我创建了一个圆形路径,并在屏幕上显示它们如下:
public void onDraw(Canvas canvas){
Path sPath = new Path();
sPath.moveTo(100, 100);
sPath.lineTo(300, 100);
sPath.lineTo(300, 300);
sPath.lineTo(100,300);
sPath.lineTo(100,100);
sPath.close();
Paint ballPaint = new Paint();
ballPaint.setColor(Color.GREEN);
Paint pathPaint = new Paint();
pathPaint.setColor(Color.BLUE);
canvas.drawPath(sPath, ballPaint);
canvas.drawCircle(100,100,20,pathPaint);
}
我想让圆圈沿着路径移动,我该怎么做?
答案 0 :(得分:16)
是的,可以沿路径移动图像。我将提供简单的解决方案来展示原理。以下代码将沿路径设置圆圈的动画。
int iCurStep = 0;// current animation step
@Override
protected void onDraw(Canvas canvas) {
PathMeasure pm = new PathMeasure(sPath, false);
float fSegmentLen = pm.getLength() / 20;//we'll get 20 points from path to animate the circle
float afP[] = {0f, 0f};
if (iCurStep <= 20) {
pm.getPosTan(fSegmentLen * iCurStep, afP, null);
canvas.drawCircle(afP[0],afP[1],20,pathPaint);
iCurStep++;
invalidate();
} else {
iCurStep = 0;
};
};
答案 1 :(得分:14)
以下是我使用的动画师:
目的:沿路径“路径”移动视图“视图”
V21 +:
ValueAnimator pathAnimator = ObjectAnimator.ofFloat(view, "x", "y", path)
V11 +:
ValueAnimator pathAnimator = ValueAnimator.ofFloat(0.0f, 1.0f);
pathAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
float[] point = new float[2];
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float val = animation.getAnimatedFraction();
PathMeasure pathMeasure = new PathMeasure(path, true);
pathMeasure.getPosTan(pathMeasure.getLength() * val, point, null);
view.setX(point[0]);
view.setY(point[1]);
}
});
答案 2 :(得分:6)
v21 +:这会在路径上创建二次贝塞尔曲线,并沿着它动画myView。
final Path path = new Path();
path.quadTo(controlX, controlY, finalX, finalY);
ObjectAnimator.ofFloat(myView, View.X, View.Y, path).start();
答案 3 :(得分:3)
你需要将每一帧的圆圈向下移动到下一个航点,并在它到达那里后进行检测,然后开始朝下一个方向移动。我所知道的没有内置系统。
答案 4 :(得分:0)
正确的方法是使用ContraintLayout
,然后在要设置动画的路径上的点之间添加关键帧,如此处所述:https://medium.com/google-developers/defining-motion-paths-in-motionlayout-6095b874d37。