我很快就会需要一顶假发来替换我为此问题而撕掉的头发!我的网站上有一个flash元素,它是一个XML库。它应该与背景无缝融合。我导入了一个具有透明度的PNG,其中一条边是与另一条BG的混合边。当然,Mac和Windows都有颜色变化。我尝试导入PSD,保存为JPG,使用GammaSlamma删除分析,各种各样的东西。
我认为我将不得不手动调整图像以匹配,然后根据用户的操作系统或类似的东西提供两个不同的Flash文件,但后来我看到AS3支持色彩校正,很多人都有似乎觉得它很有用。毋庸置疑,我非常兴奋但是,我以前从未使用过AS3,并且正在开发一个令人头痛的问题。
我发现了一个替代免费幻灯片,它是AS3,但我不知道在哪里添加此代码。
根据http://kelsocartography.com/blog/?tag=as3-color-correction提供的代码就是所需要的:
stage.colorCorrection = ColorCorrection.ON;
图库的代码(抱歉这么长的代码段):
//----------------------------------------------------------------------------------------------------
// XMLSlideshow.as
// 19 Feb 2009
// www.simplistika.com
//----------------------------------------------------------------------------------------------------
package com.simplistika
{
import flash.display.*;
import flash.events.*;
import flash.net.URLRequest;
import flash.utils.Timer;
//Color correction
import flash.display.ColorCorrection;
stage.colorCorrection = ColorCorrection.ON;
//----------------------------------------------------------------------------------------------------
// class definition
//----------------------------------------------------------------------------------------------------
public class XMLSlideshow extends cXMLApp
{
//----------------------------------------------------------------------------------------------------
// member data
//----------------------------------------------------------------------------------------------------
private var mTimer : Timer;
private var mPlaceholder1 : Loader = new Loader();
private var mPlaceholder2 : Loader = new Loader();
private var mControl : mcControl = new mcControl();
private var mSlide : int;
//----------------------------------------------------------------------------------------------------
// slideshow setup
//----------------------------------------------------------------------------------------------------
private var mFile : String = "http://www.simplistika.com/files/ssp/Slideshow.xml"; // path to xml file
private var mInterval : uint = 8000; // slide interval
//----------------------------------------------------------------------------------------------------
// constructor
//----------------------------------------------------------------------------------------------------
public function
XMLSlideshow(
) : void
{
trace(this + " " + "XMLSlideshow.constructor");
mTimer = new Timer(mInterval, 0);
mPlaceholder1.contentLoaderInfo.addEventListener(Event.OPEN, fOpen);
mPlaceholder1.contentLoaderInfo.addEventListener(Event.COMPLETE, fResult);
mPlaceholder2.contentLoaderInfo.addEventListener(Event.OPEN, fOpen);
mPlaceholder2.contentLoaderInfo.addEventListener(Event.COMPLETE, fResult);
//this.addEventListener(MouseEvent.MOUSE_OVER, fOnMouseOver);
//this.addEventListener(MouseEvent.MOUSE_OUT, fOnMouseOut);
//this.addEventListener(MouseEvent.CLICK, fOnClick);
mTimer.addEventListener(TimerEvent.TIMER, fTimer);
addChild(mPlaceholder1);
addChild(mPlaceholder2);
addChild(mControl);
mSlide = 0;
mControl.btnForward.alpha = mControl.btnBack.alpha = mControl.btnPause.alpha = 0.0;
//mControl.btnForward.buttonMode = mControl.btnBack.buttonMode = mControl.btnPause.buttonMode = true;
mControl.btnForward.visible = mControl.btnBack.visible = false;
super(mFile);
super.addEventListener("XMLLoaded", fStart);
}
//----------------------------------------------------------------------------------------------------
// fStart
//----------------------------------------------------------------------------------------------------
private function
fStart(
e : Event
) : void
{
trace(this + " " + "XMLSlideshow.fStart");
fLoadImage();
}
//----------------------------------------------------------------------------------------------------
// fOnMouseOver
//----------------------------------------------------------------------------------------------------
/* private function
fOnMouseOver(
e : MouseEvent
) : void
{
switch (e.target.name)
{
case "btnPause":
mTimer.running ? mControl.txtDesc.text = "Pause" : mControl.txtDesc.text = "Play";
break;
case "btnForward":
mControl.txtDesc.text = "Next";
break;
case "btnBack":
mControl.txtDesc.text = "Back";
break;
default:
return;
}
mControl.txtDesc.alpha = 1;
e.target.alpha = 0.7;
}
//----------------------------------------------------------------------------------------------------
