我有已发布的应用程序我还没有添加 DATABASE_VERSION 。
现在我想用3个表中的一些新行(~100行)更新数据库
我在升级和删除新数据库文件时删除数据库。
我在资产中有数据库文件。但在升级应用程序时它停止工作。 实际上dubug app工作正常,但发布apk停止工作。
这是我的代码
private static String DB_PATH = "/data/data/my.package.name/databases/";
private static String DB_NAME = "file.sqlite";
private static final int DATABASE_VERSION = 2;
private SQLiteDatabase myDataBase;
private final Context myContext;
*
* @param context
*/
public DataBaseHelper(Context context) {
super(context, DB_NAME, null, DATABASE_VERSION);
this.myContext = context;
}
/**
* Creates a empty database on the system and rewrites it with your own database.
*/
public void createDataBase() {
boolean dbExist = checkDataBase();
if (dbExist) {
//do nothing - database already exist
} else {
//By calling this method and empty database will be created into the default system path
//of your application so we are gonna be able to overwrite that database with our database.
this.getReadableDatabase();
try {
copyDataBase();
} catch (IOException e) {
throw new Error("Error copying database");
}
}
}
/**
* Check if the database already exist to avoid re-copying the file each time you open the application.
*
* @return true if it exists, false if it doesn't
*/
private boolean checkDataBase() {
SQLiteDatabase checkDB = null;
try {
String myPath = DB_PATH + DB_NAME;
checkDB = SQLiteDatabase.openDatabase(myPath, null, SQLiteDatabase.OPEN_READONLY);
} catch (SQLiteException e) {
//database does't exist yet.
}
if (checkDB != null) {
checkDB.close();
}
return checkDB != null;
}
/**
* Copies your database from your local assets-folder to the just created empty database in the
* system folder, from where it can be accessed and handled.
* This is done by transfering bytestream.
*/
private void copyDataBase() throws IOException {
//Open your local db as the input stream
InputStream myInput = myContext.getAssets().open(DB_NAME);
// Path to the just created empty db
String outFileName = DB_PATH + DB_NAME;
//Open the empty db as the output stream
OutputStream myOutput = new FileOutputStream(outFileName);
//transfer bytes from the inputfile to the outputfile
byte[] buffer = new byte[1024];
int length;
while ((length = myInput.read(buffer)) > 0) {
myOutput.write(buffer, 0, length);
}
//Close the streams
myOutput.flush();
myOutput.close();
myInput.close();
}
@Override
public synchronized void close() {
if (myDataBase != null)
myDataBase.close();
super.close();
}
@Override
public void onCreate(SQLiteDatabase db) {
}
@Override
public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {
myContext.deleteDatabase(DB_NAME);
Toast.makeText(myContext,"done",Toast.LENGTH_SHORT).show();
createDataBase();
}
答案 0 :(得分:0)
我相信这是你的问题:
public void createDataBase() {
...
this.getReadableDatabase();
try {
copyDataBase();
} catch (IOException e) {
throw new Error("Error copying database");
}
}
this.getReadableDatabase()
打开您的数据库以供阅读。然后,copyDataBase()
尝试编写您的asset
文件。
但是,由于文件已打开以供读取,因此无法编写并出现错误。
因此,我认为您必须按如下方式更新createDataBase()
:
public void createDataBase() {
boolean dbExist = checkDataBase();
if (dbExist) {
//do nothing - database already exist
} else {
SQLiteDatabase checkDB = getReadableDatabase();
checkDB.close();
try {
copyDataBase();
} catch (IOException e) {
throw new Error("Error copying database");
}
}
}
答案 1 :(得分:0)
如果您不关心旧数据库中的数据,则无需进行任何形式的升级或版本控制。 只需更改文件名即可。因此,新的APK会创建一个新文件,您可以随时删除旧文件。
请注意,SQLiteAssetHelper可以帮助您复制内容。