myThread是一个每秒执行一次的函数,基本上它会读取一些必须被解析和执行的数据。函数增长了很多,超过1500行代码,如下面的示例,有很多[if else if else]阻止大量重复,如sleep或SendToChat向控制台发送命令,并且很难维护对它做出改变等。
我想要一些建议(如果可能的话,有代码示例,这将有助于我理解布局)我可以如何重写它,我不是很有经验,所以我不太确定将这些代码转换为更好的可维护性和可读性代码?
也可以随意评论任何功能或其他任何功能,因为它可以帮助我改进其他错误的事情。
这只是代码的一些示例,而不是整个代码,如果您觉得您需要代码中的任何其他信息随时可以询问,我会尽可能发布。
PS:这不是一件好事。
private void myThread()
{
while(isRunning)
{
// SOME PARSED DATA HERE
// if (parsedData matchs) do the below stuff
Messages received = new Messages
{
Sent = Convert.ToDateTime(match.Groups[1].Value),
Username = match.Groups[3].Value,
MessageType = (match.Groups[2].Length > 0) ? MsgType.System : MsgType.Chat,
Message = match.Groups[4].Value.Trim(),
CommandArgs = match.Groups[4].Value.ToLower().Trim().Split(' ')
};
// Get the user that issued the command
User user = usersList.Find(x => x.Name == recebe.received.ToLower());
if (user != null)
{
// different greetings based on acess level
if (received.Message == "has entered this room")
{
if (User == null)
{
SendToChat("/w " + received.Username + " " + received.Username + " you have no registration.");
Thread.Sleep(1000);
SendToChat("/kick " + received.Username + " not registered.");
Thread.Sleep(1000);
}
else
{
string cmd = (user.Access < Access.Vouch) ?
"/ann " + user.Access.ToString() + " <" + received.Username + "> has entered the room." :
"/w " + received.Username + " " + received.Username + " welcome to our room !";
SendToChat(cmd);
Thread.Sleep(1000);
}
}
// Here we filter all messages that start with a . which means it is a command
else if (received.Message.StartsWith(".") && user != null)
{
// here we verify if the user has Access to use the typed command and/or if the command exists
if (accessList.Exists(x => x.Access == user.Access && x.HasCommand(received.CommandArgs[0])))
{
if (received.CommandArgs[0] == ".say")
{
SendToChat("/ann " + received.Username + " says: " + received.Message.Substring(received.CommandArgs[0].Length + 1));
Thread.Sleep(1000);
}
else if (received.CommandArgs[0] == ".command")
{
string allowedList = string.Empty;
int count = 0;
foreach (string cmd in listaAccesss.Find(x => x.Access == user.Access).Command)
{
if (count == 0)
allowedList += cmd;
else
allowedList += ", " + cmd;
}
SendToChat("/w " + received.Username + " " + received.Username + " you are allowed to use the followed commands: " + permite);
Thread.Sleep(1000);
}
else if (received.CommandArgs[0] == ".vip")
{
if (received.Command.Count() < 2)
{
SendToChat("/w " + received.Username + " " + received.Username + ", see an example of how to use this command: .vip jonh");
Thread.Sleep(1000);
}
else if (received.Command.Count() == 2)
{
var target = usersList.Find(x => x.Name == received.CommandArgs[1]);
if (target == null)
{
User newUser = new User
{
Name = received.CommandArgs[1].ToLower(),
Access = Access.VIP,
Registered = DateTime.Now,
RegisteredBy = received.Username.ToLower()
};
usersList.Add(newUser);
SendToChat("/ann " + user.Access.ToString() + " " + user.Name + " has promoted " + received.CommandArgs[1] + " to VIP.");
Thread.Sleep(1000);
}
else if (target != null && target.Access == Access.VIP)
{
SendToChat("/w " + received.Username + " " + received.Username + " the user " + target.Name + " already have VIP access.");
Thread.Sleep(1000);
}
else if (target != null && user.Access == Access.HeadAdmin && user.Access < target.Access)
{
Access last = target.Access;
target.Access = Access.Vouch;
SendToChat("/ann " + user.Access.ToString() + " " + received.Username + " promoted/demoted the " + last.ToString() + " " + target.Name + " to VIP.");
Thread.Sleep(1000);
}
else if (target != null && target.Access == Access.Vouch)
{
target.Access = Access.VIP;
target.RegisteredBy = user.Name;
SendToChat("/ann " + user.Access.ToString() + " " + received.Username + " promoted the vouch of " + target.Name + " to VIP.");
Thread.Sleep(1000);
}
else
{
SendToChat("/w " + received.Username + " " + received.Username + " you can't register or modify the user " + received.CommandArgs[1] + ".");
Thread.Sleep(1000);
}
}
}
}
else
{
SendToChat("/w " + received.Username + " " + received.Username + " command not found.");
Thread.Sleep(1000);
}
}
}
Thread.Sleep(1000);
}
}
答案 0 :(得分:7)
通常当您看到复杂的条件逻辑(大量if / else块和嵌套条件)时,您应该考虑将代码重构为State或Strategy设计模式(取决于具体情况)。看看那些想法。
更新:
如果您在如何重构代码时遇到问题,我最近阅读的一本很棒的书有助于打破这一过程(包括从添加版本控制到单元测试再到持续集成的所有内容......还讨论了破坏事物迭代地向下,直到你能够应用依赖注入等事情。)。它没有完全涵盖任何主题,因为有完整的书籍专门针对每个主题,但它是一个很好的起点:
Brownfield Application Development in .Net
答案 1 :(得分:3)
组织此代码的一种好方法是使用“Chain of responsibility”设计模式。
这个想法是为每个知道该做什么的“命令”设置一个类,例如:
public class NewUserCommand : ConsoleCommand
{
public override void Process(Context context, string command)
{
if (context.User != null)
{
// different greetings based on acess level
if (context.Received.Message == "has entered this room")
{
if (context.User == null)
{
SendToChat("/w " + context.Received.Username + " " + context.Received.Username + " you have no registration.");
Thread.Sleep(1000);
SendToChat("/kick " + context.Received.Username + " not registered.");
Thread.Sleep(1000);
//I could process the request
return;
}
}
}
//I dont know what to do, continue with the next processor
this.Successor.Process(context, command);
}
}
每个命令都需要其中一个类。
答案 2 :(得分:1)
我通常会做一个小技巧,虽然这不是一个好的重构方法,但是使代码更具可读性。
而不是:
if (condition1) {
statement1;
} else if (condition2) {
statement2;
if (condition3) {
statement3;
}
}
......我用:
if (condition1) {
statement1;
return;
}
if (condition2) {
statement;
return;
}
if (condition2 && condition3) {
statement3;
return;
}
降低代码的复杂性是将其分开的第一步。我要采取的后续步骤是:
答案 3 :(得分:1)
它肯定需要一些重构。一些事情:
答案 4 :(得分:0)
嗯,首先,我认为你应该把这个巨大的代码分成几个方法。要分隔您评论过的逻辑部分。对于评论的每个部分,您应该有一个方法(这是最小的)。试着开始这个:
方法://这里有一些分析数据 // if(parsedData匹配)执行以下操作 尝试制作一种方法。
方法//获取发出命令的用户
方法//基于访问级别的不同问候语
方法//这里我们过滤所有以a开头的消息。这意味着它是一个命令
依旧......
你必须制作重复部分的方法,这样你就可以只在一个地方进行更改,而不是搜索所有代码并将每个参数更改为新值。