// fOnMouseOut
//----------------------------------------------------------------------------------------------------
private function
fOnMouseOut(
e : MouseEvent
) : void
{
switch (e.target.name)
{
case "btnPause":
case "btnForward":
case "btnBack":
e.target.alpha = 0.5;
mControl.txtDesc.alpha = 0;
return;
}
}
//----------------------------------------------------------------------------------------------------
// fOnClick
//----------------------------------------------------------------------------------------------------
private function
fOnClick(
e : MouseEvent
) : void
{
trace(this + " " + "XMLSlideshow.fOnClick " + e.target.name);
switch (e.target.name)
{
case "btnPause":
if (mControl.txtDesc.text == "Pause")
{
mTimer.stop();
mControl.btnBack.visible = mControl.btnForward.visible = true;
mControl.txtDesc.text = "Play";
}
else
{
mTimer.start();
mControl.btnBack.visible = mControl.btnForward.visible = false;
mControl.txtDesc.text = "Pause";
}
return;
case "btnForward":
mSlide == mItems - 1 ? mSlide = 0 : mSlide++;
break;
case "btnBack":
mSlide == 0 ? mSlide = mItems - 1 : mSlide--;
break;
default:
return;
}
fLoadImage();
} */
//----------------------------------------------------------------------------------------------------
// fLoadImage
//----------------------------------------------------------------------------------------------------
private function
fLoadImage(
) : void
{
getChildIndex(mPlaceholder1) != 0 ?
mPlaceholder2.load(new URLRequest(mData.slide[mSlide].url)) :
mPlaceholder1.load(new URLRequest(mData.slide[mSlide].url));
}
//----------------------------------------------------------------------------------------------------
// fTimer
//----------------------------------------------------------------------------------------------------
private function
fTimer(
e : TimerEvent
) : void
{
mSlide == mItems - 1 ? mSlide = 0 : mSlide++;
fLoadImage();
}
//----------------------------------------------------------------------------------------------------
// fOpen
//----------------------------------------------------------------------------------------------------
private function
fOpen(
e : Event
) : void
{
mTimer.stop();
}
//----------------------------------------------------------------------------------------------------
// fResult
//----------------------------------------------------------------------------------------------------
private function
fResult(
e : Event
) : void
{
if (!mControl.btnForward.visible)
mTimer.start();
getChildIndex(mPlaceholder1) == 0 ? fNextImage(mPlaceholder1) : fNextImage(mPlaceholder2);
}
//----------------------------------------------------------------------------------------------------
// fKenBurns
//----------------------------------------------------------------------------------------------------
private function
fNextImage(
vPlaceholder : Loader
) : void
{
setChildIndex(vPlaceholder, this.numChildren - 2);
vPlaceholder.alpha = 0;
vPlaceholder == mPlaceholder1 ? cTween.to(mPlaceholder2, {alpha:0}, 1) : cTween.to(mPlaceholder1, {alpha:0}, 1);
cTween.to(vPlaceholder, { alpha:1 }, 1);
}
//----------------------------------------------------------------------------------------------------
} // class
//----------------------------------------------------------------------------------------------------
} // package
您可以看到我在其中添加了“颜色校正”,但在运行文件时出现此错误:
ReferenceError: Error #1065: Variable stage is not defined.
at global$init()
有什么建议吗?谢谢....
答案 0 :(得分:2)
这是因为尚未定义/创建舞台。所以这里有两个选项:
使用ADDED_TO_STAGE侦听器 等待添加幻灯片 到了舞台。所以你要添加 跟随构造函数:
addEventListener(Event.ADDED_TO_STAGE,
_added); 并将此函数添加到类:
private _added function(e:Event)
{
removeEventListener(Event.ADDED_TO_STAGE,
_added); stage.colorCorrection = ColorCorrection.ON; }
制作一个文件课(见 http://goo.gl/b92SU啧啧 这些对你的闪光灯如此:
package
{
import flash.display.MovieClip;
public class Main extends MovieClip
{
function Main()
{
addEventListener(Event.ADDED_TO_STAGE, _added);
//other code that was in your main timeline
}
private function _added(e:Event):void
{
removeEventListener(Event.ADDED_TO_STAGE, _added);
stage.colorCorrection = ColorCorrection.ON;
}
}
}
答案 1 :(得分:0)
您无法将代码放在课堂外。删除行
stage.colorCorrection = ColorCorrection.ON;
并将其放在Document Class构造函数上。如果您遇到问题,则意味着您的应用程序未正确设置。我建议您创建一个新问题,或阅读this tutorial。