按属性

时间:2017-07-27 15:48:14

标签: c# wpf

下面的代码借助DoubleAnimation

在路径上移动对象
<Window x:Class="TestsForTrafficSimulator.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        xmlns:local="clr-namespace:TestsForTrafficSimulator"
        mc:Ignorable="d"
        Title="MainWindow" Height="700" Width="1050">
    <Canvas x:Name="Main" Height="350 " Width="525">
        <Canvas.Resources>
            <Storyboard x:Key="Weeeee" RepeatBehavior="Forever">
                <DoubleAnimationUsingPath Duration="0:0:3" Source="X" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(TranslateTransform.X)" Storyboard.TargetName="object_to_move" >
                    <DoubleAnimationUsingPath.PathGeometry>
                        <PathGeometry Figures="M0.83299852,-4.019 L0.83299852,0.6089829 L0.61794496,0.94214186 C-7.6701996,14.489389 -12.443,30.392629 -12.443001,47.403001 C-12.443,96.887715 27.948303,137.003 77.773499,137.003 C113.58536,137.003 144.52365,116.27938 159.09367,86.248303 L159.90265,84.471135 L380.931,84.471135 L380.931,86.871121 L160.63918,86.871121 L160.4838,87.217053 C145.62575,118.25356 114.07582,139.671 77.556,139.671 C26.745804,139.671 -14.444,98.212666 -14.444,47.071218 C-14.444,29.491346 -9.5768454,13.055669 -1.124851,-0.94513857 z"/>
                    </DoubleAnimationUsingPath.PathGeometry>
                </DoubleAnimationUsingPath>
                <DoubleAnimationUsingPath Duration="0:0:3" Source="Y" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(TranslateTransform.Y)" Storyboard.TargetName="object_to_move" >
                    <DoubleAnimationUsingPath.PathGeometry>
                        <PathGeometry Figures="M0.83299852,-4.019 L0.83299852,0.6089829 L0.61794496,0.94214186 C-7.6701996,14.489389 -12.443,30.392629 -12.443001,47.403001 C-12.443,96.887715 27.948303,137.003 77.773499,137.003 C113.58536,137.003 144.52365,116.27938 159.09367,86.248303 L159.90265,84.471135 L380.931,84.471135 L380.931,86.871121 L160.63918,86.871121 L160.4838,87.217053 C145.62575,118.25356 114.07582,139.671 77.556,139.671 C26.745804,139.671 -14.444,98.212666 -14.444,47.071218 C-14.444,29.491346 -9.5768454,13.055669 -1.124851,-0.94513857 z"/>
                    </DoubleAnimationUsingPath.PathGeometry>
                </DoubleAnimationUsingPath>
            </Storyboard>
        </Canvas.Resources>
        <Canvas.Triggers>
            <EventTrigger RoutedEvent="FrameworkElement.Loaded">
                <BeginStoryboard Storyboard="{StaticResource Weeeee}"/>
            </EventTrigger>
        </Canvas.Triggers>
        <!-- Trajectory -->
        <Path Data="M16.276999,1 L16.276999,5.627983 16.061945,5.9611419 C7.7738004,19.508389 3.0009999,35.41163 3.000999,52.422002 3.0009999,101.90672 43.392303,142.022 93.217499,142.022 129.02936,142.022 159.96765,121.29839 174.53767,91.267304 L175.34665,89.490136 396.375,89.490136 396.375,91.890122 176.08318,91.890122 175.9278,92.236054 C161.06975,123.27256 129.51982,144.69 93,144.69 42.189804,144.69 1,103.23167 1,52.090218 1,34.510346 5.8671546,18.07467 14.319149,4.0738615 z" Fill="#7F000000" Height="145.69" Canvas.Left="360.056" Stretch="Fill" Stroke="Red" StrokeThickness="2" Canvas.Top="236.648" Width="397.375"/>

        <Ellipse x:Name="object_to_move" Fill="LightBlue" Height="30" Stroke="Black" Width="30" Canvas.Left="355" Canvas.Top="223.667" RenderTransformOrigin="0.5,0.5">
            <Ellipse.RenderTransform>
                <TransformGroup>
                    <TranslateTransform/>
                </TransformGroup>
            </Ellipse.RenderTransform>
        </Ellipse>

    </Canvas>
</Window>

但是,我正在搜索一个选项,可以通过属性沿着此路径移动对象。例如,带有Minimum=0Maximum=100的滑块可调节对象的“行进距离”。这意味着当Slider为0时,对象位于路径的开头,而100位于末尾。从开始到结束,其中有50个。

我确信这个问题有一个相对简单的解决方案,但似乎我在互联网上搜索错误的关键字。

修改

进一步搜索后我很幸运,我发现PathGeometry.GetPointAtFractionLength Method (Double, Point, Point)可用于获取路径上某点的X和Y坐标。我用这个点来翻译对象。

这项目前正在运作,但如果有更好的解决方案,我仍然感兴趣

1 个答案:

答案 0 :(得分:1)

对代码做了一些修改,我刚刚做了这样,滑块将跟踪椭圆到滑块的值。我没有包括连续动画。我会留给你整合所有需要的逻辑。

XAML:

