为BBM显示图片创建动画gif

时间:2011-06-22 13:56:39

标签: blackberry gif animated messenger

想要知道如何为Blackberry Messenger创建动画gif,我使用Total Video Converter将视频转换为动画gif,它在黑莓图片目录中正确显示为gif图像但是当用作黑莓信使显示图片时,它没有播放,看起来不对齐,我看到几个黑莓信使动画gif显示图片,显示正确(即播放和正确对齐),有没有办法从视频中创建动画gif作为黑莓信使显示图片

4 个答案:

答案 0 :(得分:1)

BlackBerry智能手机应用程序编程接口(API)中的BitmapField可用于显示图像;但是,它只会显示动画GIF的第一帧。可以使用浏览器字段显示Web内容中的动画GIF;但是,如果您只需要显示动画图像,这会给您的应用程序带来不必要的开销。

以下示例扩展了BitmapField以创建一个名为AnimatedGIFField的新类。这个类可以添加到一个Screen中,并接受一个GIFEncodedImage,它将动画。

/A field that displays an animated GIF.

public class AnimatedGIFField extends BitmapField 
{
private GIFEncodedImage _image;     //The image to draw.
private int _currentFrame;          //The current frame in
                                    the animation sequence.
private int _width;                 //The width of the image
                                    (background frame).
private int _height;                //The height of the image
                                    (background frame).
private AnimatorThread _animatorThread;

public AnimatedGIFField(GIFEncodedImage image)
{
    this(image, 0);
}

public AnimatedGIFField(GIFEncodedImage image, long style)
{
    //Call super to setup the field with the specified style.
    //The image is passed in as well for the field to
    //configure its required size.
    super(image.getBitmap(), style);

    //Store the image and it's dimensions.
    _image = image;
    _width = image.getWidth();
    _height = image.getHeight();

    //Start the animation thread.
    _animatorThread = new AnimatorThread(this);
    _animatorThread.start();
}

protected void paint(Graphics graphics)
{
    //Call super.paint. This will draw the first background 
    //frame and handle any required focus drawing.
    super.paint(graphics);

    //Don't redraw the background if this is the first frame.
    if (_currentFrame != 0)
    {
        //Draw the animation frame.
        graphics.drawImage(_image.getFrameLeft(_currentFrame), _image.getFrameTop(_currentFrame),
            _image.getFrameWidth(_currentFrame), _image.getFrameHeight(_currentFrame), _image, _currentFrame, 0, 0);
    }
}

//Stop the animation thread when the screen the field is on is
//popped off of the display stack.
protected void onUndisplay()
{
    _animatorThread.stop();
    super.onUndisplay();
}


//A thread to handle the animation.
private class AnimatorThread extends Thread
{
    private AnimatedGIFField _theField;
    private boolean _keepGoing = true; 
    private int _totalFrames;     //The total number of
                                    frames in the image.
    private int _loopCount;       //The number of times the
                                  animation has looped (completed).
    private int _totalLoops;      //The number of times the animation should loop (set in the image).

    public AnimatorThread(AnimatedGIFField theField)
    {
        _theField = theField;
        _totalFrames = _image.getFrameCount();
        _totalLoops = _image.getIterations();

    }

    public synchronized void stop()
    {
        _keepGoing = false;
    }

    public void run()
    {
        while(_keepGoing)
        {
            //Invalidate the field so that it is redrawn.
            UiApplication.getUiApplication().invokeAndWait(new Runnable() 
            {
                public void run() 
                {
                    _theField.invalidate(); 
                }
            }); 

            try
            {
                //Sleep for the current frame delay before
                //the next frame is drawn.
                sleep(_image.getFrameDelay(_currentFrame) * 10);
            }
            catch (InterruptedException iex)
            {} //Couldn't sleep.

            //Increment the frame.
            ++_currentFrame; 

            if (_currentFrame == _totalFrames)
            {
                //Reset back to frame 0 if we have reached the end.
                _currentFrame = 0;

                ++_loopCount;

                //Check if the animation should continue.
                if (_loopCount == _totalLoops)
                {
                    _keepGoing = false;
                }
            }
        }
    }
  }
}

注意:当应用程序内置到automatically时,添加到项目中的图像会Portable Network Graphics (PNG) format转换为.cod file。这可能会在添加动画GIF时出现问题,因为此过程将删除动画。此问题有两种解决方法选项。

  1. 第一种是在BlackBerry®Java®DeveloppementEnvironment(BlackBerry JDE)中打开应用程序的项目属性,单击编译选项卡,然后选中“不将图像文件转换为png”复选框。这将阻止转换应用程序中的所有图像,如果项目中的图像格式不是GIF和PNG,则效率低下。

  2. 单个图像的解决方法是将GIF图像的扩展名从.gif更改为其他图像(例如.bin)。这将阻止RIM应用程序编译器(RAPC)将图像转换为.png。

  3. 您也可以从here

    下载.java文件

答案 1 :(得分:1)

你所要做的就是......

  • 如果您还没有下载photoscape http://www.photoscape.org/ps/main/download.php<<这个是安全的。这里的图像描述

  • 打开它,然后按下制作一个gif,然后在那里拖动图片。

  • 一旦你拍完照片。按尺寸并选择“设置画布尺寸”

  • 将with和height设置为150或更小,gif必须是正方形。 然后你把它保存到你的黑莓手机上它应该可以工作

答案 2 :(得分:0)

GIF画布必须是正方形,且尺寸不得超过31Kb。

答案 3 :(得分:0)

旧但只是为了记录,你可以在http://www.flashdp.net免费在线创建动画bbm显示图片