我已经知道你可以通过调用删除脚本所在的obj
class Node {
constructor(value, next=null) {
this.value = value;
this.next = next;
}
}
class LinkedList {
constructor(...values) {
this._head = null;
this.push(...values);
return new Proxy(this, {
get(that, prop) {
return typeof prop === "string" && /^(0|-?[1-9]\d*)$/.test(prop)
? that._nodeAt(+prop).value
: Reflect.get(...arguments);
},
set(that, prop, value) {
return typeof prop === "string" && /^(0|-?[1-9]\d*)$/.test(prop)
? (that._nodeAt(+prop).value = value)
: Reflect.set(...arguments);
}
});
}
_nodeAt(i) {
// Contrary to Array, support negative indexes: they count from the back of the list
if (i < 0 && (i += this.length) < 0) throw new Error("Invalid index");
let node = this._head;
while (i-- > 0 && node) node = node.next;
if (!node) throw new Error("Invalid index");
return node;
}
push(...values) {
if (!values.length) return;
if (!this._head) this._head = new Node(values.shift());
let tail = this._nodeAt(-1);
for (let value of values) tail = tail.next = new Node(value);
// Contrary to Array, return the linked list, not its new length
return this;
}
get length() {
let count = 0;
for (let _ of this) count++;
return count;
}
set length(length) {
if (length == 0) {
this._head = null;
} else try {
this._nodeAt(length - 1).next = null;
} catch {
throw new Error("Invalid length");
}
}
* [Symbol.iterator]() {
for (let node = this._head; node; node = node.next) yield node.value;
}
toString() {
return "«" + [...this].join("→") + "»";
}
}
// Create list: a->b->c->d
let list = new LinkedList("a", "b", "c", "d");
console.log("initial list to string: " + list);
console.log("index access:");
for (let i = 0; i < list.length; i++) {
console.log(list[i]);
}
console.log("last is: " + list[-1]);
console.log("double each value");
for (let i = 0; i < list.length; i++) {
list[i] += list[i];
}
console.log("" + list);
console.log("iterate:");
for (let value of list) {
console.log(value);
}
console.log("convert to array:");
console.log([...list]);
console.log("set length to 2:");
list.length = 2;
console.log("" + list);
但就我而言,我多次复制同一个对象并通过脚本将其删除
正在删除同一个对象的其他实例
无论如何这是我的代码
Destroy(gameObject);
感谢您的帮助