我已经使用本教程来创建和填充我自己的SQLite数据库。 http://www.reigndesign.com/blog/using-your-own-sqlite-database-in-android-applications
但是,使用这些确切的方法意味着数据库不会使用以下代码进行升级
private static final int DB_Version = 2;
public DbConnector(Context context){
super(context, DB_Name, null, DB_Version);
this.context = context;
}
实际上永远不会调用onUpgrade()方法:(
感谢任何帮助
答案 0 :(得分:4)
感谢Joe Masilotti的回答 http://www.reigndesign.com/blog/using-your-own-sqlite-database-in-android-applications/comment-page-2/
private static final int DATABASE_VERSION = 1;
将构造函数更改为:
public DataBaseHelper(Context context) {
super(context, DB_NAME, null, DATABASE_VERSION);
this.myContext = context;
}
将createDataBase
更改为(感谢@kondortek):
public void createDataBase() throws IOException {
boolean dbExist = checkDataBase();
if (dbExist) {
Log.v(“DB Exists”, “db exists”);
// By calling this method here onUpgrade will be called on a
// writeable database, but only if the version number has been
// bumped
this.getWritableDatabase();
}
dbExist = checkDataBase();
if (!dbExist) {
// By calling this method and empty database will be created into
// the default system path of your application so we are gonna be
// able to overwrite that database with our database.
this.getReadableDatabase();
try {
copyDataBase();
} catch (IOException e) {
throw new Error(“Error copying database”);
}
}
}
将onUpgrade
更改为:
public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {
if (newVersion > oldVersion)
Log.v(“Database Upgrade”, “Database version higher than old.”);
myContext.deleteDatabase(DB_NAME);
}