我是这里的新手,我正在尝试用 C 创建一个光线追踪程序,我正在研究圆柱体形状。
到目前为止,我只有一半的圆柱体,我正在努力寻找获得另一半的方法。
我检查了法线,这似乎不是问题。
我也试图改变无交点的条件,但没有任何效果。
这是我到目前为止所做的:
#include <iostream>
#include <cstring>
//Global Variables
int Temperature=100;
int Heat=100;
int Cool=100;
char Status[100]="Nothing";
char Source[100]="Default";
char gbuffer[900];
struct schedulePoint {
uint8_t days = 12;
uint8_t heat = 65;
uint8_t cool = 85;
uint16_t start = 60*24;
uint16_t end = 60*24;
};
struct myData {
char myName[12] = "TestStat";
schedulePoint schedule[64];
char password[25];
char ssid[25] = "Wifi Thermostat";
bool hidden = false;
uint8_t defaultHeat = 65;
uint8_t defaultCool = 85;
int timezone = 0;
char serverUName[25] = "";
char serverPW[25] = "";
} data;
char * get_JSON(char * buff, unsigned int buffSize) {
std::cout << "Buffer Size:" << buffSize << "\n";
char convert[500];
strcpy(convert,"<script>schedule=[");
strcpy(buff,convert);
for (uint8_t z = 0; z < 64; z++) {
if (z == 0) strcat(buff, "[");
else strcat(buff, ",[");
sprintf(convert, "%d,%d,%d,%d,%d]", data.schedule[z].days, data.schedule[z].heat, data.schedule[z].cool, data.schedule[z].start, data.schedule[z].end);
strcat(buff, convert);
}
strcat(buff, "];\n");
sprintf(convert, "SSID=\"%s\";\n",data.ssid);
strcat(buff, convert);;
strcat(buff, "states=[\"Off\",\"Heating\",\"Cooling\"];\n");
sprintf(convert, "stats={\"Temperature\":%d,\"State\":%s,\"Heat\":%d,\"Cool\":%d,\"Source\":\"%s\"};\n</script>", Temperature, Status, Heat, Cool, Source);
strcat(buff, convert);
return buff;
}
int main(){
char buffer[1000];
std::cout << get_JSON(gbuffer,sizeof(gbuffer));
std::cout << "\n";
std::cout << "Ouput Size:" << (unsigned)strlen(gbuffer);
std::cout << "\n";
return 0;
}
t_inter_point ft_cylinder_collision(t_ray ray, t_pack cylinder, int id)
{
t_inter_point inter_point;
t_delta delta;
t_ray new_ray;
t_vect c_to_o;
inter_point.hit = FALSE;
inter_point.id = id;
new_ray.origin = ray.origin;
cylinder.rot = normalize(cylinder.rot);
new_ray.direction = cross(ray.direction, cylinder.rot);
c_to_o = sub(ray.origin, cylinder.pos);
delta.a = dot(new_ray.direction, new_ray.direction);
delta.b = 2 * dot(new_ray.direction, cross(c_to_o, cylinder.rot));
delta.c = dot(cross(c_to_o, cylinder.rot), cross(c_to_o, cylinder.rot)) - pow(cylinder.diameter / 2, 2);
delta.delta = pow(delta.b, 2) - 4 * delta.c * delta.a;
if (delta.delta < 0)
return (inter_point);
inter_point.t1 = (-delta.b - sqrt(delta.delta)) / (2 * delta.a);
inter_point.t2 = (-delta.b + sqrt(delta.delta)) / (2 * delta.a);
if (inter_point.t2 < 0)
return (inter_point);
inter_point.t = (inter_point.t1 > 0 ? inter_point.t1 : inter_point.t2);
return (ft_find_edges(cylinder, ray, inter_point));
}
所以问题是:有没有办法用这个方程得到完整的圆柱体? (谢谢)
答案 0 :(得分:1)
我发现了我的错误,如果将来有人需要这个,我会尝试在这里描述它。 所以基本上,当渲染一个无限圆柱体时,我们尝试获得最近的交点并渲染它。对于我们切割的有限圆柱,它不起作用。 如果交点到圆柱中心的距离大于圆柱的长度,那么我们不考虑交点。即使在最近的交叉点处没有交叉点(太高),在它后面有一个可能在圆柱体高度范围内的交叉点。这是我们需要得到圆柱体另一侧的交点。
也许一些伪代码会有所帮助
// I assume you already found t1 and t2, the two intersections
if (t2 < 0) return ;
t = (t1 > 0 ? t1 : t2);
double max = sqrt(pow(cylinder.height / 2, 2) + pow(cylinder.radius, 2)); //pythagoras theorem
t_vect point = ray.origin + ray.direction * t;
t_vect len = point - cylinder.center;
if (norm(len) > max) // if t1 is too high we try with t2
t = t2;
t_vect point = ray.origin + ray.direction * t;
len = point - cylinder.center;
if (norm(len) > max) // if t2 is too high too then there is no intersection, else t2 is the intersection. And t2 is in the second half of the cylinder
return;
如果我可以尝试用一句话来恢复这个,我会说我们首先尝试获得最近的交叉点,但如果它不起作用,我们尝试第二个(与球体不同)。
我希望它在未来对某人有所帮助。 和平(并感谢回答者)