因此,假设我要制作类似老虎机的东西,以使用我想使用的表情符号,并在数组中定义它们。
var arr = ["emoji","emoji2","emoji3","emoji4","emoji5"]
假设我希望表情符号1-4出现超过5个,并说要降低选择表情符号5的可能性。
我可以做一些大的事情,例如:
var arr = [
"emoji","emoji2","emoji3","emoji4",
"emoji","emoji2","emoji3","emoji4",
"emoji","emoji2","emoji3","emoji4",
"emoji","emoji2","emoji3","emoji4",
"emoji","emoji2","emoji3","emoji4",
"emoji","emoji2","emoji3","emoji4","emoji5",
]
var emoji = arr[Math.floor(Math.random() * arr.length)]
但这不是一个非常有效的主意,是否可以在不做很大数组的情况下进行上述主意?
我的主要目的是拥有
这样的数组var arr = ["emoji","emoji2","emoji3","emoji4","emoji5"]
,它会输出一些东西,其中表情符号1-4出现的频率比表情符号5的出现频率更高,而且没有大的数组。
答案 0 :(得分:6)
对于加权概率的一般情况,一种选择是使对象的键具有累积概率。假设您希望emoji5在4%的时间内出现-那么,累积概率将是24、48、72、96、100(其中最后间隔96到100表示emoji5的重量很轻)。然后生成一个介于1到100之间的随机数,然后找到第一个大于选取的数字的键:
const probs = {
24: "emoji",
48: "emoji2",
72: "emoji3",
96: "emoji4",
100: "emoji5"
};
const keys = Object.keys(probs).map(Number);
const generate = () => {
const rand = Math.floor(Math.random() * 100);
const key = keys.find(key => rand < key);
return probs[key];
};
for (let i = 0; i < 10; i++) {
console.log(generate());
}
另一种选择是将一个weight
数字与每个字符串关联,并给emoji5
一个低数字,将权重加起来,生成一个介于0和总权重之间的随机数,然后查找第一次比赛:
const weights = [
[4, 'emoji'],
[4, 'emoji2'],
[4, 'emoji3'],
[4, 'emoji4'],
[1, 'emoji5'],
];
const totalWeight = weights.reduce((a, [weight]) => a + weight, 0);
const weightObj = {};
let weightUsed = 0;
for (const item of weights) {
weightUsed += item[0];
weightObj[weightUsed] = item;
}
const keys = Object.keys(weightObj);
const generate = () => {
const rand = Math.floor(Math.random() * totalWeight);
const key = keys.find(key => rand < key);
return weightObj[key][1];
};
for (let i = 0; i < 10; i++) {
console.log(generate());
}
答案 1 :(得分:1)
以这种方式尝试
var arr = ["emoji","emoji2","emoji3","emoji4","emoji5"]
var emoji = arr[Math.floor(Math.random() * (Math.random() < 0.75 ? arr.length - 1 : arr.length))]