enter image description here尝试使用带计时器的反应三纤维开发游戏。我试图基于反应功能创建计时器。问题在于,将计时器包装到场景(游戏过程)中之后,它会覆盖游戏并仅显示计时器。
return (
<Provider store={store}>
<Router>
<Fragment>
<Route exact path="/" component={Landing} />
<section className="container">
<Alert />
<Switch>
<Route exact path="/register" component={Register} />
<Route exact path="/login" component={Login} />
<PrivateRoute exact path="/dashboard" component={Dashboard} />
<PrivateRoute exact path="/instruction" component={Instruction} />
<PrivateRoute exact path="/dashboard2" component={Dashboard2} />
<PrivateRoute exact path="/profile" component={Profile} />
<PrivateRoute exact path="/intro" component={Intro} />
<Timer />
<PrivateRoute exact path="/scene1" component={Scene1} />
<PrivateRoute exact path="/scene2" component={Scene2} />
</Switch>
</section>
</Fragment>
</Router>
</Provider>
);