我正在进行双向私聊,可以在全屏游戏中使用。
这是让用户在屏幕顶部输入半透明文本框,即使它没有焦点也是如此。
使用以下代码,我可以检测到所有物理键,但虚拟键的使用时间很长。
检测到 SHIFT
。
2
。
但是,Shift + 2
被检测为单独的键(即使[SHIFT+2]
在键盘上显示@
。 IE:程序输出SHIFT和2,但不输出它们产生的内容:@
。
问题是,如何根据键盘转换为角色? 例如:
"
(引号)。@
。如何根据键盘转换为特定字符?
以下是目前的代码:
static interface User32 extends Library {
public static User32 INSTANCE = (User32) Native.loadLibrary("User32", User32.class);
short GetAsyncKeyState(int key);
short GetKeyState(int key);
IntByReference GetKeyboardLayout(int dwLayout);
int MapVirtualKeyExW (int uCode, int nMapType, IntByReference dwhkl);
boolean GetKeyboardState(byte[] lpKeyState);
int ToUnicodeEx(int wVirtKey, int wScanCode, byte[] lpKeyState, char[] pwszBuff, int cchBuff, int wFlags, IntByReference dwhkl);
}
public static void main(String[] args) {
long currTime = System.currentTimeMillis();
while (System.currentTimeMillis() < currTime + 20000)
{
for (int key = 1; key < 256; key++)
{
if (isKeyPressed(key))
getKeyType(key);
}
}
}
private static boolean isKeyPressed(int key)
{
return User32.INSTANCE.GetAsyncKeyState(key) == -32767;
}
private static void getKeyType(int key)
{
boolean isDownShift = (User32.INSTANCE.GetKeyState(VK_SHIFT) & 0x80) == 0x80;
boolean isDownCapsLock = (User32.INSTANCE.GetKeyState(VK_CAPS)) != 0;
byte[] keystate = new byte[256];
User32.INSTANCE.GetKeyboardState(keystate);
IntByReference keyblayoutID = User32.INSTANCE.GetKeyboardLayout(0);
int ScanCode = User32.INSTANCE.MapVirtualKeyExW(key, MAPVK_VK_TO_VSC, keyblayoutID);
char[] buff = new char[10];
int bufflen = buff.length;
int ret = User32.INSTANCE.ToUnicodeEx(key, ScanCode, keystate, buff, bufflen, 0, keyblayoutID);
switch (ret)
{
case -1:
System.out.println("Error");
break;
case 0: // no translation
break;
default:
System.out.println("output=" + String.valueOf(buff).substring(0, ret));
}
}
它工作正常并输出按下的键,但不适用于Shift +组合。我意识到我可以做一个“Switch”并将Shift + 3更改为“£”,但这不适用于不同的键盘。
答案 0 :(得分:4)
尝试使用JIntelliType库。它比JNA更简单,它应该能够执行SHIFT + 键(MOD_SHIFT)。唯一的问题是检测3
,但这很容易解决(例如通过KeyListener打印密钥代码)。
答案 1 :(得分:0)
我明白了。经过多次,多少小时的搜索,我设法创建了一种方法,将组合转换为当前键盘布局上的组合。它不处理死键(例如重音符号),但它捕获了我需要捕获的所有[SHIFT+Combinations]
。
要使用它,请按以下方式调用它:
getCharacter(int vkCode, boolean shiftKeyPressed);
所以,看看这个魔术。如果我想得到SHIFT+3
会在键盘上给我的东西(£),我会使用:
getCharacter(KeyEvent.VK_3, true);
以下是代码:
public static char getCharacter(int vkCode, boolean shiftKeyPressed)
{
byte[] keyStates = new byte[256]; //Create a keyboard map of 256 keys
if (shiftKeyPressed)
{
keyStates[16]=-127; //Emulate the shift key being held down
keyStates[160]=-128; //This needs to be set as well
}
IntByReference keyblayoutID = User32.INSTANCE.GetKeyboardLayout(0); //Load local keyboard layout
int ScanCode = User32.INSTANCE.MapVirtualKeyExW(vkCode, MAPVK_VK_TO_VSC, keyblayoutID); //Get the scancode
char[] buff = new char[1];
int ret = User32.INSTANCE.ToUnicodeEx(vkCode, ScanCode, keyStates, buff, 1, 0, _currentInputLocaleIdentifier);
switch (ret)
{
case -1: //Error
return (char) -1;
case 0: //No Translation
return (char) 0;
default: //Returning key...
