我正在使用Swing和AWT(为听众)制作一个小程序。我有一个问题,关于获取我的JPanel(名为Chess的类)的大小。 我的布局:
public class Main extends JFrame implements MouseListener, ActionListener{
Chess chessPanel = new Chess ();
JButton newGameButton = new JButton ("New Game");
JButton loadGameButton = new JButton ("Load Game");
JButton saveGameButton = new JButton ("Save Game");
JButton exitButton = new JButton ("Exit");
public static void main (String [] args) {
new Main();
}
Main () {
super ("Chess");
Dimension dim = Toolkit.getDefaultToolkit().getScreenSize();
setSize(dim);
setLocation(0,0);
setUndecorated(true);
chessPanel.addMouseListener(this);
add(chessPanel, BorderLayout.CENTER);
JPanel buttonPanel = new JPanel();
buttonPanel.setLayout(new FlowLayout());
newGameButton.addActionListener(this);
loadGameButton.addActionListener(this);
saveGameButton.addActionListener(this);
exitButton.addActionListener(this);
buttonPanel.add(newGameButton);
buttonPanel.add(loadGameButton);
buttonPanel.add(saveGameButton);
buttonPanel.add(exitButton);
add(buttonPanel, BorderLayout.SOUTH);
setVisible(true);
}
// ... Code ...
}
正如您在代码中看到的那样,我在CENTER中有一个JPanel,几乎占据了整个屏幕。在底部我有另一个JPanel(SOUTH),它有一排按钮。
我需要的是CENTER中的JPanel所需的大小。当我调用从JPanel继承的getWidth(),getHeight()或getBounds()方法时,由于BorderLayout,它们都返回0。 知道如何获得真正的价值吗?
PS:屏幕总是占据整个屏幕,如果有帮助,永远不会调整大小。
答案 0 :(得分:7)
您可能在渲染JPanel之前调用getWidth,因此它将为0.解决方案是在渲染后获取大小,例如在pack()或setVisible之后(true) )已经在持有此JPanel的根容器上调用。
另外,我建议不要在任何事情上调用setSize(),因为大多数标准布局管理器都会观察组件的首选大小,而不是大小,当你调用pack()告诉布局管理器做他们的事情时,设置大小通常被忽略。如果需要特定大小,您可能希望通过覆盖其setPreferredSize方法使中心的JPanel设置自己的大小。然后,当您调用pack时,让JFrame及其持有的容器根据其布局管理器设置下注适合大小。
如,
import java.awt.*;
import javax.swing.*;
public class Main extends JFrame {
Chess chessPanel = new Chess();
JButton newGameButton = new JButton("New Game");
JButton loadGameButton = new JButton("Load Game");
JButton saveGameButton = new JButton("Save Game");
JButton exitButton = new JButton("Exit");
public static void main(String[] args) {
new Main();
}
Main() {
super("Chess");
add(chessPanel, BorderLayout.CENTER);
JPanel buttonPanel = new JPanel();
buttonPanel.setLayout(new FlowLayout());
buttonPanel.add(newGameButton);
buttonPanel.add(loadGameButton);
buttonPanel.add(saveGameButton);
buttonPanel.add(exitButton);
System.out.printf("chessPanel Size before rendering: %s%n", chessPanel.getSize());
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
add(buttonPanel, BorderLayout.SOUTH);
pack();
System.out.printf("chessPanel Size after rendering: %s%n", chessPanel.getSize());
setLocationRelativeTo(null);
setVisible(true);
}
// ... Code ...
}
@SuppressWarnings("serial")
class Chess extends JPanel {
private static final int CHESS_WIDTH = 600;
private static final int CHESS_HEIGHT = CHESS_WIDTH;
private static final int MAX_ROW = 8;
private static final int MAX_COL = 8;
private static final Color LIGHT_COLOR = new Color(240, 190, 40);
private static final Color DARK_COLOR = new Color(180, 50, 0);
@Override
public Dimension getPreferredSize() {
return new Dimension(CHESS_WIDTH, CHESS_HEIGHT);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
int panelWidth = getWidth();
int panelHeight = getHeight();
int sqrWidth = panelWidth / MAX_ROW;
int sqrHeight = panelHeight / MAX_COL;
for (int row = 0; row < MAX_ROW; row++) {
for (int col = 0; col < MAX_COL; col++) {
Color c = (row % 2 == col % 2) ? LIGHT_COLOR : DARK_COLOR;
g.setColor(c);
int x = (row * panelWidth) / MAX_ROW;
int y = (col * panelHeight) / MAX_COL;
g.fillRect(x, y, sqrWidth, sqrHeight);
}
}
}
}