我希望在保持其宽高比的情况下调整UIImage
的大小。我编写了以下代码,但它没有按预期工作。
代码
-(UIImage * ) scaleImage: (UIImage * ) image toSize: (CGSize) targetSize {
CGFloat scaleFactor = 1.0;
if (image.size.width > targetSize.width || image.size.height > targetSize.height)
if (!((scaleFactor = (targetSize.width / image.size.width)) > (targetSize.height / image.size.height))) //scale to fit width, or
scaleFactor = targetSize.height / image.size.height; // scale to fit heigth.
UIGraphicsBeginImageContext(targetSize);
CGRect rect = CGRectMake((targetSize.width - image.size.width * scaleFactor) / 2, (targetSize.height - image.size.height * scaleFactor) / 2,
image.size.width * scaleFactor, image.size.height * scaleFactor);
[image drawInRect: rect];
UIImage * scaledImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return scaledImage;
}
这里到底出了什么问题?
答案 0 :(得分:41)
我在一些项目中使用类似的东西:
- (UIImage*) scaleImage:(UIImage*)image toSize:(CGSize)newSize {
CGSize scaledSize = newSize;
float scaleFactor = 1.0;
if( image.size.width > image.size.height ) {
scaleFactor = image.size.width / image.size.height;
scaledSize.width = newSize.width;
scaledSize.height = newSize.height / scaleFactor;
}
else {
scaleFactor = image.size.height / image.size.width;
scaledSize.height = newSize.height;
scaledSize.width = newSize.width / scaleFactor;
}
UIGraphicsBeginImageContextWithOptions( scaledSize, NO, 0.0 );
CGRect scaledImageRect = CGRectMake( 0.0, 0.0, scaledSize.width, scaledSize.height );
[image drawInRect:scaledImageRect];
UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return scaledImage;
}
答案 1 :(得分:23)
如果要在UI中显示,可以使用Interface Builder并指定“Aspect Fit”属性。
您也可以通过将内容模式设置为UIViewContentModeScaleAspectFit
来执行此操作:
imageView.contentMode = UIViewContentModeScaleAspectFit;
答案 2 :(得分:10)
此方法采用图像和最大尺寸。如果最大原始图像尺寸小于指定的最大尺寸,则会返回原始图像,因此不会被炸毁。否则,您将获得一个新图像,其最大尺寸为指定的尺寸,另一个尺寸由原始纵横比确定。举例来说,如果你给它一个1024x768的图像,最大尺寸为640,你会得到一个640x480的版本,如果你给它一个768x1024的图像,最大尺寸为640,你会得到一个480x640的版本。
- (UIImage *)resizeImage:(UIImage *)image
withMaxDimension:(CGFloat)maxDimension
{
if (fmax(image.size.width, image.size.height) <= maxDimension) {
return image;
}
CGFloat aspect = image.size.width / image.size.height;
CGSize newSize;
if (image.size.width > image.size.height) {
newSize = CGSizeMake(maxDimension, maxDimension / aspect);
} else {
newSize = CGSizeMake(maxDimension * aspect, maxDimension);
}
UIGraphicsBeginImageContextWithOptions(newSize, NO, 1.0);
CGRect newImageRect = CGRectMake(0.0, 0.0, newSize.width, newSize.height);
[image drawInRect:newImageRect];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
答案 3 :(得分:5)
在我的情况下(我希望在UIView中有一个图像)并保持比例与自动布局的描述方式here很棒。本文最重要的部分是(几乎引用):
constraint = [NSLayoutConstraint constraintWithItem:self.imageView
attribute:NSLayoutAttributeHeight
relatedBy:NSLayoutRelationEqual
toItem:self.imageView
attribute:NSLayoutAttributeWidth
multiplier:ration
constant:0.0f];
[self.imageView addConstraint:constraint];
唯一的办法是根据图像的实际宽度和高度来计算比例。我发现这种方式简单而优雅。
答案 4 :(得分:0)
- (UIImage *)imageWithImage:(UIImage*)image scaledToSize:(CGSize)newSize {
UIGraphicsBeginImageContext(newSize);
float ratio = newSize.width/image.size.width;
[image drawInRect:CGRectMake(0, 0, newSize.width, ratio * image.size.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
NSLog(@"New Image Size : (%f, %f)", newImage.size.width, newImage.size.height);
UIGraphicsEndImageContext();
return newImage;
}
答案 5 :(得分:0)
在 Swift 5 中,您可以在 scaleAspectFit
属性上使用 contentMode
。
let photo = UIImage(imageLiteralResourceName: "your_img_name")
let photoImageView = UIImageView(image: photo)
photoImageView.contentMode = .scaleAspectFit