嘿,到目前为止,我已经获得了角色反应,但是我想这样做,以便在按下表情符号后,代码会询问是否有人已经有了该群组,因此会添加或删除该群组,但是我也想以便自动删除与表情符号的反应,从而只有漫游器对显示表情符号的消息做出反应。
我将在附件中添加我到目前为止编写的代码,也许有些人可以帮助我。
MessageReactionAddEvent:
const BaseEvent = require('../utils/structures/BaseEvent');
require('dotenv').config();
module.exports = class MessageReactionAddEvent extends BaseEvent {
constructor() {
super('messageReactionAdd');
}
async run(client, reaction, user) {
const message = reaction.message;
const member = message.guild.members.cache.get(user.id);
if(user.bot) return;
const Valorant = message.guild.roles.cache.get(process.env.DISCORD_ROLE_VALORANT);
const League = message.guild.roles.cache.get(process.env.DISCORD_ROLE_LEAGUE);
if(
["?", "?"].includes(reaction.emoji.name)
) {
switch(reaction.emoji.name) {
case"?":
if (message.member.roles.cache.has(process.env.DISCORD_ROLE_VALORANT)) {
console.log('Has Valorant')
} else {
member.roles.add(Valorant)
member.createDM().then( channel => {
channel.send("Added Valorant")
})
}
break;
case"?":
if (message.member.roles.cache.has(process.env.DISCORD_ROLE_LEAGUE)) {
console.log('Has League of Legends')
} else {
member.roles.add(League)
member.createDM().then( channel => {
channel.send("Added League of Legends")
})
}
}
}
}
}
MessageReactionRemoveEvent:
const BaseEvent = require('../utils/structures/BaseEvent');
require('dotenv').config();
module.exports = class MessageReactionRemoveEvent extends BaseEvent {
constructor() {
super('messageReactionRemove');
}
async run(client, reaction, user) {
const message = reaction.message;
const member = message.guild.members.cache.get(user.id);
if(user.bot) return;
const Valorant = message.guild.roles.cache.get(process.env.DISCORD_ROLE_VALORANT);
const League = message.guild.roles.cache.get(process.env.DISCORD_ROLE_LEAGUE);
if(
["?", "?"].includes(reaction.emoji.name)
) {
switch(reaction.emoji.name) {
case"?":
if (message.member.roles.cache.has(process.env.DISCORD_ROLE_VALORANT)) {
member.roles.remove(Valorant)
member.createDM().then( channel => {
channel.send("Added Valorant")
})
} else {
console.log('Hasn´t Valorant')
}
break;
case"?":
if (message.member.roles.cache.has(process.env.DISCORD_ROLE_LEAGUE)) {
member.roles.remove(League)
member.createDM().then( channel => {
channel.send("Added League of Legends")
})
} else {
console.log('Hasn´t League of Legends')
}
}
}
}
}
RolesCommand:
const BaseCommand = require('../../utils/structures/BaseCommand');
const Discord = require("discord.js")
module.exports = class RolesCommand extends BaseCommand {
constructor() {
super('roles', 'Team', []);
}
run(client, message, args) {
try {
message.delete()
const embed = new Discord.MessageEmbed()
.setTitle("Test1")
.setDescription("Test2")
.setColor("#FCCF00")
.setFooter("Test3")
message.channel.send(embed).then(async msg => {
await msg.react("?")
await msg.react("?")
})
} catch(e) {
console.log(e)
}
}
}
感谢到目前为止我所获得的所有帮助,社区已经非常帮助我-谢谢。
答案 0 :(得分:2)
经过大量研究,并有一位朋友帮助了我,现在我做对了,希望我能帮助遇到同样问题的其他所有人。
具有角色反应的角色检查:
- message.member.roles.cache.has(process.env.DISCORD_ROLE_VALORANT)
+ member.roles.cache.has(process.env.DISCORD_ROLE_VALORANT)
自动删除用户反应:
const userReactions = message.reactions.cache.filter(reaction => reaction.users.cache.has(user.id));
try {
for (const reaction of userReactions.values()) {
await reaction.users.remove(user.id);
}
} catch (error) {
console.error('Failed to remove reactions.');
}
答案 1 :(得分:0)
我想在您的reaction.remove();
语句之前运行switch
可以达到目的:)