我正在使用python尝试制作游戏,但不断收到错误消息,在特定情况下我不理解该解决方案。
我的错误如下: TypeError:-=:'CreateEnemy'和'int'的不受支持的操作数类型
此行发生错误:
if Player.x < Missle.x:
Missle.x -= Espeed
如果有助于提供更多详细信息,我将在文件的其余部分粘贴以下内容:
#!/usr/bin/env python
# Import the pygame library and initialise the game engine
import pygame
import sys
import math
pygame.init()
# Open a new window
WinSize = [1000, 900]
size = (WinSize[0], WinSize[1])
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Space Adventures")
# Global Variables
FPS = 30
Speed = 30
Espeed = 5
class CreatePlayer(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.x = 30
self.y = 20
self.image = pygame.image.load('SpaceShip.png')
self.rect = pygame.Rect(self.x,self.y,210,190) #The rect for collision detection.
class CreateEnemy(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.x = 580
self.y = 420
self.image = pygame.image.load("EnemyMissle.png")
self.rect = pygame.Rect(self.x,self.y,110,90)
class CreateBoom(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("Explosion.png")
# We create the player object
Player = CreatePlayer()
# We create the enemy object
Missle = CreateEnemy()
# We create the explosion FX
Explosion = CreateBoom()
# Game Loop and clock
GameOver = False
clock = pygame.time.Clock()
# This function works specificallSpaceShipImgy for the KEYDOWN function
# 10(1) = initial interval and 10(2) = repeat interval
pygame.key.set_repeat(10,10)
# This function can detect collision between two different sprites
def col_check(x,y,w,h,x2,y2,w2,h2):
if (x < (x2 + w2) and (x + w) > x2 and y < (y2 + h2) and (h + y) > y2):
print("collision detected")
screen.blit(Explosion.image, (Player.x +30, Player.y + 20)) # we have to offset the player x and y for convincing effect
while not GameOver:
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
pygame.display.quit()
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN: # event space for user Key input
if event.key == pygame.K_RIGHT:
if (Player.x + 210 >= WinSize[0]):
Player.x = WinSize[0] - 210
else:
Player.x += Speed
if event.key == pygame.K_LEFT:
if (Player.x <= 0): # Left side collision
Player.x = 0
else: # Left Side movement
Player.x -= Speed
if event.key == pygame.K_UP:
if (Player.y <= 0): # Up side collision
Player.y = 0
else: # Up side movement
Player.y -= Speed
if event.key == pygame.K_DOWN:
if (Player.y + 190 >= WinSize[1]): # Down side collision
Player.y = WinSize[1] - 190
else: # Down side movement
Player.y += Speed
# --- Drawing code should go here
# Missle
PointAngle = math.atan2(Player.y - Missle.y, Player.x - Missle.x)
MissleSurf = pygame.transform.rotate(Missle.image, 270 - PointAngle * 57.29) # 270 and 57.29 are random numbers found online / 360
screen.blit(MissleSurf, (Missle.x, Missle.y))
if Player.x > Missle.x:
Missle.x += Espeed
if Player.x < Missle.x:
Missle.x -= Espeed
# y axis movement
if Player.y > Missle.y:
Missle.y += Espeed
if Player.y < Missle.y:
Missle -= Espeed
# Player
screen.blit(Player.image, (Player.x, Player.y)) # paint to screen
# Explosion
col_check(Player.x, Player.y, 210, 190, Missle.x, Missle.y, 110, 90)
pygame.display.update()
screen.fill(0)
clock.tick(FPS)
答案 0 :(得分:5)
错误似乎在另一行
if Player.y < Missle.y:
Missle -= Espeed
应该是
if Player.y < Missle.y:
Missle.y -= Espeed