我正在构建一个自定义模态,当我拖动模态时,任何附加了动画的子视图都将在我拖动时进行动画处理。如何阻止这种情况发生?
我曾考虑过传递带有@EnvironmentObject
标志的isDragging
,但是它的伸缩性不是很好(不适用于自定义的ButtonStyle
s)
import SwiftUI
struct ContentView: View {
var body: some View {
Text("Hello, world!")
.padding()
.showModal(isShowing: .constant(true))
}
}
extension View {
func showModal(isShowing: Binding<Bool>) -> some View {
ViewOverlay(isShowing: isShowing, presenting: { self })
}
}
struct ViewOverlay<Presenting>: View where Presenting: View {
@Binding var isShowing: Bool
let presenting: () -> Presenting
@State var bottomState: CGFloat = 0
var body: some View {
ZStack(alignment: .center) {
presenting().blur(radius: isShowing ? 1 : 0)
VStack {
if isShowing {
Container()
.background(Color.red)
.offset(y: bottomState)
.gesture(
DragGesture()
.onChanged { value in
bottomState = value.translation.height
}
.onEnded { _ in
if bottomState > 50 {
withAnimation {
isShowing = false
}
}
bottomState = 0
})
.transition(.move(edge: .bottom))
}
}
}
}
}
struct Container: View {
var body: some View {
// I want this to not animate when dragging the modal
Text("CONTAINER")
.frame(maxWidth: .infinity, maxHeight: 200)
.animation(.spring())
}
}
更新:
extension View {
func animationsDisabled(_ disabled: Bool) -> some View {
transaction { (tx: inout Transaction) in
tx.animation = tx.animation
tx.disablesAnimations = disabled
}
}
}
Container()
.animationsDisabled(isDragging || bottomState > 0)
在现实生活中,容器包含一个按钮,该按钮的按下状态为动画
struct MyButtonStyle: ButtonStyle {
func makeBody(configuration: Self.Configuration) -> some View {
configuration.label
.scaleEffect(configuration.isPressed ? 0.9 : 1)
.animation(.spring())
}
}
在子视图中添加了animationsDisabled函数,实际上该功能实际上阻止了子对象在拖动过程中移动。
它不做的是在最初滑入或关闭时停止动画。
有没有办法知道视图何时基本不移动/过渡?
答案 0 :(得分:2)
从理论上讲,SwiftUI在这种情况下不应该转换动画,但是我不确定这是否是错误-我不会以这种通用方式在Container中使用动画。我使用动画的次数越多,就越倾向于将它们直接连接到特定值。
无论如何...这是可行的解决方法-通过在中间注入其他托管控制器来破坏动画可见性。
通过Xcode 12 / iOS 14测试
//@ assert positive_power_of_2 (1); // Timeout
//@ assert positive_power_of_2 (2); // Valid
//@ assert positive_power_of_2 (4); // Valid
//@ assert !positive_power_of_2 (7); // Timeout
答案 1 :(得分:1)
这是我的最新答案。我不认为有什么不错的方法,所以现在我使用自定义按钮来实现它。
import SwiftUI
struct ContentView: View {
@State var isShowing = false
var body: some View {
Text("Hello, world!")
.padding()
.onTapGesture(count: 1, perform: {
withAnimation(.spring()) {
self.isShowing.toggle()
}
})
.showModal(isShowing: self.$isShowing)
}
}
extension View {
func showModal(isShowing: Binding<Bool>) -> some View {
ViewOverlay(isShowing: isShowing, presenting: { self })
}
}
struct ViewOverlay<Presenting>: View where Presenting: View {
@Binding var isShowing: Bool
let presenting: () -> Presenting
@State var bottomState: CGFloat = 0
@State var isDragging = false
var body: some View {
ZStack(alignment: .center) {
presenting().blur(radius: isShowing ? 1 : 0)
VStack {
if isShowing {
Container()
.background(Color.red)
.offset(y: bottomState)
.gesture(
DragGesture()
.onChanged { value in
isDragging = true
bottomState = value.translation.height
}
.onEnded { _ in
isDragging = false
if bottomState > 50 {
withAnimation(.spring()) {
isShowing = false
}
}
bottomState = 0
})
.transition(.move(edge: .bottom))
}
}
}
}
}
struct Container: View {
var body: some View {
CustomButton(action: {}, label: {
Text("Pressme")
})
.frame(maxWidth: .infinity, maxHeight: 200)
}
}
struct CustomButton<Label >: View where Label: View {
@State var isPressed = false
var action: () -> ()
var label: () -> Label
var body: some View {
label()
.scaleEffect(self.isPressed ? 0.9 : 1.0)
.gesture(DragGesture(minimumDistance: 0).onChanged({_ in
withAnimation(.spring()) {
self.isPressed = true
}
}).onEnded({_ in
withAnimation(.spring()) {
self.isPressed = false
action()
}
}))
}
}
问题是您不能在容器内使用隐式动画,因为它们在移动时会被动画化。因此,您还需要为按下的按钮同时使用withAnimation
来显式设置动画,我现在使用自定义Button和DragGesture来完成。
这是显式动画和隐式动画之间的区别。
观看此视频,详细探讨该主题:
https://www.youtube.com/watch?v=3krC2c56ceQ&list=PLpGHT1n4-mAtTj9oywMWoBx0dCGd51_yG&index=11
答案 2 :(得分:1)
在Container
中,声明一个绑定变量,以便可以将bottomState
传递到Container
视图:
struct Container: View {
@Binding var bottomState: CGFloat
.
.
.
.
}
无论在何处使用,都不要忘记将bottomState
传递到Container
视图:
Container(bottomState: $bottomState)
现在,在您的Container
视图中,您只需要声明在更改bottomState
时不需要动画:
Text("CONTAINER")
.frame(maxWidth: .infinity, maxHeight: 200)
.animation(nil, value: bottomState) // You Need To Add This
.animation(.spring())
在.animation(nil, value: bottomState)
中,nil
要求SwiftUI提供no
动画,而value
中的bottomState
被更改。
此方法已使用Xcode 12 GM,iOS 14.0.1进行了测试。
您必须按照我放置它们的顺序使用Text
的修饰符。这意味着它将起作用:
.animation(nil, value: bottomState)
.animation(.spring())
但这不起作用:
.animation(.spring())
.animation(nil, value: bottomState)
我还确保添加.animation(nil, value: bottomState)
仅在更改bottomState
时才禁用动画,并且如果.animation(.spring())
没有更改,动画bottomState
应该总是可以工作。