<Canvas x:Name="Main" Height="350 " Width="525" Loaded="Main_OnLoaded">
<Canvas.Resources>
    <Storyboard x:Key="Weeeee" RepeatBehavior="Forever" TargetName="object_to_move" Duration="0:0:3">
        <DoubleAnimationUsingPath  Duration="0:0:3" Source="X" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(TranslateTransform.X)" >
            <DoubleAnimationUsingPath.PathGeometry>
                <PathGeometry Figures="M0.83299852,-4.019 L0.83299852,0.6089829 L0.61794496,0.94214186 C-7.6701996,14.489389 -12.443,30.392629 -12.443001,47.403001 C-12.443,96.887715 27.948303,137.003 77.773499,137.003 C113.58536,137.003 144.52365,116.27938 159.09367,86.248303 L159.90265,84.471135 L380.931,84.471135 L380.931,86.871121 L160.63918,86.871121 L160.4838,87.217053 C145.62575,118.25356 114.07582,139.671 77.556,139.671 C26.745804,139.671 -14.444,98.212666 -14.444,47.071218 C-14.444,29.491346 -9.5768454,13.055669 -1.124851,-0.94513857 z"/>
            </DoubleAnimationUsingPath.PathGeometry>
        </DoubleAnimationUsingPath>
        <DoubleAnimationUsingPath Duration="0:0:3" Source="Y" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(TranslateTransform.Y)" >
            <DoubleAnimationUsingPath.PathGeometry>
                <PathGeometry Figures="M0.83299852,-4.019 L0.83299852,0.6089829 L0.61794496,0.94214186 C-7.6701996,14.489389 -12.443,30.392629 -12.443001,47.403001 C-12.443,96.887715 27.948303,137.003 77.773499,137.003 C113.58536,137.003 144.52365,116.27938 159.09367,86.248303 L159.90265,84.471135 L380.931,84.471135 L380.931,86.871121 L160.63918,86.871121 L160.4838,87.217053 C145.62575,118.25356 114.07582,139.671 77.556,139.671 C26.745804,139.671 -14.444,98.212666 -14.444,47.071218 C-14.444,29.491346 -9.5768454,13.055669 -1.124851,-0.94513857 z"/>
            </DoubleAnimationUsingPath.PathGeometry>
        </DoubleAnimationUsingPath>
    </Storyboard>
</Canvas.Resources>
<!-- Trajectory -->
<Slider x:Name="TestSlider" Width="200" Interval="1" Minimum="0" Maximum="1" ValueChanged="TestSlider_OnValueChanged"></Slider>
<TextBox Canvas.Top="40" Width="100" Text="{Binding Value, ElementName=TestSlider}"></TextBox>
<Path Data="M16.276999,1 L16.276999,5.627983 16.061945,5.9611419 C7.7738004,19.508389 3.0009999,35.41163 3.000999,52.422002 3.0009999,101.90672 43.392303,142.022 93.217499,142.022 129.02936,142.022 159.96765,121.29839 174.53767,91.267304 L175.34665,89.490136 396.375,89.490136 396.375,91.890122 176.08318,91.890122 175.9278,92.236054 C161.06975,123.27256 129.51982,144.69 93,144.69 42.189804,144.69 1,103.23167 1,52.090218 1,34.510346 5.8671546,18.07467 14.319149,4.0738615 z" Fill="#7F000000" Height="145.69" Canvas.Left="360.056" Stretch="Fill" Stroke="Red" StrokeThickness="2" Canvas.Top="236.648" Width="397.375"/>

<Ellipse x:Name="object_to_move" Fill="LightBlue" Height="30" Stroke="Black" Width="30" Canvas.Left="355" Canvas.Top="223.667" RenderTransformOrigin="0.5,0.5">
    <Ellipse.RenderTransform>
        <TransformGroup>
            <TranslateTransform/>
        </TransformGroup>
    </Ellipse.RenderTransform>
</Ellipse>

的变化:

  • 必须将持续时间添加到Storyboard。
  • 添加的滑块将值范围0-1表示百分比。
  • 从XAML中删除了开始动画,并向Canvas添加了事件处理程序。

代码背后:

    private void TestSlider_OnValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
    {
        Storyboard sb = Main.FindResource("Weeeee") as Storyboard;
        var ratio = sb.Duration.TimeSpan.TotalMilliseconds/2 * TestSlider.Value;
        sb.Seek(object_to_move, new TimeSpan(0,0,0,0,(int)ratio), TimeSeekOrigin.BeginTime);
        sb.Pause(object_to_move);            
    }

    private void Main_OnLoaded(object sender, RoutedEventArgs e)
    {
        Storyboard sb = Main.FindResource("Weeeee") as Storyboard;
        sb.Begin(object_to_move, true);
        sb.Stop(object_to_move);
    }

注意:

  • 需要从代码中调用Begin方法,因为您需要设置true标志。这会设置isControllable标志。我停止它只是为了连续动画不运行。
  • 我计算滑块与总持续时间的比率以确定位置。编辑此但您需要它。
  • .Seek方法是将动画设置为给定TimeSpan的神奇之处。
  • Pause因为动画将在Seek调用后开始。

这可以变得更加漂亮,但它应该为您提供完成所需内容所需的信息。