当我将游戏放到现场时,在开始新游戏时分数仍然保留:
ScoringSYstem.cs
public GameObject scoreText;
public static int theScore;
void Update()
{
scoreText.GetComponent<Text>().text = "Score: " + theScore;
}
Timer.cs
public string LevelToLoad;
public static float timer1 = 30f;
private Text timerSeconds;
public GameObject scoreText;
public static int theScore;
// Use this for initialization
void Start ()
{
timerSeconds = GetComponent<Text> ();
}
// Update is called once per frame
void Update ()
{
timer1 -= Time.deltaTime;
timerSeconds.text = timer1.ToString("f0");
if (timer1 <= 0)
{
timer1 = 30f;
Application.LoadLevel (LevelToLoad);
}
}
如何在场景变化时重置分数?
答案 0 :(得分:0)
首先,您需要创建一个称为GameManager的空GameObject,然后向其中添加一个也称为GameManager的脚本。这样您就可以从任何地方访问您的分数。
public int score = 0;
public static int time = 30;
#region Singelton
public static GameManager instance;
void Awake()
{
if (instance != null)
{
Debug.LogWarning("More than one Instance of Inventory found");
return;
}
instance = this;
}
#endregion
public void GameOver()
{
score = 0;
scoreText.GetComponent<Text>().text = "Score: " + gm.score;
}
然后您可以从任何地方调用这些变量并进行更改:
GameManager gm;
void Start()
{
gm = GameManager.instance;
}
void Update()
{
if (time >= 0)
gm.GameOver();
}
答案 1 :(得分:0)
您可以使用
$ valgrind /bin/ls
==2116== Memcheck, a memory error detector
==2116== Copyright (C) 2002-2011, and GNU GPL'd, by Julian Seward et al.
==2116== Using Valgrind-3.7.0 and LibVEX; rerun with -h for copyright info
==2116== Command: /bin/ls
==2116==
--2116-- WARNING: Serious error when reading debug info
--2116-- When reading debug info from /lib/arm-linux-gnueabihf/ld-2.28.so:
--2116-- Ignoring non-Dwarf2/3/4 block in .debug_info
--2116-- WARNING: Serious error when reading debug info
--2116-- When reading debug info from /lib/arm-linux-gnueabihf/ld-2.28.so:
--2116-- Last block truncated in .debug_info; ignoring
==2116== Conditional jump or move depends on uninitialised value(s)
==2116== at 0x401A5D0: index (in /lib/arm-linux-gnueabihf/ld-2.28.so)
==2116==
==2116== Conditional jump or move depends on uninitialised value(s)
==2116== at 0x401A5D4: index (in /lib/arm-linux-gnueabihf/ld-2.28.so)
==2116==
==2116== Conditional jump or move depends on uninitialised value(s)
==2116== at 0x4008040: _dl_dst_count (in /lib/arm-linux-gnueabihf/ld-2.28.so)
==2116==
==2116== Conditional jump or move depends on uninitialised value(s)
==2116== at 0x4008288: expand_dynamic_string_token (in /lib/arm-linux-gnueabihf/ld-2.28.so)
==2116==
==2116== Conditional jump or move depends on uninitialised value(s)
==2116== at 0x401AA80: strlen (in /lib/arm-linux-gnueabihf/ld-2.28.so)
==2116==
==2116== Conditional jump or move depends on uninitialised value(s)
==2116== at 0x401AA84: strlen (in /lib/arm-linux-gnueabihf/ld-2.28.so)
==2116==
==2116== Conditional jump or move depends on uninitialised value(s)
==2116== at 0x4017F68: malloc (in /lib/arm-linux-gnueabihf/ld-2.28.so)
...
如果GameOver场景使用某种GameEngineObject,则Gameover场景中的方法会重置保存该变量的GameObject中的Score变量。