将字节数组转换为托管结构

时间:2011-06-13 19:17:56

标签: c# bytearray structure pcap.net

更新:此问题的答案帮助我编写了开源项目AlicanC's Modern Warfare 2 Tool on GitHub的代码。你可以看到我在MW2Packets.cs中读取这些数据包以及我编码的扩展程序,以便在Extensions.cs中读取大端数据。

我在C#应用程序中使用Call of Duty: Modern Warfare 2捕获Pcap.Net的UDP数据包。我从图书馆收到byte[]。我试着像字符串那样解析它,但是效果不好。

byte[]我有一个通用数据包标题,然后是另一个特定于数据包类型的标题,然后是关于大厅中每个玩家的信息。

一位乐于助人的人为我检查了一些数据包并提出了这些结构:

// Fields are big endian unless specified otherwise.
struct packet_header
{
    uint16_t magic;
    uint16_t packet_size;
    uint32_t unknown1;
    uint32_t unknown2;
    uint32_t unknown3;
    uint32_t unknown4;
    uint16_t unknown5;
    uint16_t unknown6;
    uint32_t unknown7;
    uint32_t unknown8;
    cstring_t packet_type; // \0 terminated string
};

// Fields are little endian unless specified otherwise.
struct header_partystate //Header for the "partystate" packet type
{
    uint32_t unknown1;
    uint8_t unknown2;
    uint8_t player_entry_count;
    uint32_t unknown4;
    uint32_t unknown5;
    uint32_t unknown6;
    uint32_t unknown7;
    uint8_t unknown8;
    uint32_t unknown9;
    uint16_t unknown10;
    uint8_t unknown11;
    uint8_t unknown12[9];
    uint32_t unknown13;
    uint32_t unknown14;
    uint16_t unknown15;
    uint16_t unknown16;
    uint32_t unknown17[10];
    uint32_t unknown18;
    uint32_t unknown19;
    uint8_t unknown20;
    uint32_t unknown21;
    uint32_t unknown22;
    uint32_t unknown23;
};

// Fields are little endian unless specified otherwise.
struct player_entry
{
    uint8_t player_id;

    // The following fields may not actually exist in the data if it's an empty entry.
    uint8_t unknown1[3];
    cstring_t player_name;
    uint32_t unknown2;
    uint64_t steam_id;
    uint32_t internal_ip;
    uint32_t external_ip;
    uint16_t unknown3;
    uint16_t unknown4;
    uint32_t unknown5;
    uint32_t unknown6;
    uint32_t unknown7;
    uint32_t unknown8;
    uint32_t unknown9;
    uint32_t unknown10;
    uint32_t unknown11;
    uint32_t unknown12;
    uint16_t unknown13;
    uint8_t unknown14[???];     // Appears to be a bit mask, sometimes the length is zero, sometimes it's one. (First entry is always zero?)
    uint8_t unknown15;
    uint32_t unknown16;
    uint16_t unknown17;
    uint8_t unknown18[???];     // Most of the time this is 4 bytes, other times it is 3 bytes.
};

我在C#应用程序中重新创建了包头结构,如下所示:

[StructLayout(LayoutKind.Sequential, Pack=1)]
struct PacketHeader
{
    public UInt16 magic;
    public UInt16 packetSize;
    public UInt32 unknown1;
    public UInt32 unknown2;
    public UInt32 unknown3;
    public UInt32 unknown4;
    public UInt16 unknown5;
    public UInt16 unknown6;
    public UInt32 unknown7;
    public UInt32 unknown8;
    public String packetType;
}

然后我尝试为“partystate”标题创建一个结构,但是我错误地说fixed关键字不安全:

[StructLayout(LayoutKind.Sequential, Pack=1)]
struct PartyStateHeader
{
    UInt32 unknown1;
    Byte unknown2;
    Byte playerEntryCount;
    UInt32 unknown4;
    UInt32 unknown5;
    UInt32 unknown6;
    UInt32 unknown7;
    Byte unknown8;
    UInt32 unknown9;
    UInt16 unknown10;
    Byte unknown11;
    fixed Byte unknown12[9];
    UInt32 unknown13;
    UInt32 unknown14;
    UInt16 unknown15;
    UInt16 unknown16;
    fixed UInt32 unknown17[10];
    UInt32 unknown18;
    UInt32 unknown19;
    Byte unknown20;
    UInt32 unknown21;
    UInt32 unknown22;
    UInt32 unknown23;
}

由于unknown14unknown18的大小不同,我无法对播放器条目执行任何操作。 (玩家条目是最重要的。)

现在,不知何故,我必须将byte[]投射到这些PacketHeader结构中。可悲的是,(PacketHeader)bytes并不容易。我尝试过在互联网上找到的这种方法,但它抛出AccessViolationException

GCHandle handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
PacketHeader packetHeader = (PacketHeader)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(PacketHeader));

我怎样才能做到这一点?

