我正在尝试使用client.guilds
,但似乎只是返回了这个我不知道如何解析的真正奇怪的对象。
对象:
GuildManager {
cacheType: [Function: Collection],
cache: Collection(1) [Map] {
'11111111111111111' => Guild {
members: [GuildMemberManager],
channels: [GuildChannelManager],
roles: [RoleManager],
presences: [PresenceManager],
voiceStates: [VoiceStateManager],
deleted: false,
available: true,
id: '1111111111111111111',
shardID: 0,
name: 'My Server Name',
icon: '11111111111111111111111111111',
splash: null,
region: 'us-west',
memberCount: 46,
large: false,
features: [],
applicationID: null,
afkTimeout: 300,
afkChannelID: null,
systemChannelID: null,
embedEnabled: undefined,
premiumTier: 0,
premiumSubscriptionCount: 0,
verificationLevel: 'NONE',
explicitContentFilter: 'DISABLED',
mfaLevel: 0,
joinedTimestamp: 1590266012969,
defaultMessageNotifications: 'ALL',
systemChannelFlags: [SystemChannelFlags],
vanityURLCode: null,
description: null,
banner: null,
rulesChannelID: null,
publicUpdatesChannelID: null,
ownerID: '111111111111111111',
emojis: [GuildEmojiManager]
}
}
}
我只是不知道如何解析它来获取我连接的服务器的名称。现在我只连接到一台服务器,但是将来会有更多,我只想说:
client.guilds.forEach(server => {
console.log(guild.name+" id: "+guild.id);
});
答案 0 :(得分:0)
该对象是您可以迭代的基本集合。
begin()
答案 1 :(得分:0)
原来,我不得不引用缓存对象:
client.guilds.cache.forEach(server => {
console.log(server.name + " id: " + server.id);
});