我从网站http://www.clingmarks.com/?p=25获得了此代码,我希望得到一些帮助!
此代码记录手机抖动。它只允许每100毫秒更新一次,并且震动的值必须超过800,SHAKE_THRESHOLD。
我遇到的问题是,如果手机检测到摇晃(然后是变量i ++),我希望在一段时间过去之前无法访问该代码块。
有人可以帮助我吗?
public class ShakeActivity extends Activity implements SensorListener {
// For shake motion detection.
private SensorManager sensorMgr;
private long lastUpdate = -1;
private float x, y, z;
int i = 0;
private float last_x, last_y, last_z;
private static final int SHAKE_THRESHOLD = 800;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
...... // other initializations
// start motion detection
sensorMgr = (SensorManager) getSystemService(SENSOR_SERVICE);
boolean accelSupported = sensorMgr.registerListener(this,
SensorManager.SENSOR_ACCELEROMETER,
SensorManager.SENSOR_DELAY_GAME);
if (!accelSupported) {
// on accelerometer on this device
sensorMgr.unregisterListener(this,
SensorManager.SENSOR_ACCELEROMETER);
}
}
protected void onPause() {
if (sensorMgr != null) {
sensorMgr.unregisterListener(this,
SensorManager.SENSOR_ACCELEROMETER);
sensorMgr = null;
}
super.onPause();
}
public void onAccuracyChanged(int arg0, int arg1) {
// TODO Auto-generated method stub
}
public void onSensorChanged(int sensor, float[] values) {
if (sensor == SensorManager.SENSOR_ACCELEROMETER) {
long curTime = System.currentTimeMillis();
// only allow one update every 100ms.
if ((curTime - lastUpdate) > 100) {
long diffTime = (curTime - lastUpdate);
lastUpdate = curTime;
x = values[SensorManager.DATA_X];
y = values[SensorManager.DATA_Y];
z = values[SensorManager.DATA_Z];
float speed = Math.abs(x+y+z - last_x - last_y - last_z)
/ diffTime * 10000;
if (speed > SHAKE_THRESHOLD) {
// yes, this is a shake action! Do something about it!
i++;
}
last_x = x;
last_y = y;
last_z = z;
}
}
}
}
答案 0 :(得分:1)
使用System.currentTimeMillis()
为注册摇动时设置变量。然后当你再次摇晃时,将当前时间与上次摇晃时间进行比较。如果超过所需的延迟,请注册新的摇动并更新最后的摇动时间。如果没有,请不要做任何事情。
答案 1 :(得分:1)
您想要的行为被称为“缓和”。您想在Activity对象上设置某个变量:
private long last_shake_time = 0;
然后检查并更新注册摇动的代码:
if (speed > SHAKE_THRESHOLD) {
// yes, this is a shake action!
long shake_time = System.currentTimeMillis();
if (shake_time - last_shake_time >= SHAKE_HOLDOFF_MS) {
i++;
last_shake_time = shake_time;
}
}
将SHAKE_HOLDOFF_MS
定义为SHAKE_THRESHOLD
常量:
private static final long SHAKE_HOLDOFF_MS = 5000;