7 个答案:

答案 0 :(得分:18)

//我在http://code.cheesydesign.com/?p=572找到了这个(我还没有测试过,但是 //乍一看它会运作良好。)

    /// <summary>
    /// Reads in a block from a file and converts it to the struct
    /// type specified by the template parameter
    /// </summary>
    /// <typeparam name="T"></typeparam>
    /// <param name="reader"></param>
    /// <returns></returns>
    private static T FromBinaryReader<T>(BinaryReader reader)
    {

        // Read in a byte array
        byte[] bytes = reader.ReadBytes(Marshal.SizeOf(typeof(T)));

        // Pin the managed memory while, copy it out the data, then unpin it
        GCHandle handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
        T theStructure = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(T));
        handle.Free();

        return theStructure;
    }

答案 1 :(得分:6)

这就是我的表现:

using System;
using System.Runtime.InteropServices;
public static object GetObjectFromBytes(byte[] buffer, Type objType)
{
    object obj = null;
    if ((buffer != null) && (buffer.Length > 0))
    {
        IntPtr ptrObj = IntPtr.Zero;
        try
        {
            int objSize = Marshal.SizeOf(objType);
            if (objSize > 0)
            {
                if (buffer.Length < objSize)
                    throw new Exception(String.Format("Buffer smaller than needed for creation of object of type {0}", objType));
                ptrObj = Marshal.AllocHGlobal(objSize);
                if (ptrObj != IntPtr.Zero)
                {
                    Marshal.Copy(buffer, 0, ptrObj, objSize);
                    obj = Marshal.PtrToStructure(ptrObj, objType);
                }
                else
                    throw new Exception(String.Format("Couldn't allocate memory to create object of type {0}", objType));
            }
        }
        finally
        {
            if (ptrObj != IntPtr.Zero)
                Marshal.FreeHGlobal(ptrObj);
        }
    }
    return obj;
}

在结构定义中,我没有使用任何fixed区域,而是如果标准编组不起作用,我使用了MarshalAs属性。这是你需要的字符串。

您可以像这样使用此功能:

PacketHeader ph = (PacketHeader)GetObjectFromBytes(buffer, typeof(PacketHeader));

编辑: 我没有在代码示例中看到你的BigEndian“限制”。只有当字节为LittleEndian时,此解决方案才有效。

编辑2: 在你的例子的字符串中,你将使用:

来装饰它
[MarshalAs(UnmanagedType.LPStr)]

在数组中,对于n大小的数组,我会使用类似的东西:

[MarshalAs(UnmanagedType.ByValArray, SizeConst = n)]

答案 2 :(得分:5)

我将字节数组转换为内存流。然后在该流上实例化二进制阅读器。然后定义辅助函数,它接受二进制读取器并解析单个类。

内置的BinaryReader类总是使用小端。

我在这里使用类而不是结构。

class PacketHeader 
{
    uint16_t magic;
    uint16_t packet_size;
    uint32_t unknown1;
    uint32_t unknown2;
    uint32_t unknown3;
    uint32_t unknown4;
    uint16_t unknown5;
    uint16_t unknown6;
    uint32_t unknown7;
    uint32_t unknown8;
    string packet_type; // replaced with a real string
};

PacketHeader ReadPacketHeader(BinaryReader reader)
{
  var result=new PacketHeader();
  result.magic = reader.ReadInt16();
  ...
  result.packet_type=ReadCString();//Some helper function you might need to define yourself
  return result;
}

答案 3 :(得分:3)

嗯,你真的有两个任务。首先是将byte []解释为struct本质上,其次是处理可能的不同字节序。

所以,他们有些分歧。 AFAIK如果你想使用封送处理 - 它只会将字节解释为管理结构。因此,从一个端到另一个端的转换留给你。这并不难,但它不会是自动的。

因此,要将byte []解释为struct,你必须有类似的东西:

[StructLayout(LayoutKind.Sequential)]
internal struct X
{
    public int IntValue;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 3, ArraySubType = UnmanagedType.U1)] 
    public byte[] Array;
}

static void Main(string[] args)
{
    byte[] data = {1, 0, 0, 0, 9, 8, 7}; // IntValue = 1, Array = {9,8,7}
    IntPtr ptPoit = Marshal.AllocHGlobal(data.Length);
    Marshal.Copy(data, 0, ptPoit, data.Length);
    var x = (X) Marshal.PtrToStructure(ptPoit, typeof (X));
    Marshal.FreeHGlobal(ptPoit);

    Console.WriteLine("x.IntValue = {0}", x.IntValue);
    Console.WriteLine("x.Array = ({0}, {1}, {2})", x.Array[0], x.Array[1], x.Array[2]);
}

所以前4个字节转到IntValue(1,0,0,0) - &gt; [小端] - &gt; 1 接下来的3个字节直接转到数组。

如果你想要BigEndian,你应该自己做:

int LittleToBigEndian(int littleEndian)
{
    byte[] buf = BitConverter.GetBytes(littleEndian).Reverse().ToArray();
    return BitConverter.ToInt32(buf, 0);
}

这有点混乱,所以可能你最好坚持使用自定义编写的解析器,它从源byte []逐个获取字节并填充你的数据类而不使用StructLayout和其他本机互操作。

答案 4 :(得分:2)

我的方法不同。我不想复制任何字节 我只是想使用它们,修改它们中的一些并在其他地方使用更改的byte []数组作为byte []。
在挖掘谷歌和stackoverflow后,我决定进入不安全/固定 在玩代码我发现没有副本的快速代码 这是DEBUG / TEST代码。在调试模式下检查 请记住,这样您就不会复制并且正在处理原始byte []数据 struct中的任何更改都将反映在byte []数组更改中,反之亦然 ++ TESTED ++ WORKS

//FOR DEBUG/TEST ONLY
using System.Runtime.InteropServices;
namespace ByteStructCast1
{
    class Program
    {
        [StructLayout(LayoutKind.Sequential, Pack = 1)]
        unsafe struct StructTest//4B
        {
            [MarshalAs(UnmanagedType.U2)]
            public ushort item1;//2B
            public fixed byte item2[2];//2B =2x 1B
        }
        static void Main(string[] args)
        {
            //managed byte array
            byte[] DB1 = new byte[7];//7B more than we need. byte buffer usually is greater.
            DB1[0] = 2;//test data |> LITTLE ENDIAN
            DB1[1] = 0;//test data |
            DB1[2] = 3;//test data
            DB1[3] = 4;//test data
            unsafe //OK we are going to pin unmanaged struct to managed byte array
            {
                fixed(byte* db1 = DB1) //db1 is pinned pointer to DB1 byte[] array
                {
                    //StructTest t1 = *(StructTest*)db1;    //does not change DB1/db1
                    //t1.item1 = 11;                        //does not change DB1/db1
                    db1[0] = 22;                            //does CHANGE DB1/db1
                    DB1[0] = 33;                            //does CHANGE DB1/db1
                    StructTest* ptest = (StructTest*)db1;   //does CHANGE DB1/db1
                    ptest->item1 = 44;                      //does CHANGE DB1/db1
                    ptest->item2[0]++;                      //does CHANGE DB1/db1
                    ptest->item2[1]--;                      //does CHANGE DB1/db1
                }
            }
        }
    }
}

答案 5 :(得分:1)

对于那些有权使用C#7.3功能的人,我使用这段不安全的代码来“序列化”为字节:

public static class Serializer
{
    public static unsafe byte[] Serialize<T>(T value) where T : unmanaged
    {
        byte[] buffer = new byte[sizeof(T)];

        fixed (byte* bufferPtr = buffer)
        {
            Buffer.MemoryCopy(&value, bufferPtr, sizeof(T), sizeof(T));
        }

        return buffer;
    }

    public static unsafe T Deserialize<T>(byte[] buffer) where T : unmanaged
    {
        T result = new T();

        fixed (byte* bufferPtr = buffer)
        {
            Buffer.MemoryCopy(bufferPtr, &result, sizeof(T), sizeof(T));
        }

        return result;
    }
}

unmanaged类型可以是一个结构(没有引用类型的简单结构,那些被认为是托管结构)或本机类型,例如intshort等。

答案 6 :(得分:-1)

要将字节数组转换为字符串,请执行此操作;

byte [] dBytes = ...
string str;
System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
str = enc.GetString(dBytes);

将字符串转换回字节数组

public static byte[] StrToByteArray(string str)
{
    System.Text.UTF8Encoding  encoding=new System.Text.UTF8Encoding();
    return encoding.GetBytes(str);
}

现在阅读你的字符串,看看你的数据是什么。