滚动时场景的荒谬和生涩的运动

时间:2011-06-16 04:25:34

标签: iphone objective-c cocos2d-iphone box2d

当场景移动时,它会以荒谬和生涩的方式移动(有时并不总是),从而导致刺激。以下代码用于移动场景:

//NAVIGATION TOWARDS X AND Y WhenEver and how ever you want

            if (abs(diffX) > abs(diffY))    //Scroll in x
            {
                //CCLOG(@"yScrlFlag=%d",yScrlFlag);
                if(diffX > 0)
                {
                    xScrlFlag=1;
                    [self.parent runAction:[CCMoveTo actionWithDuration:round(-(-3112-self.parent.position.x)/950)
                                                               position:ccp((-3112-self.position.x),self.parent.position.y)]];
                    [resetPosition setIsEnabled:YES];
                    [resetPosition runAction:[CCMoveTo actionWithDuration:round(-(-3112-self.parent.position.x)/950) 
                                                                 position:ccp((3112+self.position.x+70),resetPosition.position.y)]];
                    //[self.parent.menuButton setIsEnabled:NO];
                }
                else
                {
                    xScrlFlag=0;                        
                    [self.parent runAction:[CCMoveTo actionWithDuration:(-self.parent.position.x/950) 
                                                               position:ccp(0,self.parent.position.y)]];
                    //[resetPosition setIsEnabled:YES];
                    [resetPosition runAction:[CCMoveTo actionWithDuration:(-self.parent.position.x/950) 
                                                                 position:ccp(141,resetPosition.position.y)]];
                }
            }
            else  //Scroll in y
            {                       
                if(diffY < 0)
                {
                    [resetPosition setIsEnabled:YES];
                    //CCLOG(@"MOVING PARENT BY=%f",(-self.position.y));
                    //CCLOG(@"self.parent.position BEFORE MOVE=(%f, %f)",self.parent.position.x,self.parent.position.y);
                    //CCLOG(@"resetPosition.position BEFORE MOVE=(%f, %f)",resetPosition.position.x,resetPosition.position.y);
                    [self.parent runAction:[CCMoveTo actionWithDuration:(-(-300-self.parent.position.y)/650) 
                                                               position:ccp(self.parent.position.x,(-self.position.y))]];

                    //Working
                    [resetPosition runAction:[CCMoveTo actionWithDuration:(-(-300-self.parent.position.y)/650) 
                                                                 position:ccp(resetPosition.position.x, 280-(-self.position.y))]];

                    //CCLOG(@"self.parent.position AFTER MOVE=(%f, %f)",self.parent.position.x,self.parent.position.y);
                    //CCLOG(@"resetPosition.position BEFORE MOVE=(%f, %f)",resetPosition.position.x,resetPosition.position.y);
                }
                else
                {   
                    //CCLOG(@"yScrlFlag");
                    yScrlFlag=0;
                    [self.parent runAction:[CCMoveTo actionWithDuration:(-(-300-self.parent.position.y)/950) 
                                                               position:ccp(self.parent.position.x,0)]];

                    [resetPosition runAction:[CCMoveTo actionWithDuration:round(-(-300-self.parent.position.y)/949) 
                                                                 position:ccp(resetPosition.position.x,280)]];
                }

            }

我想要的是场景运动中的所有时间平滑。如代码所示,它在水平和垂直方向上移动场景。并且当场景中的一个(任何)sprite被动员并且场景开始滚动时,会出现基本问题。在这种情况下它也会以一种不稳定的方式运行(可能比正常情况下更多)。有什么建议吗?

1 个答案:

答案 0 :(得分:2)

尝试使用CCFollow而不是手动完成所有操作:

CCFollow