我有一个有状态的小部件:
class PractiseInterview extends StatefulWidget {
@override
_PractiseInterviewState createState() => _PractiseInterviewState();
}
class _PractiseInterviewState extends State<PractiseInterview> {
String outputText = '0';
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Practise'),
),
body: Container(
child: Column(
children: <Widget>[
Text(
outputText, //**outputText is here**
),
Expanded(
child: Divider(),
),
Column(
children: <Widget>[
Row(
children: <Widget>[
ChnageText(text: 'changed',),
],
),
],
)
],
),
),
);
}
}
注意我的outputText = '0'
在这里。
然后我在有状态小部件中为我的OutlineButton提供了一个无状态小部件:
class ChnageText extends StatelessWidget {
const ChnageText({ this.text});
final String text;
buttonPressed(String text) {
if (text == 'changed') {
//TODO: change outputText value to 'changed' at the click of this button
}
}
@override
Widget build(BuildContext context) {
return Expanded(
child: OutlineButton(
onPressed: () {
buttonPressed(text);
},
child: Padding(
padding: const EdgeInsets.all(24.0),
child: Text(
text,
style: TextStyle(
fontSize: 15.0,
fontWeight: FontWeight.bold,
),
),
),
),
);
}
}
我在我的无状态窗口小部件中提到了TODO,在单击按钮时,我想将outputText = '0'
更改为outputText = 'changed'
。我不知道该怎么做
我是新手,我无法理解这一点。基本上,我是在做一个计算器,单击该按钮时应显示该按钮的值。
答案 0 :(得分:1)
将来自父级的回调传递给ChnageText
,以更改outputText
并调用setState
。
class ChnageText extends StatelessWidget {
const ChnageText({this.text, this.callback});
final String text;
final VoidCallback callback;
buttonPressed(String text) {
if (text == 'changed') {
callback();//Call callback here
}
}
@override
Widget build(BuildContext context) {
return Expanded(
child: OutlineButton(
onPressed: () {
buttonPressed(text);
},
child: Padding(
padding: const EdgeInsets.all(24.0),
child: Text(
text,
style: TextStyle(
fontSize: 15.0,
fontWeight: FontWeight.bold,
),
),
),
),
);
}
}
class _PractiseInterviewState extends State<PractiseInterview> {
String outputText = '0';
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Practise'),
),
body: Container(
child: Column(
children: <Widget>[
Text(
outputText, //**outputText is here**
),
Expanded(
child: Divider(),
),
Column(
children: <Widget>[
Row(
children: <Widget>[
ChnageText(text: 'changed', callback: () {setState((){outputText = 'changed';});}),// Pass callback here
],
),
],
)
],
),
),
);
}
}
理想情况下,您根本不需要这样做。 ChnageText
中的内容无需单独存在StatelessWidget
中。将所有这些内容直接放在父项中可以解决此问题。
class _PractiseInterviewState extends State<PractiseInterview> {
String outputText = '0';
buttonPressed(String text) {
if (text == 'changed') {
setState(() {
outputText = 'changed';
});
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Practise'),
),
body: Container(
child: Column(
children: <Widget>[
Text(
outputText, //**outputText is here**
),
Expanded(
child: Divider(),
),
Column(
children: <Widget>[
Row(
children: <Widget>[
//Put ChnageText directly into the build of the parent
Expanded(
child: OutlineButton(
onPressed: () {
buttonPressed('changed');
},
child: Padding(
padding: const EdgeInsets.all(24.0),
child: Text(
'changed',
style: TextStyle(
fontSize: 15.0,
fontWeight: FontWeight.bold,
),
),
),
),
),
],
),
],
)
],
),
),
);
}
}