我目前正在尝试SFML。我想使用数学曲线绘制复杂的形状。绘图仪中的方程式(我使用https://www.desmos.com/calculator)很好。绘图仪中的点列表(我使用http://www.shodor.org/interactivate/activities/SimplePlot/)很好。 SFML的结果显示出不必要的伪像,并且填充不正确(请参见https://i50.servimg.com/u/f50/19/87/95/25/sfml11.png和https://i50.servimg.com/u/f50/19/87/95/25/sfml12.png)。
我不知道为什么?是代码吗?显卡容量?我是否将SFML用于并非旨在用于SFML的目的?坏枣吗?
任何帮助表示赞赏,
MC
g++ -std=c++11 ./k.cpp -o ./k -Wfatal-errors -lsfml-graphics -lsfml-window -lsfml-system
#include <iostream>
#include <random>
#include <string>
#include <math.h>
#include "SFML/Graphics.hpp"
using namespace std;
struct point
{
double x;
double y;
};
struct ellipse
{
int index;
point centerPoint;
double radiusX;
double radiusY;
sf::ConvexShape SFMLShape;
double xOffset;
double yOffset;
sf::Text ellipseTitle;
point textPosition;
};
ellipse computeCurve(point centerPoint,double radiusX,double radiusY,double beta)
{
// Based on https://www.mathcurve.com/courbes2d.gb/croixdemalte/croixdemalte.shtml
// This is a four parameters variant.
int numberOfPoints=400;
ellipse aCurve;
aCurve.SFMLShape.setPointCount(numberOfPoints);
aCurve.centerPoint.x=centerPoint.x;
aCurve.centerPoint.y=centerPoint.y;
aCurve.radiusX=radiusX;
aCurve.radiusY=radiusY;
double alpha=2*M_PI/numberOfPoints;
std::random_device randomDevice;
std::mt19937 seed(randomDevice());
float l=-2;
float p=-0.6;
float n=0.5;
float k=-0.5;
point point;
for(unsigned short i=0;i<=numberOfPoints/2;i++)
{
point.x=radiusX*cos(l*alpha*i)*(p+cos(n*alpha*i)/2 -k)+centerPoint.x;
point.y=radiusX*sin(alpha*i)*(p+cos(n*alpha*i)/2)+centerPoint.y;
aCurve.SFMLShape.setPoint(i,sf::Vector2f(point.x,point.y));
cout << "computeFish 1 point n°" << i << " " << point.x << " " << point.y << endl;
};
for(unsigned short i=0;i<=numberOfPoints/2;i++)
{
point.x=radiusX*cos(l*alpha*i)*(p+cos(n*alpha*i)/2 -k)+centerPoint.x;
point.y=-radiusX*sin(alpha*i)*(p+cos(n*alpha*i)/2)+centerPoint.y;
aCurve.SFMLShape.setPoint(numberOfPoints-i,sf::Vector2f(point.x,point.y));
cout << "computeFish 2 point n°" << numberOfPoints-i << " " << point.x << " " << point.y << endl;
};
aCurve.SFMLShape.setOrigin(aCurve.centerPoint.x,aCurve.centerPoint.y);
aCurve.SFMLShape.setPosition(aCurve.centerPoint.x,aCurve.centerPoint.y);
aCurve.textPosition.x=aCurve.centerPoint.x;
aCurve.textPosition.y=aCurve.centerPoint.y;
return aCurve;
}
int main()
{
const unsigned short windowWidth = 800;
const unsigned short windowHeight = 800;
sf::ContextSettings settings;
settings.antialiasingLevel = 4;
sf::RenderWindow window(sf::VideoMode(windowWidth, windowHeight), "Demo",sf::Style::Default); // Default / None // Fullscreen
sf::Event myEvent;
sf::Clock ellipseClock;
bool stopped=false;
point centerPoint;
centerPoint.x=300;
centerPoint.y=300;
double radiusX=200;
double radiusY=150;
double beta=0;
ellipse mt=computeCurve(centerPoint,radiusX,radiusY,beta);
mt.SFMLShape.setOutlineColor(sf::Color::Red);
mt.SFMLShape.setFillColor(sf::Color(40,40,40,127));
mt.SFMLShape.setOutlineThickness(1.f);
while (window.isOpen())
{
while (window.pollEvent(myEvent))
{
if (myEvent.type == sf::Event::EventType::Closed)
{
window.close();
}
}
window.clear();
if (ellipseClock.getElapsedTime().asMilliseconds() > 100.0f)
{
//
ellipseClock.restart();
}
window.draw(mt.SFMLShape);
window.display();
}
return EXIT_SUCCESS;
}```
答案 0 :(得分:0)
您不能使用sf::ConvexShape
绘制凹形。更精确地:
尽管
sf::ConvexShape
的名称意味着它仅应用于表示凸形,但其要求稍微宽松一些。实际上,形状必须满足的唯一要求是,如果您继续前进并从重心到其所有点绘制线,则这些线必须以相同的顺序绘制。您不可以“跳到上一行”。在内部,凸形状是使用三角扇自动构造的,因此,如果您的形状可以用三角扇表示,则可以使用sf::ConvexShape
。通过这种宽松的定义,您可以使用sf::ConvexShape
绘制星星。
解决此问题的方法是,可以用多个凸形制作凹形,但是对于您的用例来说,这是不可行的。您唯一可以做的就是绘制各个点(可能是如此之多,以至于看上去似乎是连续的),但是对于这种工作,SFML并不适合。