nothing would appear to happen.
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return Scaffold(
      appBar: AppBar(
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
      ),
      body: Center(
        // Center is a layout widget. It takes a single child and positions it
        // in the middle of the parent.
        child: Column(
          // Column is also a layout widget. It takes a list of children and
          // arranges them vertically. By default, it sizes itself to fit its
          // children horizontally, and tries to be as tall as its parent.
          //
          // Invoke "debug painting" (press "p" in the console, choose the
          // "Toggle Debug Paint" action from the Flutter Inspector in Android
          // Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
          // to see the wireframe for each widget.
          //
          // Column has various properties to control how it sizes itself and
          // how it positions its children. Here we use mainAxisAlignment to
          // center the children vertically; the main axis here is the vertical
          // axis because Columns are vertical (the cross axis would be
          // horizontal).
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text(
              'You have pushed the button this many times:',
            ),
            Text(
              '$_counter',
              style: Theme.of(context).textTheme.headline4,
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: Icon(Icons.add),
      ), // This trailing comma makes auto-formatting nicer for build methods.
    );
  }
}

几个问题: 1/ 有没有人/知道一个很好的 Flutter 存储库,其中包含大量基于性能的示例?

2/ 你的性能标准是什么?我的意思是在我的虚拟设备上,用户体验似乎很流畅,但如果 Flutter Perf 是“红色”,那么我猜我做错了什么,有更好的方法吗?

3/ 你们知道一个网站/论坛/愿意每周进行一次核心审查以帮助我在我的 Flutter 应用程序中实现良好模式的人吗?

4/ 我目前的设计有什么问题?默认设计有什么问题?为什么性能似乎不太好?我开始阅读 perf 的官方文档,但我怎么知道 UX 本身是否具有良好的性能?实际上通过测试一些东西,我发现把所有东西都放在容器/行或列小部件中,提高了很多性能,但即使有这个小部件,这还不够:/

有什么建议吗?

感谢您的帮助

1 个答案:

答案 0 :(得分:0)

您对整个页面使用 StatefulWidget。这意味着当您调用 setState() 时,整个页面都会重建。

一个例子是:

Radio<Options>(
  value: Options.goal,
  groupValue: _options,
  onChanged: (Options value) {
    setState(() {
      _options = value;
    });
  },
),

设置选项时无需重建整个页面。如果您将该代码提取到它自己的 StatefulWidget 中,则只会重建这部分。

您可以点击“跟踪小部件重建”以查看您的应用中哪些小部件会重建,然后考虑这些小部件是否真的应该重建。

一旦您制作较小的 Widget,您就会遇到一个问题,即一个 Widget 中的事件应该会影响其他 Widget。这就是状态管理解决方案发挥作用的时候。 Bloc 包的 weather example 展示了您可以复制的良好应用结构。