return buff[0];
}
}
以下是声明:
final static int MAPVK_VK_TO_VSC = 0;
static IntByReference _currentInputLocaleIdentifier;
static interface User32 extends Library {
public static User32 INSTANCE = (User32) Native.loadLibrary("User32", User32.class);
IntByReference GetKeyboardLayout(int dwLayout);
int MapVirtualKeyExW (int uCode, int nMapType, IntByReference dwhkl);
boolean GetKeyboardState(byte[] lpKeyState);
int ToUnicodeEx(int wVirtKey, int wScanCode, byte[] lpKeyState, char[] pwszBuff, int cchBuff, int wFlags, IntByReference dwhkl);
}
非常感谢BrendanMcK,他帮助我找到了这个解决方案。
答案 2 :(得分:0)
GetKeyboardState
有一些问题,但GetAsyncKeyState
似乎工作正常。
这里是控制台应用程序的完整工作示例,它从任何窗口读取键盘状态。 在Windows 7上使用2个非en-us键盘布局进行测试。
处理所有内容=),特别是SHIFT +组合 (即SHIFT + 3将被翻译成当前键盘布局的正确字符)
P.S。大卫,感谢你的代码示例我最终找到了MapVirtualKeyExW
和ToUnicodeEx
函数的正确参数:)
P.P.S。代码是在C#中,但我想它可以很容易地移植到Java(因为当我读到你的代码时,我错误地认为它是C#,后来很久才注意到问题标题中的“JAVA”)
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Windows.Forms;
namespace KeyboardInputTest
{
class Program
{
static void Main(string[] args)
{
new KeyboardTestClass().RunTest();
}
}
public class KeyboardTestClass
{
public void RunTest()
{
while (true)
{
string keyString = string.Empty;
if (ReadKeyboardInput(ref keyString) && keyString.Length > 0)
{
Console.WriteLine(string.Format("Pressed: {0}", keyString));
}
Thread.Sleep(10);
}
}
public bool ReadKeyboardInput(ref string res)
{
var hwnd = WinAPI.GetForegroundWindow();
var pid = WinAPI.GetWindowThreadProcessId(hwnd, IntPtr.Zero);
var keyboardLayoutHandle = WinAPI.GetKeyboardLayout(pid);
foreach (var key in (Keys[])Enum.GetValues(typeof(Keys)))
{
if (Keyboard.GetAsyncKeyState(key) == -32767)
{
switch (key)
{
// handle exceptional cases
case Keys.Enter:
case Keys.LineFeed:
res = string.Empty;
return false;
}
res = ConvertVirtualKeyToUnicode(key, keyboardLayoutHandle, Keyboard.ShiftKey);
return true;
}
}
return false;
}
public string ConvertVirtualKeyToUnicode(Keys key, IntPtr keyboardLayoutHandle, bool shiftPressed)
{
var scanCodeEx = Keyboard.MapVirtualKeyExW(key, VirtualKeyMapType.ToVScanCodeEx, keyboardLayoutHandle);
if (scanCodeEx > 0)
{
byte[] lpKeyState = new byte[256];
if (shiftPressed)
{
lpKeyState[(int)Keys.ShiftKey] = 0x80;
lpKeyState[(int)Keys.LShiftKey] = 0x80;
}
var sb = new StringBuilder(5);
var rc = Keyboard.ToUnicodeEx(key, scanCodeEx, lpKeyState, sb, sb.Capacity, 0, keyboardLayoutHandle);
if (rc > 0)
{
return sb.ToString();
}
else
{
// It's a dead key; let's flush out whats stored in the keyboard state.
rc = Keyboard.ToUnicodeEx(key, scanCodeEx, lpKeyState, sb, sb.Capacity, 0, keyboardLayoutHandle);
return string.Empty;
}
}
return string.Empty;
}
}
// Win API Imports:
public enum VirtualKeyMapType : int
{
ToChar = 2,
ToVScanCode = 0,
ToVScanCodeEx = 4
}
public static class Keyboard
{
public static bool ShiftKey
{
get
{
return Convert.ToBoolean((int)GetAsyncKeyState(Keys.ShiftKey) & 32768);
}
}
[DllImport("User32.dll")]
public static extern short GetAsyncKeyState(Keys vKey);
[DllImport("user32.dll", CharSet = CharSet.Unicode, EntryPoint = "MapVirtualKeyExW", ExactSpelling = true)]
public static extern uint MapVirtualKeyExW(Keys uCode, VirtualKeyMapType uMapType, IntPtr dwKeyboardLayoutHandle);
[DllImport("user32.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
public static extern int ToUnicodeEx(Keys wVirtKey, uint wScanCode, byte[] lpKeyState, StringBuilder pwszBuff, int cchBuff, uint wFlags, IntPtr dwKeyboardLayoutHandle);
}
public class WinAPI
{
[DllImport("user32.dll")]
public static extern IntPtr GetForegroundWindow();
[DllImport("user32")]
public static extern int GetWindowThreadProcessId(IntPtr hwnd, IntPtr lpdwProcessId);
[DllImport("user32")]
public static extern IntPtr GetKeyboardLayout(int dwLayout);
}
}