我想知道是否有办法在C ++(或C#)中实现信号量,任何有帮助的库。我尝试使用OpenMP,但是我无法实际阻塞线程,而是我不得不忙着等待,如果/当我没有足够数量的线程时会导致死锁。首先,我正在寻找一个可以让我阻止/生成/杀死我的线程的库
其次,有没有已经实现信号量的图书馆?
最后,当我被介绍到信号量的上下文时,我发现它非常有用(也许我错了?)但我没有看到很多库(如果有的话)实现它。我熟悉OpenMP,环顾英特尔的TBB,C#线程。但是在这些中我都没有明确地看到信号量。那些信号量不像我想的那么实用吗?还是他们难以实施?还是我不知道?
附:
信号量可以跨平台实现吗?因为它们可能与操作系统有关。
答案 0 :(得分:6)
答案 1 :(得分:3)
首先建议使用boost。所有艰苦的工作都已完成。
如果你想看看它是如何实现的,它应该是这样的(尽管这是一个粗略的草图我相信一些研究可以优化)。基本上信号量是由三件事构成的:
以下是简单版本:
#include <pthread.h>
// Need an exception safe locking class.
struct MutexLocker
{
MutexLocker(pthread_mutex_t& m) :mutex(m)
{ if (pthread_mutex_lock(&mutex) != 0) {throw int(1); }}
~MutexLocker()
{ if (pthread_mutex_unlock(&mutex) != 0) {throw int(1); }}
private:
pthread_mutex_t& mutex;
};
class Semaphore
{
public:
Semaphore(int initCount = 0)
: count(initCount)
, waitCount(0)
{
if (pthread_mutex_init(&mutex, NULL) != 0)
{ throw int(1);
}
if (pthread_cond_init(&cond, NULL) != 0)
{ pthread_mutex_destroy(&mutex);
throw int(2);
}
}
void wait()
{
MutexLocker locker(mutex);
while(count == 0)
{
++waitCount;
if (pthread_cond_wait(&cond, &mutex) != 0)
{ throw int(2);
}
// A call to pthread_cond_wait() unlocks the mutex and suspends the thread.
// It does not busy wait the thread is suspended.
//
// When a condition variable receives apthread_cond_signal() a random thread
// is un-suspended. But it is not released from the call to wait
// until the mutex can be reacquired by the thread.
//
// Thus we get here only after the mutex has been locked.
//
// You need to use a while loop above because of this potential situation.
// Thread A: Suspended waiting on condition variable.
// Thread B: Working somewhere else.
// Thread C: calls signal() below (incrementing count to 1)
// This results in A being awakened but it can not exit pthread_cond_wait()
// until it requires the mutex with a lock. While it tries to
// do that thread B finishes what it was doing and calls wait()
// Thread C has incremented the count to 1 so thread B does not
// suspend but decrements the count to zero and exits.
// Thread B now aquires the mutex but the count has been decremented to
// zero so it must immediately re-suspend on the condition variable.
// Note a thread will not be released from wait until
// it receives a signal and the mustex lock can be re-established.
--waitCount;
}
--count;
}
void signal()
{
// You could optimize this part with interlocked increment.
MutexLocker locker(mutex);
++count;
// This Comment based on using `interlocked increment` rather than mutex.
//
// As this part does not modify anything you don;t actually need the lock.
// Potentially this will release more threads than you need (as you don't
// have exclusivity on reading waitCount but that will not matter as the
// wait() method does and any extra woken threads will be put back to sleep.
// If there are any waiting threads let them out.
if (waitCount > 0)
{ if (pthread_cond_signal(&cond) != 0)
{ throw int(2);
}
}
}
private:
unsigned int count;
unsigned int waitCount;
pthread_mutex_t mutex;
pthread_cond_t cond;
};
答案 2 :(得分:2)
在.NET中,BCL中存在一个实现:System.Threading.Semaphore。
对于Windows上的本机代码,请查看CreateSemaphore Function。如果您的目标是Linux,那么您可以找到维也纳科技大学here的信号量实现(我之前已经使用过它并且可以使用)。
答案 3 :(得分:0)
在C ++中,对于阻塞线程的方法,我建议你使用条件变量而不是信号量。在C#中,monitors可能更合适。
即使对于Producer-Consumer problem的一个相当简单的情况,基于信号量的解决方案也很难做到:做信号量增量&amp;错误顺序的减量可能会导致问题。相反,基于条件变量的解决方案不会出现这样的问题:条件变量与锁(互斥锁)一起使用,并且自动施加正确的操作顺序;所以在唤醒之后,一个线程已经获得了锁。
另请参阅我的asnwer When should I use semaphores?其中我给出了另一个条件变量的例子,在我看来更适合于通常用信号量解决的问题。
为了解决另一个问题,我认为错误使用的更高责任和更高的解决方案复杂性(与替代方案相比)是某些线程包不提供信号量的原因。对于TBB,我可以肯定地说。 C ++ 11中的线程支持(在Boost.Thread之后设计)也没有它;见Anthony Williams' answer为什么。