我开始学习OpenGL并设法使用顶点缓冲对象创建旋转立方体。但是,当我编译代码时,gcc会发出以下警告:
|| sdlogl.c: In function ‘initGL’:
sdlogl.c|48| warning: implicit declaration of function ‘glGenBuffers’
sdlogl.c|50| warning: implicit declaration of function ‘glBindBuffer’
sdlogl.c|51| warning: implicit declaration of function ‘glBufferData’
我该怎么做才能修复这些警告?
这是我的代码:
#include <SDL/SDL.h>
#include <SDL/SDL_opengl.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
SDL_Surface *surface;
float rquad=0.0f;
GLuint vertexBuffer,colorBuffer;
float vert[]={
1, 1, 1, 1, 1,-1, -1, 1,-1, -1, 1, 1,
1,-1, 1, 1,-1,-1, -1,-1,-1, -1,-1, 1,
1, 1, 1, 1,-1, 1, 1,-1,-1, 1, 1,-1,
-1, 1, 1, -1,-1, 1, -1,-1,-1, -1, 1,-1,
1, 1, 1, -1, 1, 1, -1,-1, 1, 1,-1, 1,
1, 1,-1, -1, 1,-1, -1,-1,-1, 1,-1,-1
};
float colors[]={
1,0,0, 1,0,0, 1,0,0, 1,0,0,
0,1,0, 0,1,0, 0,1,0, 0,1,0,
0,0,1, 0,0,1, 0,0,1, 0,0,1,
1,1,0, 1,1,0, 1,1,0, 1,1,0,
1,0,1, 1,0,1, 1,0,1, 1,0,1,
0,1,1, 0,1,1, 0,1,1, 0,1,1
};
Uint32 timerfunc(Uint32 interval,void* param){
rquad+=0.8f;
return interval;
}
void initGL(){
glViewport(0,0,640,480);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45,640.0/480.0,0.1,100);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glShadeModel(GL_SMOOTH);
glClearColor(0,0,0,0);
glClearDepth(1);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glGenBuffers(1,&vertexBuffer);
glGenBuffers(1,&colorBuffer);
glBindBuffer(GL_ARRAY_BUFFER,vertexBuffer);
glBufferData(GL_ARRAY_BUFFER,72*sizeof(float),vert,
GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER,colorBuffer);
glBufferData(GL_ARRAY_BUFFER,72*sizeof(float),colors,
GL_STATIC_DRAW);
}
void drawGLScene(){
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(0,0,-6);
glRotatef(rquad,1,1,0.5);
glBindBuffer(GL_ARRAY_BUFFER,vertexBuffer);
glVertexPointer(3,GL_FLOAT,0,0);
glBindBuffer(GL_ARRAY_BUFFER,colorBuffer);
glColorPointer(3,GL_FLOAT,0,0);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glDrawArrays(GL_QUADS,0,24);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER,0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0);
SDL_GL_SwapBuffers();
}
int main(int argc, char** argv){
int videoFlags=0;
videoFlags|=SDL_OPENGL;
videoFlags|=SDL_GL_DOUBLEBUFFER;
videoFlags|=SDL_HWPALETTE;
videoFlags|=SDL_HWSURFACE;
videoFlags|=SDL_HWACCEL;
int done=0;
SDL_Event event;
const SDL_VideoInfo* videoInfo;
SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER);
videoInfo=SDL_GetVideoInfo();
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1);
SDL_WM_SetCaption("Hello OpenGL!",NULL);
surface=SDL_SetVideoMode(640,480,32,videoFlags);
initGL();
SDL_AddTimer(10,timerfunc,NULL);
while(!done){
while(SDL_PollEvent(&event)){
if(event.type==SDL_QUIT){
done=1;
}
}
drawGLScene();
}
SDL_Quit();
return 0;
}
此外,我使用以下命令编译我的代码:gcc sdlogl.c -g -Wall -lSDL -lGL -lGLU
答案 0 :(得分:4)
你告诉你的那些警告,提到的函数的原型没有被正确声明,编译器假设默认的C函数签名int ()
。
包括glext.h
虽然(由于各种原因)不会给你声明,但是给你正确的typedef来自己引入这些标识符。尽管如此,它会变得乏味。这就是为什么包装库已经实现的原因。我推荐GLEW或GLEE。使用GLEE,整个事情归结为包括GL/glee.h
而不是GL/gl.h
。
答案 1 :(得分:3)
必须使用glXGetProcAddress
或使用GLEW(更简单)加载这些扩展功能。我必须警告你,如果你不这样做,你的程序就会崩溃。