如何使用st#:: vector<> :: iterator作为C#中的参数调用非托管C ++函数?

时间:2011-07-17 12:46:19

标签: c# c++ pinvoke

在非托管C ++中,我有一个函数,我试图从C#调用。这个C ++函数如下:

typedef std::vector<Point> Points;
typedef std::back_insert_iterator<Points> OutputIterator;

namespace MYNAMESPACE{
    DLLEXPORT OutputIterator convexHull(Points::iterator first, Points::iterator last,  OutputIterator result);
}

从C ++调用时,该函数使用如下:

  Points points, result;

  points.push_back(Point(0,0));
  points.push_back(Point(10,0));
  points.push_back(Point(10,10));
  points.push_back(Point(6,5));
  points.push_back(Point(4,1));

  OutputIterator resultIterator = std::back_inserter(result);

  MYNAMESPACE::convexHull( points.begin(), points.end(), resultIterator);
  std::cout << result.size() << " points on the convex hull" << std::endl;

我已经开始编写C#代码,但我不知道应该传递哪种类型:

[DllImport("unmanagedCode.dll", EntryPoint = "convexHull", CallingConvention = CallingConvention.StdCall)]
        public static extern ???<Point> convex_hull_2(???<Point> start, ???<Point> last, ???<Point> result);

C#中的Point结构只是:

struct Point{
    double x;
    double y;
}

是传递数组还是List of Point?

我有C ++的源代码,可以更改函数参数;是否会有更容易从C#调用的不同类型的参数?

2 个答案:

答案 0 :(得分:6)

使用C ++ / CLI包装器类(因为您有C ++源代码,您可以将它与现有代码一起编译到一个DLL中)。

P / invoke不是为与C ++类交互而设计的,任何这样做的尝试都非常脆弱。 C ++模板可能更糟糕。不要试试。即使{{1}将该函数用于其他C ++代码也是一个糟糕的想法,诸如dllexportvector之类的STL类不应该跨DLL边界传递。

使用vector::iterator并让Visual C ++编译器处理细节。

答案 1 :(得分:1)

通过P / Invoke传递C ++类型不起作用。你不知道他们的布局,没有什么能保证他们不会改变。 P / Invoke实际上仅用于与C进行互操作。

一种选择是使用C ++ / CLI而不是C ++。这将不可移植(仅支持VC ++ / Windows),但它可能是最简单的解决方案,具体取决于您的C ++代码已经有多大。

如果你想保持可移植性并使用C#中的直接P / Invoke,最好的办法是稍微重构C ++ convexHull并提供一个可以从C调用的新函数(从而调用P / Invoke)。

// C-safe struct.
struct Results
{
    Point *points;
    std::size_t num_points;
};

// Store the real results in a vector, but derive from the C-safe struct.
struct ResultsImpl : Results
{
    Points storage;
};

// convexHull has been refactored to take pointers
// instead of vector iterators.
OutputIterator convexHull(Point const *first, Point const *last,
    OutputIterator result);

// The exported function is callable from C.
// It returns a C-safe Results, not ResultsImpl.
extern "C" DLLEXPORT Results* convexHullC(Point const *points,
                                          std::size_t num_points)
{
    try
    {
        std::unique_ptr<ResultsImpl> r(new ResultImpl);

        // fill in r->storage.
        convexHull(points, points + num_points,
            std::back_inserter(r->storage));

        // fill in C-safe members.
        r->points = &r->storage[0];
        r->numPoints = &r->storage.size();

        return r.release();
    }
    catch(...)
    {
        // trap all exceptions!
        return 0;
    }
}

// needs to be called from C# to clean up the results.
extern "C" DLLEXPORT void freeConvexHullC(Results *r)
{
    try
    {
        delete (ResultsImpl*)r;
    }
    catch(...)
    {
        // trap all exceptions!
    }
}

然后从C#:

[StructLayout(LayoutKind.Sequential)]
struct Point
{
    double x;
    double y;
}

[StructLayout(LayoutKind.Sequential)]
struct Results
{
    IntPtr points;
    IntPtr num_points;
}

[DllImport("unmanagedCode")]
IntPtr convexHullC(Point[] points, IntPtr pointCount);

[DllImport("unmanagedCode")]
void freeConvexHullC(IntPtr results);

Point[] ConvexHull(Point[] points)
{
    IntPtr pr = convexHull(points, new IntPtr(points.Length));

    if(pr == IntPtr.Zero)
    {
        throw new Exception("native error!");
    }

    try
    {
        Results r = Marshal.PtrToStructure(pr, typeof(Results));

        points = new Point[checked((int)(long)r.num_points)];

        for(int i = 0; i < points.Length; ++i)
        {
            points[i] = Marshal.PtrToStructure(
                r.points + Marshal.Sizeof(typeof(Point)) * i,
                typeof(Point));
        }

        return points;
    }
    finally
    {
        freeConvexHull(pr);
    }
}

代码未经测试!