我是闪光灯的新手,请原谅这个超级初学者的问题。
在我的flash文档中,我在页面上创建了几个按钮,当用户按下给定按钮时会触发声音。附加的音频长度为1-2分钟,因此我想让用户可以选择关闭给定乐曲的声音。我已经通过页面上的按钮使用以下AS3来完成:
import flash.media.SoundMixer;
myButton.addEventListener(MouseEvent.CLICK,fn_clickHandler);
function fn_clickHandler(IN_Event:MouseEvent):void
{
SoundMixer.stopAll();
}
我想确保用户一次不会播放多个声音,有人可以告诉我如何应用它吗?
谢谢
答案 0 :(得分:1)
我不太确定我完全理解你的问题。但如果我做得对,那么这就是答案:
import flash.events.MouseEvent;
import flash.media.Sound;
import flash.media.SoundChannel;
var SChannel : SoundChannel;
var sound : Sound;
// your sound managing buttons
sound_1.addEventListener ( MouseEvent.CLICK, handleChangeSound );
sound_2.addEventListener ( MouseEvent.CLICK, handleChangeSound );
sound_3.addEventListener ( MouseEvent.CLICK, handleChangeSound );
// sound off button
turn_off.addEventListener ( MouseEvent.CLICK, turnOffSound );
// sound off managining function
function turnOffSound ( e : MouseEvent ) : void
{
SChannel.stop();
SChannel = null;
sound = null;
}
// are sounds in your library Sound_1 (), Sound_2 (), Sound_3 ()
function handleChangeSound ( e : MouseEvent ) : void
{
// in my situation since the button names were sound_1, .._2, .._3
// i can extract the sound id from names of the button.
// if you have some different approach you just need to adopt it.
var soundID : uint = e.target.name.split ( '_' )[1];
// ifi sound is playing, stop it
if ( SChannel )
{
turnOffSound(null);
}
// create new sound, from ID given
switch ( soundID )
{
case 1 :
sound = new Sound_1 ();
break;
case 2 :
sound = new Sound_2 ();
break;
case 3 :
sound = new Sound_3 ();
break;
}
// if sound was in the list start playing it.
if ( sound )
{
SChannel = sound.play();
}
}
顺便说一下,只有当你引用整个flash页面才能保持沉默时才使用SoundMixer
。